# ougge A game engine or something, idk. ## Installation 1. Clone the repository ```sh git clone --recurse-submodules https://timerix.ddns.net:3322/Timerix/ougge.git ``` 2. Install [cbuild](https://timerix.ddns.net:3322/Timerix/cbuild.git) 3. Install **SDL2** from package manager or compile it from source. **If you are using msys, switch to mingw64 sh.** ```sh git clone https://github.com/libsdl-org/SDL.git cd SDL ./configure make -j [number of cpu threads] ``` Then you can install it systemwide (on **Linux**): ```sh sudo make install ``` or copy to ./dependencies/precompiled/ (on **Windows**): ```sh mkdir -p ../ougge/dependencies/precompiled/ cp ./build/.libs/SDL2.dll ../ougge/dependencies/precompiled/ ``` If it doesn't work, read [SDL/INSTALL.txt](https://github.com/libsdl-org/SDL/blob/SDL2/INSTALL.txt) and [SDL/docs/README.md](https://github.com/libsdl-org/SDL/blob/SDL2/docs/README.md). 4. Symlink SDL headers directory to `dependencies/include` ```sh cd ../ougge ln -s SDL2_HEADERS_DIRECTORY_ABSOLUTE_PATH -T dependencies/include/SDL2 ``` Location of the headers can be found by `pkg-config --cflags --libs sdl2`. Mingw installs SDL2 headers to `/mingw64/include/SDL2`. 5. Compile the program ```sh cbuild build_exec_dbg ```