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No commits in common. "51259e72feabc8a0894a0b9ff0aa0dc1a9a3e119" and "0852a0028f3ae7d365e5b9a2b52acf73578b9dfb" have entirely different histories.
51259e72fe
...
0852a0028f
@ -26,15 +26,15 @@ public class GameObject
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public Transform Transform { get; }
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public GameObject? Parent;
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public Dictionary<Type, Component> Components;
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public Dictionary<Type, Component> Components = new();
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private GameObject(ulong id, uint nativePoolIndex)
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{
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_id = id;
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_index = nativePoolIndex;
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// Do not move this line or mono runtime will throw SEGFAULT.
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// Mono runtime can't set values in field declaration, but initializing everything in constructor is OK.
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Components = new();
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// constructor doesn't work without writing to console
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// TODO: FIX THIS BULLSHIT
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Console.WriteLine($"GameObject(id: {id}, nativePoolIndex: {nativePoolIndex})");
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}
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static public GameObject Create()
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@ -7,23 +7,23 @@ std::ostream& operator<<(std::ostream& s, Transform& t){
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return s;
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}
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GameObject::GameObject(Mono::Object managed_obj)
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: object_handle(managed_obj)
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GameObject::GameObject(Mono::Object managed_obj, GameObject *parent)
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: object_handle(managed_obj), parent(parent)
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{}
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GameObject::GameObject(GameObject &&o) :
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object_handle(std::move(o.object_handle)),
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parent(o.parent),
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transform(o.transform),
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components(std::move(o.components))
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components(std::move(o.components)),
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object_handle(std::move(o.object_handle)),
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parent(o.parent)
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{
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}
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GameObject& GameObject::operator=(GameObject &&o){
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object_handle = std::move(o.object_handle);
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parent = o.parent;
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GameObject &GameObject::operator=(GameObject &&o){
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transform = o.transform;
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components = std::move(o.components);
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object_handle = std::move(o.object_handle);
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parent = o.parent;
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return *this;
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}
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@ -26,17 +26,12 @@ std::ostream& operator<<(std::ostream& s, Transform& t);
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class GameObject {
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Mono::ObjectHandle object_handle;
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GameObject* parent;
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Transform transform;
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std::map<std::u16string, Component> components;
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Mono::ObjectHandle object_handle;
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GameObject* parent;
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public:
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/// @warning Do not use this to create objects.
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/// This constructor creates null values for GameObject arrays
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/// GameObject* array = new GameObject[10];
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/// array[0] = GameObject(initialized_mono_object_ptr)
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GameObject() = default;
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GameObject(Mono::Object managed_obj);
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GameObject(Mono::Object managed_obj, GameObject* parent);
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GameObject(const GameObject& o) = delete;
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GameObject(GameObject&& o);
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@ -7,7 +7,7 @@ GameObjectPool::GameObjectPool(u32 size)
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useful_assert(size % 64 == 0, "size of GameObjectPool must be a multiple of 64");
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this->size = size;
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first_unused_index = 0;
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buffer = new GameObject[size];
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buffer = new char[size*sizeof(GameObject)];
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used_indices = new u64[size/64];
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// std::memset(buffer, 0, size*sizeof(GameObject));
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std::memset(used_indices, 0, size/8);
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@ -15,8 +15,13 @@ GameObjectPool::GameObjectPool(u32 size)
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GameObjectPool::~GameObjectPool()
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{
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delete[] buffer;
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delete[] used_indices;
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// int i = 0;
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for(auto&& p : *this){
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// std::cout<<"~GameObjectPool i="<<i++<<std::endl;
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p.second.~GameObject();
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}
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delete (char*)buffer;
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delete used_indices;
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}
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bool GameObjectPool::isIndexUsed(u32 index)
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@ -76,7 +81,7 @@ GameObject& GameObjectPool::get(u32 index)
