fixed bugs in server and moved token hash calculation to client
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@@ -9,18 +9,19 @@ typedef struct ServerConnection ServerConnection;
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typedef struct Client {
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str username;
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Array(u8) user_data_key;
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Array(u8) token;
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ServerConnection* server_connection;
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ServerConnection* conn;
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} Client;
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typedef struct ServerConnection {
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Client* client;
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EndpointIPv4 server_end;
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br_rsa_public_key server_pk;
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RSAEncryptor rsa_enc;
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u64 session_id;
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Array(u8) token;
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Array(u8) session_key;
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EncryptedSocketTCP sock;
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u64 session_id;
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str server_name;
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str server_description;
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u64 user_id;
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@@ -28,10 +29,13 @@ typedef struct ServerConnection {
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/// @param server_addr_cstr
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/// @param server_pk_base64 public key encoded by `RSA_serializePublicKey_base64()`
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Result(ServerConnection*) ServerConnection_open(cstr server_addr_cstr, cstr server_pk_base64);
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void ServerConnection_close(ServerConnection* conn);
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Result(ServerConnection*) ServerConnection_open(Client* client,
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cstr server_addr_cstr, cstr server_pk_base64);
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void ServerConnection_close(ServerConnection* conn);
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/// updates conn->server_name
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Result(void) ServerConnection_requestServerName(ServerConnection* conn);
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/// updates conn->server_description
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Result(void) ServerConnection_requestServerDescription(ServerConnection* conn);
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