48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <imgui.h>
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#include "../std.hpp"
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/// converts hex color to float vector
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#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
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/// converts float vector to hex color
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#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
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namespace ougge::GUI {
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#define default_font "DroidSans"
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class MainWindow {
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public:
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ImVec4 clear_color = RGBAHexToF(35,35,50,255);
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f32 default_font_size = 14.0f;
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u8 fps_min = 30;
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u8 fps_max = 60;
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private:
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bool loop_running=false;
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bool main_loop_wait_for_input=true;
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bool show_demo_window = false;
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bool show_metrics_window = false;
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SDL_Window* sdl_window = nullptr;
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SDL_GLContext gl_context = nullptr;
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public:
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void init(const char* window_title);
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void startAndWait();
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void close();
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f32 getDPI();
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private:
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void destroy();
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void poll_events(u16& frame_updates_requested, bool wait);
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void draw_frame();
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void draw_ui();
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void draw_debug_window();
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void draw_bg_window();
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};
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}
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