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throw UsefulException(format("index %i is out of size %i", index, size));
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if(!isIndexUsed(index))
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throw UsefulException(format("there is no object at index %i", index));
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return buffer[index];
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return ((GameObject*)buffer)[index];
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}
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std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
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@ -84,9 +89,7 @@ std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
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u32 i = first_unused_index;
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if(i == u32(-1))
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throw UsefulException("can't put new GameObject to GameObjectPool because it's full");
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buffer[i] = std::move(new_obj);
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GameObject& r = buffer[i];
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GameObject& r = ( ((GameObject*)buffer)[i] = std::move(new_obj) );
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used_indices[i/64] |= u64(1)<<(i%64); // mark index bit as used
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first_unused_index = getNearestUnusedIndex(i+1);
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return std::pair<u32, GameObject&>(i, r);
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@ -98,29 +101,27 @@ void GameObjectPool::erase(u32 index)
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throw UsefulException(format("index %i is out of size %i", index, size));
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if(!isIndexUsed(index))
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throw UsefulException(format("there is no object at index %i", index));
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buffer[index] = GameObject();
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((GameObject*)buffer)[index].~GameObject();
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used_indices[index/64] &= ~(u64(1)<<(index%64)); // mark index bit as unused
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if(index < first_unused_index)
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first_unused_index = index;
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}
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GameObjectPool::iterator::iterator(GameObjectPool* pool, u32 index)
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: pool(pool), index(index)
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GameObjectPool::iterator::iterator(GameObjectPool* p, u32 index)
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: p(p), index(index)
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{
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}
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std::pair<u32, GameObject&> GameObjectPool::iterator::operator*()
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{
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if(index >= pool->size)
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if(index >= p->size)
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throw UsefulException("can't get value of end() iterator");
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GameObject& r = pool->buffer[index];
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GameObject& r = ((GameObject*)p->buffer)[index];
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return std::pair<u32, GameObject&>(index, r);
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}
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GameObjectPool::iterator& GameObjectPool::iterator::operator++()
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{
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index = pool->getNearestUsedIndex(index+1);
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index = p->getNearestUsedIndex(index+1);
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return *this;
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}
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@ -28,7 +28,7 @@ operation 'forward_list::iterate' took 2.0823 ms
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*/
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class GameObjectPool {
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GameObject* buffer;
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void* buffer;
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u64* used_indices;
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u32 size;
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u32 first_unused_index;
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@ -45,19 +45,17 @@ public:
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std::pair<u32, GameObject&> emplace(GameObject&& new_obj);
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void erase(u32 index);
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#pragma region iterator class
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class iterator {
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GameObjectPool* pool;
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GameObjectPool* p;
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u32 index = 0;
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public:
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iterator(GameObjectPool* pool, u32 index);
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iterator(GameObjectPool* p, u32 index);
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std::pair<u32, GameObject&> operator*();
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iterator& operator++();
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inline bool operator!=(const iterator& o) const { return index != o.index; };
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inline bool operator==(const iterator& o) const { return index == o.index; };
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};
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#pragma endregion
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inline iterator begin() { return iterator(this, 0); }
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inline iterator end() { return iterator(this, -1); }
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@ -24,8 +24,6 @@ typedef f64 Double;
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typedef union { mono_bool wide_bool; } Bool; //USAGE: Bool t = {true};
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typedef char16_t Char;
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typedef MonoString* String;
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/// @warning MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
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/// Use ObjectHandle where it is possible.
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typedef MonoObject* Object;
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typedef void Void;
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@ -135,39 +133,25 @@ public:
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std::shared_ptr<Assembly> loadAssembly(const std::string& name);
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};
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/// @brief ObjectHandle can be used to store reliable reference to MonoObject.
