refactored MainWindow and Engine, changed project structure
This commit is contained in:
47
src/common/math.hpp
Normal file
47
src/common/math.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "std.hpp"
|
||||
#include <cmath>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_E 2.7182818284590452354
|
||||
#define M_LOG2E 1.4426950408889634074
|
||||
#define M_LOG10E 0.43429448190325182765
|
||||
#define M_LN2 0.69314718055994530942
|
||||
#define M_LN10 2.30258509299404568402
|
||||
#define M_PI 3.14159265358979323846
|
||||
#define M_PI_2 1.57079632679489661923
|
||||
#define M_PI_4 0.78539816339744830962
|
||||
#define M_1_PI 0.31830988618379067154
|
||||
#define M_2_PI 0.63661977236758134308
|
||||
#define M_2_SQRTPI 1.12837916709551257390
|
||||
#define M_SQRT2 1.41421356237309504880
|
||||
#define M_SQRT1_2 0.70710678118654752440
|
||||
#endif
|
||||
|
||||
struct Vec2 {
|
||||
f32 x = 0, y = 0;
|
||||
};
|
||||
|
||||
struct Vec3 {
|
||||
f32 x = 0, y = 0, z = 0;
|
||||
};
|
||||
|
||||
struct Vec4 {
|
||||
f32 x = 0, y = 0, z = 0, w = 0;
|
||||
};
|
||||
|
||||
/// radians
|
||||
typedef f32 angle_t;
|
||||
|
||||
static inline angle_t normalizeAngle(angle_t a){
|
||||
return std::fmodf(a + M_PI, 2*M_PI) - M_PI;
|
||||
}
|
||||
|
||||
static inline f32 angleToDegree(angle_t a){
|
||||
return (a / M_PI) * 180;
|
||||
}
|
||||
|
||||
static inline angle_t degreeToRadian(f32 d){
|
||||
return (d / 180) * M_PI;
|
||||
}
|
||||
Reference in New Issue
Block a user