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Author SHA1 Message Date
660fb5247c MainWindow 2024-07-30 02:31:21 +03:00
b336027743 removed imnodes 2024-07-30 02:18:01 +03:00
11 changed files with 423 additions and 115 deletions

3
.gitmodules vendored
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@ -2,9 +2,6 @@
path = dependencies/imgui
url = https://github.com/ocornut/imgui.git
branch = docking
[submodule "dependencies/imnodes"]
path = dependencies/imnodes
url = https://github.com/Nelarius/imnodes.git
[submodule "dependencies/resource_embedder"]
path = dependencies/resource_embedder
url = https://timerix.ddns.net:3322/Timerix/resource_embedder.git

@ -1 +0,0 @@
Subproject commit 8563e1655bd9bb1f249e6552cc6274d506ee788b

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@ -1,12 +0,0 @@
#!/usr/bin/env bash
DEP_WORKING_DIR='dependencies/imnodes'
DEP_PRE_BUILD_COMMAND=''
if [[ "$TASK" = *_dbg ]]; then
DEP_BUILD_COMMAND='cbuild -c ../imnodes.project.config build_static_lib_dbg'
else
DEP_BUILD_COMMAND='cbuild -c ../imnodes.project.config build_static_lib'
fi
DEP_POST_BUILD_COMMAND=''
DEP_CLEAN_COMMAND='cbuild clean -c ../imnodes.project.config'
DEP_STATIC_OUT_FILES='../bin/libimnodes.a'
DEP_DYNAMIC_OUT_FILES=''

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@ -1,95 +0,0 @@
#!/usr/bin/env bash
CBUILD_VERSION=2.1.2
CONFIG_VERSION=1
PROJECT="imnodes"
CMP_C="gcc"
CMP_CPP="g++"
STD_C="c11"
STD_CPP="c++11"
WARN_C="-Wall -Wno-discarded-qualifiers -Wno-unused-parameter"
WARN_CPP="-Wall -Wno-unused-parameter"
SRC_C=""
SRC_CPP="imnodes.cpp"
# Directory with dependency configs.
# See cbuild/example_dependency_configs
DEPENDENCY_CONFIGS_DIR='dependencies'
# List of dependency config files in DEPENDENCY_CONFIGS_DIR separated by space.
ENABLED_DEPENDENCIES=''
# OBJDIR structure:
# ├── objects/ - Compiled object files. Cleans on each call of build task
# ├── static_libs/ - Symbolic links to static libraries used by linker. Cleans on each call of build task.
# ├── static_libs/ - Symbolic links to dynamic libraries used by linker. Cleans on each call of build task.
# └── profile/ - gcc *.gcda profiling info files
OBJDIR="../obj"
OUTDIR="../bin"
STATIC_LIB_FILE="lib$PROJECT.a"
# header include directories
INCLUDE="-I. -I../imgui -I../imgui/backends"
# OS-specific options
case "$OS" in
WINDOWS)
EXEC_FILE="$PROJECT.exe"
SHARED_LIB_FILE="lib$PROJECT.dll"
;;
LINUX)
EXEC_FILE="$PROJECT"
SHARED_LIB_FILE="lib$PROJECT.so"
;;
*)
error "operating system $OS has no configuration variants"
;;
esac
# TASKS
case "$TASK" in
# creates shared library
build_shared_lib)
C_ARGS="-O2 -fpic -flto -shared"
CPP_ARGS="$C_ARGS"
LINKER_ARGS="$CPP_ARGS -Wl,-soname,$SHARED_LIB_FILE"
PRE_TASK_SCRIPT=
TASK_SCRIPT=cbuild/default_tasks/build_shared_lib.sh
POST_TASK_SCRIPT=
;;
# creates shared library with debug symbols and no optimizations
build_shared_lib_dbg)
C_ARGS="-O0 -g3 -fpic -shared"
CPP_ARGS="$C_ARGS"
LINKER_ARGS="$CPP_ARGS -Wl,-soname,$SHARED_LIB_FILE"
PRE_TASK_SCRIPT=
TASK_SCRIPT=cbuild/default_tasks/build_shared_lib.sh
POST_TASK_SCRIPT=
;;
# creates static library
build_static_lib)
C_ARGS="-O2"
CPP_ARGS="$C_ARGS"
PRE_TASK_SCRIPT=
TASK_SCRIPT=cbuild/default_tasks/build_static_lib.sh
POST_TASK_SCRIPT=
;;
# creates static library with debug symbols and no optimizations
build_static_lib_dbg)
C_ARGS="-O0 -g3"
CPP_ARGS="$C_ARGS"
PRE_TASK_SCRIPT=
TASK_SCRIPT=cbuild/default_tasks/build_static_lib.sh
POST_TASK_SCRIPT=
;;
# deletes generated files
clean)
TASK_SCRIPT=cbuild/default_tasks/clean.sh
;;
# nothing to do
"" | no_task)
;;
# unknown task
*)
error "task <$TASK> not found"
;;
esac

