refactored MainWindow and Engine, changed project structure

This commit is contained in:
2025-04-26 00:59:47 +05:00
parent bb00392e3a
commit d659dcde10
54 changed files with 1662 additions and 339 deletions

47
src/common/math.hpp Normal file
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#pragma once
#include "std.hpp"
#include <cmath>
#ifndef M_PI
#define M_E 2.7182818284590452354
#define M_LOG2E 1.4426950408889634074
#define M_LOG10E 0.43429448190325182765
#define M_LN2 0.69314718055994530942
#define M_LN10 2.30258509299404568402
#define M_PI 3.14159265358979323846
#define M_PI_2 1.57079632679489661923
#define M_PI_4 0.78539816339744830962
#define M_1_PI 0.31830988618379067154
#define M_2_PI 0.63661977236758134308
#define M_2_SQRTPI 1.12837916709551257390
#define M_SQRT2 1.41421356237309504880
#define M_SQRT1_2 0.70710678118654752440
#endif
struct Vec2 {
f32 x = 0, y = 0;
};
struct Vec3 {
f32 x = 0, y = 0, z = 0;
};
struct Vec4 {
f32 x = 0, y = 0, z = 0, w = 0;
};
/// radians
typedef f32 angle_t;
static inline angle_t normalizeAngle(angle_t a){
return std::fmodf(a + M_PI, 2*M_PI) - M_PI;
}
static inline f32 angleToDegree(angle_t a){
return (a / M_PI) * 180;
}
static inline angle_t degreeToRadian(f32 d){
return (d / 180) * M_PI;
}