ougge/src/Game/Engine.cpp
2025-04-24 04:50:56 +05:00

38 lines
1.3 KiB
C++

#include "Engine.hpp"
namespace ougge {
Engine::Engine()
: gameObjectPool(GAMEOBJECTPOOL_SIZE)
{
}
void Engine::init(){
engineManagedAssembly = mono.loadAssembly("Ougge.dll");
gameObjectClass = engineManagedAssembly->getClass("Ougge", "GameObject");
gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
gameObjectInvokeUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
gameObjectTryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
}
void Engine::invokeUpdate(f64 deltaTime){
for(auto pair : gameObjectPool){
gameObjectInvokeUpdate(pair.second.getObjectHandle().getObject(), deltaTime);
}
}
GameObject& Engine::createGameObject(){
auto pair = gameObjectPool.emplace(GameObject(mono.createObject(gameObjectClass)));
GameObject& obj = pair.second;
gameObjectCtor(obj.getObjectHandle().getObject(), obj_id++, pair.first);
return obj;
}
bool Engine::tryCreateComponent(GameObject& obj, const std::string& componentClassName){
Mono::String componentClassNameManaged = mono.createString(componentClassName);
Mono::Bool created = gameObjectTryCreateComponent(obj.getObjectHandle().getObject(), componentClassNameManaged);
return created.wide_bool;
}
}