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@ -16,7 +16,7 @@ SRC_CPP="$(find src -name '*.cpp')"
# See cbuild/example_dependency_configs
DEPENDENCY_CONFIGS_DIR='dependencies'
# List of dependency config files in DEPENDENCY_CONFIGS_DIR separated by space.
ENABLED_DEPENDENCIES='imnodes imgui precompiled'
ENABLED_DEPENDENCIES='imgui precompiled'
# OBJDIR structure:
# ├── objects/ - Compiled object files. Cleans on each call of build task

315
src/GUI/MainWindow.cpp Normal file
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@ -0,0 +1,315 @@
#include "MainWindow.hpp"
#include "backends/imgui_impl_sdl2.h"
#include "backends/imgui_impl_opengl3.h"
namespace ougge::GUI {
f32 MainWindow::getDPI(){
int w=0, h=0;
SDL_GL_GetDrawableSize(sdl_window, &w, &h);
int sim_w=0, sim_h=0;
SDL_GetWindowSize(sdl_window, &sim_w, &sim_h);
f32 wdpi=(f32)w / sim_w;
f32 hdpi=(f32)h / sim_h;
f32 dpi=SDL_sqrtf(wdpi*wdpi + hdpi*hdpi);
return dpi;
}
void MainWindow::init(const char* window_title){
SDL_TRY(SDL_Init(SDL_INIT_VIDEO));
SDL_version v;
SDL_GetVersion(&v);
std::cout<<format("SDL version: %u.%u.%u\n", v.major, v.minor, v.patch);
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0));
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE));
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3));
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0));
// From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// Create window with graphics context
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1));
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8));
SDL_WindowFlags window_flags = (SDL_WindowFlags)(
SDL_WINDOW_OPENGL |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_ALLOW_HIGHDPI);
sdl_window = SDL_CreateWindow(window_title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1280, 720, window_flags);
if(sdl_window == nullptr)
throw SDLException();
gl_context = SDL_GL_CreateContext(sdl_window);
if(gl_context == nullptr)
throw SDLException();
SDL_TRY( SDL_GL_MakeCurrent(sdl_window, gl_context));
SDL_TRY( SDL_GL_SetSwapInterval(1)); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigDockingTransparentPayload = true;
io.ConfigInputTextCursorBlink = false;
// io.ConfigViewportsNoTaskBarIcon = true;
io.ConfigWindowsMoveFromTitleBarOnly = true;
// Setup Platform/Renderer backends
if(ImGui_ImplSDL2_InitForOpenGL(sdl_window, gl_context) != true)
throw SDLException();
if(ImGui_ImplOpenGL3_Init(glsl_version) != true)
throw SDLException();
// Setup Dear ImGui style
ImGui::StyleColorsDark();
}
// Wait, poll and handle events (inputs, window resize, etc.)
void MainWindow::poll_events(u16& frame_updates_requested, bool wait){
SDL_Event event;
if(wait){
// waits for first event in cpu-efficient way
SDL_TRY(SDL_WaitEvent(&event) != 1);
}
// dont wait for event
else if(!SDL_PollEvent(&event))
return;
do {
if(ImGui_ImplSDL2_ProcessEvent(&event))
frame_updates_requested=2;
switch(event.type){
case SDL_QUIT: {
close();
break;
}
case SDL_WINDOWEVENT: {
if(event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(sdl_window)){
close();
}
break;
}
}
} while (SDL_PollEvent(&event)); // if there are more events, handles them
}
void ImGui_drawErrorWindow(bool* draw_error_window, std::string& msg){
ImGui::Begin("ERROR", draw_error_window);
ImGui::Text("%s", msg.c_str());
ImGui::End();
}
void MainWindow::draw_ui(){
static std::string error_message;
static bool draw_error_window = false;
try {
// Draw UI
if(draw_error_window)
ImGui_drawErrorWindow(&draw_error_window, error_message);
else {
draw_bg_window();
draw_debug_window();
}
}
catch(const std::exception& e){
error_message = "Catched exception: " + std::string(e.what());
draw_error_window = true;
std::cerr<<error_message<<std::endl;
