40 lines
969 B
C++
40 lines
969 B
C++
#define SDL_MAIN_HANDLED
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#include <iostream>
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#include "GUI/MainWindow.hpp"
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#include "Resources/Resources.hpp"
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#include "Game/Scene.hpp"
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#include "format.hpp"
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#include "exceptions.hpp"
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using namespace ougge;
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void update(f64 deltaTime){
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// std::cout<<"deltaTime: "<<deltaTime<<std::endl;
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}
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int main(int argc, const char** argv){
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try {
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Resources::init();
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GUI::MainWindow w;
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w.open("ougge", update);
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w.startUpdateLoop();
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}
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catch(const std::exception& e){
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std::cerr<<"Catched exception: "<<e.what()<<std::endl;
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return -1;
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}
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catch(const char* cstr){
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std::cerr<<"Catched error message (const char*): "<<cstr<<std::endl;
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return -1;
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}
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catch(const std::string& str){
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std::cerr<<"Catched error message (std::string): "<<str<<std::endl;
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return -1;
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}
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catch(...){
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std::cerr<<"Catched unknown error"<<std::endl;
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return -1;
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}
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return 0;
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}
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