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/// MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
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struct ObjectHandle {
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class ObjectHandle {
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Object object;
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u32 gc_handle;
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inline ObjectHandle() : gc_handle(0) {}
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inline ObjectHandle(Object obj) {
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gc_handle = mono_gchandle_new(obj, false);
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}
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/// implicitly create new ObjectHandle instead
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public:
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inline ObjectHandle() : object(nullptr), gc_handle(0) {}
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inline ObjectHandle(Object obj) : object(obj) { gc_handle = mono_gchandle_new(obj, false); }
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inline ObjectHandle(const ObjectHandle& o) = delete;
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inline ObjectHandle(ObjectHandle&& o) {
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gc_handle = o.gc_handle;
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o.gc_handle = 0;
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}
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inline ObjectHandle(ObjectHandle&& o)
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: object(o.object), gc_handle(o.gc_handle)
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{ o.gc_handle = 0; };
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inline ObjectHandle& operator=(ObjectHandle&& o) {
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object = o.object;
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gc_handle = o.gc_handle;
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o.gc_handle = 0;
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return *this;
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}
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inline ~ObjectHandle() {
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if(gc_handle)
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mono_gchandle_free(gc_handle);
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}
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inline Object getObject() const {
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return mono_gchandle_get_target(gc_handle);
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}
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};
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inline ~ObjectHandle() { if(gc_handle) mono_gchandle_free(gc_handle); }
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inline Object getObject() const { return object; }
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inline u32 getGCHandle() const { return gc_handle; }
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};
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}
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15
src/main.cpp
15
src/main.cpp
@ -11,7 +11,7 @@
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using namespace ougge;
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#define GAMEOBJECTPOOL_SIZE 64
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#define GAMEOBJECTPOOL_SIZE 64*1024
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#define optime(N, LABEL, CODE) {\
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nsec_t b = getMonotonicTimeNsec();\
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@ -43,20 +43,21 @@ int main(int argc, const char** argv){
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auto a = mono.loadAssembly("Ougge.dll");
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MonoClass* gameObjectClass = a->getClass("Ougge", "GameObject");
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MonoObject* exampleObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
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u64 obj_id = 0;
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auto pair = p.emplace(GameObject(mono_object_new(mono.getDomain(), gameObjectClass)));
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Mono::ObjectHandle& exampleObjectHandle = pair.second.getObjectHandle();
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auto pair = p.emplace(GameObject(exampleObjectManaged, nullptr));
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auto gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
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gameObjectCtor(exampleObjectHandle.getObject(), obj_id++, pair.first);
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gameObjectCtor(exampleObjectManaged, obj_id++, pair.first);
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auto exampleObjectUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
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updateCallbacks.push_back([&exampleObjectHandle, exampleObjectUpdate](f64 deltaTime) -> void {
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exampleObjectUpdate(exampleObjectHandle.getObject(), deltaTime);
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updateCallbacks.push_back([exampleObjectManaged, exampleObjectUpdate](f64 deltaTime) -> void {
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exampleObjectUpdate(exampleObjectManaged, deltaTime);
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});
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auto tryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
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Mono::String componentNameManaged = mono_string_new(mono.getDomain(), "Ougge.ExampleComponent");
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Mono::Bool created = tryCreateComponent(exampleObjectHandle.getObject(), componentNameManaged);
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// Mono::ObjectHandle componentNameObjectHandle((MonoObject*)(void*)componentNameManaged);
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Mono::Bool created = tryCreateComponent(exampleObjectManaged, componentNameManaged);
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if(!created.wide_bool)
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throw UsefulException("couldn't create ExampleComponent");
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@ -33,10 +33,10 @@ case "$OS" in
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mv -v "$l" "dependencies/precompiled/mono-libs/$soname_without_version"
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done
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# myprint "${BLUE}stripping debug symbols from mono shared libraries"
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# for l in $(find "dependencies/precompiled/mono-libs" -name '*.so') ; do
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# strip -g "$l"
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# done
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myprint "${BLUE}stripping debug symbols from mono shared libraries"
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for l in $(find "dependencies/precompiled/mono-libs" -name '*.so') ; do
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strip -g "$l"
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done
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# copy mono c# libraries
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managed_libraries="mscorlib.dll"
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