}
catch(const char* cstr){
error_message = "Catched error message (const char*): " + std::string(cstr);
draw_error_window = true;
std::cerr<<error_message<<std::endl;
}
catch(const std::string& str){
error_message = "Catched error message (std::string): " + str;
draw_error_window = true;
std::cerr<<error_message<<std::endl;
}
catch(...){
error_message = "Catched unknown error";
draw_error_window = true;
std::cerr<<error_message<<std::endl;
}
}
void MainWindow::draw_frame(){
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
draw_ui();
// Rendering
ImGui::Render();
ImGuiIO& io = ImGui::GetIO();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// Update and Render additional Platform Windows
// (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
// For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
SDL_GL_SwapWindow(sdl_window);
}
void MainWindow::startAndWait(){
if(loop_running)
throw UsefulException("loop is already running");
// draw first frame
draw_frame();
u16 frame_updates_requested=1;
u64 prev_update_time_ms=SDL_GetTicks64();
loop_running=true;
// main loop
while(loop_running){
// waits for events
poll_events(frame_updates_requested, main_loop_wait_for_input);
if(frame_updates_requested==0)
{
u64 update_time_ms=SDL_GetTicks64();
if(update_time_ms >= prev_update_time_ms + 1000/fps_min){
// if frame rate < fps_min then requests frame draw
// works only if main_loop_wait_for_input = false
frame_updates_requested=1;
prev_update_time_ms=update_time_ms;
}
else {
// skips frame rendering and waits to limit fps
u32 frame_delay_ms=1000/fps_max;
SDL_Delay(frame_delay_ms);
continue;
}
}
// deaws requested number of frames
while(frame_updates_requested>0) {
draw_frame();
frame_updates_requested--;
}
}
// Cleanup
MainWindow::destroy();
}
void MainWindow::close(){
loop_running=false;
}
void MainWindow::destroy(){
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(sdl_window);
SDL_Quit();
}
void MainWindow::draw_bg_window(){
const ImGuiDockNodeFlags dockspace_flags =
ImGuiDockNodeFlags_PassthruCentralNode;
const ImGuiWindowFlags window_flags =
ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground;
// not dockable window that always bound to viewport
ImGuiViewport* viewport = ImGui::GetWindowViewport();
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("bg_window", nullptr, window_flags);
ImGui::PopStyleVar(3);
// DockSpace
ImGuiID dockspace_id = ImGui::GetID("bg_dockspace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
// MenuBar
if(ImGui::BeginMainMenuBar()){
if(ImGui::BeginMenu("test")){
if(ImGui::MenuItem("throw exception")){
ImGui::EndMenu();
ImGui::EndMainMenuBar();
ImGui::End();
throw UsefulException("example exception");
}
if(ImGui::MenuItem("throw const char*")){
ImGui::EndMenu();
ImGui::EndMainMenuBar();
ImGui::End();
throw "cptr";
}
if(ImGui::MenuItem("throw std::string")){
ImGui::EndMenu();
ImGui::EndMainMenuBar();
ImGui::End();
throw std::string("str");
}
if(ImGui::MenuItem("throw unknown")){
ImGui::EndMenu();
ImGui::EndMainMenuBar();
ImGui::End();
throw 111;
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
ImGui::End();
}
void MainWindow::draw_debug_window(){
ImGuiIO& io = ImGui::GetIO();
ImGui::Begin("Debug Options");
ImGui::ColorEdit3("clear_color", (float*)&clear_color);
ImGui::Checkbox("main_loop_wait_for_input", &main_loop_wait_for_input);
ImGui::Text("Application average %.3f ms/frame (%.2f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::Checkbox("Demo Window", &show_demo_window);
ImGui::Checkbox("Metrics/Debug Window", &show_metrics_window);
ImGui::End();
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
if (show_metrics_window)
ImGui::ShowMetricsWindow(&show_metrics_window);
}
}

