17 lines
366 B
C#
17 lines
366 B
C#
using System;
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namespace Ougge;
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public abstract class Component {
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private GameObject _gameObject;
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internal Component(GameObject gameObject)
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{
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_gameObject = gameObject;
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}
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public GameObject Owner { get => _gameObject.IsDestroyed ? throw new Exception("GameObject") : _gameObject; }
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public virtual void Update(double deltaTime) {}
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}
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