ougge/src/gui/MainWindow.hpp

46 lines
1.1 KiB
C++

#pragma once
#include <SDL.h>
#include <imgui.h>
#include "../common/std.hpp"
#include "../common/time.hpp"
/// converts hex color to float vector
#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
/// converts float vector to hex color
#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
namespace ougge::gui {
#define default_font "DroidSans"
class MainWindow {
public:
i32 fps_max = 60;
f32 default_font_size = 14.0f;
ImVec4 clear_color = RGBAHexToF(35,35,50,255);
SDL_Window* sdl_window = nullptr;
SDL_Renderer* sdl_renderer = nullptr;
private:
bool show_debug_window = true;
bool show_demo_window = false;
bool show_metrics_window = false;
public:
void open(const std::string& window_title);
void close();
/// process io events happened since previous frame
void pollEvents(bool* loopRunning);
void beginFrame();
void endFrame();
f32 getDPI();
private:
void draw_debug_window();
void draw_bg_window();
};
}