51
src/GUI/MainWindow.hpp Normal file
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@ -0,0 +1,51 @@
#pragma once
#include <SDL.h>
#include <SDL_opengl.h>
#include <imgui.h>
#include <iostream>
#include <string>
#include "../std.hpp"
#include "../format.hpp"
#include "exceptions.hpp"
/// converts hex color to float vector
#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
/// converts float vector to hex color
#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
namespace ougge::GUI {
#define default_font "DroidSans"
class MainWindow {
public:
ImVec4 clear_color = RGBAHexToF(35,35,50,255);
f32 default_font_size = 14.0f;
u8 fps_min = 30;
u8 fps_max = 60;
private:
bool loop_running=false;
bool main_loop_wait_for_input=true;
bool show_demo_window = false;
bool show_metrics_window = false;
SDL_Window* sdl_window = nullptr;
SDL_GLContext gl_context = nullptr;
public:
void init(const char* window_title);
void startAndWait();
void close();
f32 getDPI();
private:
void destroy();
void poll_events(u16& frame_updates_requested, bool wait);
void draw_frame();
void draw_ui();
void draw_debug_window();
void draw_bg_window();
};
}

12
src/GUI/exceptions.cpp Normal file
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@ -0,0 +1,12 @@
#include "exceptions.hpp"
#include <SDL.h>
namespace ougge::GUI {
SDLException_::SDLException_(const std::string& _file,const std::string& _func, int _line_n)
: UsefulException_(SDL_GetError(), _file, _func, _line_n)
{
SDL_ClearError();
}
}

16
src/GUI/exceptions.hpp Normal file
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@ -0,0 +1,16 @@
#pragma once
#include "../UsefulException.hpp"
namespace ougge::GUI {
#define SDLException() SDLException_(__FILE__, __func__, __LINE__)
class SDLException_ : public UsefulException_ {
public:
SDLException_(const std::string& _file, const std::string& _func, int line_n);
};
#define SDL_TRY(EXPR) if(EXPR) throw SDLException();
}

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@ -1,7 +1,7 @@
#pragma once
#include <string>
#include "../dependencies/kerep/src/base/std.h"
#include "std.hpp"
std::string _format(const std::string& format_str, const size_t args_count, ...);
#define format(FORMAT_STR, ARGS...) _format(FORMAT_STR, count_args(ARGS) ,##ARGS)

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@ -1,9 +1,34 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "GUI/MainWindow.hpp"
#include "std.hpp"
#include <iostream>
using namespace ougge;
int main(int argc, const char** argv){
std::cout<<"UwU"<<std::endl;
if(setlocale(LC_CTYPE, "C.UTF-8")!=0)
std::cerr<<"\e[93msetlocale failed!\n";
try {
GUI::MainWindow w;
w.init("ougge");
w.startAndWait();
}
catch(const std::exception& e){
std::cerr<<"Catched exception: "<<e.what()<<std::endl;
return -1;
}
catch(const char* cstr){
std::cerr<<"Catched error message (const char*): "<<cstr<<std::endl;
return -1;
}
catch(const std::string& str){
std::cerr<<"Catched error message (std::string): "<<str<<std::endl;
return -1;
}
catch(...){
std::cerr<<"Catched unknown error"<<std::endl;
return -1;
}
return 0;
}