replaced confusing u64 joinded colors with struct TimStyle

This commit is contained in:
2026-01-09 09:45:00 +05:00
parent 161f655492
commit 1ce7090bd6
13 changed files with 285 additions and 181 deletions

View File

@@ -3,12 +3,6 @@
#include "tim.h"
// colors
#define CTXT 0xf // text black, white
#define CFR 0x8 // frame black, gray
#define CYES 0xa000f // yes green, black, white
#define CNO 0x9000f // no red, black white
i32 main(i32 argc, char** argv) {
if (argc < 2 || strcmp(argv[1], "-h") == 0) {
printf("syntax: %s message\n", argv[0]);
@@ -18,6 +12,11 @@ i32 main(i32 argc, char** argv) {
// get text properties
TimText msg = tim_scan_str(argv[1]);
TimStyle style_frame = { .brd = TimColor16_DarkGray };
TimStyle style_text = { .fg = TimColor16_White };
TimStyle style_yes = { .brd = TimColor16_Green, .fg = style_text.fg };
TimStyle style_no = { .brd = TimColor16_Red, .fg = style_yes.fg };
while (tim_run(0)) {
// calculate size of message box
i32 w = MAX(msg.width + 4, 28);
@@ -25,18 +24,18 @@ i32 main(i32 argc, char** argv) {
tim_scope(A, A, w, h) {
// draw frame around entire scope
tim_frame(0, 0, ~0, ~0, CFR);
tim_frame(0, 0, ~0, ~0, style_frame);
// draw message
tim_label(argv[1], A, 1, msg.width, msg.lines, CTXT);
tim_label(argv[1], A, 1, msg.width, msg.lines, style_text);
// draw 'yes' button, return 0 when clicked
if (tim_button("[y] Yes", 2, ~1, A, A, CYES) || tim_is_key_press('y')) {
if (tim_button("[y] Yes", 2, ~1, A, A, style_yes) || tim_is_key_press('y')) {
exit(0);
}
// draw 'no' button, return 1 when clicked
if (tim_button("[n] No", ~2, ~1, A, A, CNO) || tim_is_key_press('n')) {
if (tim_button("[n] No", ~2, ~1, A, A, style_no) || tim_is_key_press('n')) {
exit(1);
}
@@ -46,4 +45,5 @@ i32 main(i32 argc, char** argv) {
}
}
}
return 0;
}

View File

@@ -1,15 +1,20 @@
#include "tim.h"
i32 main(void) {
while (tim_run(0)) { // init state and start event loop
tim_scope(A, A, 24, 8) { // centered 24x8 scope
u64 c = 0x0a060f; // three colors
tim_frame(0, 0, ~0, ~0, c); // draw frame for scope
while (tim_run(0)) { // init state and start event loop
tim_scope(A, A, 24, 8) { // centered 24x8 scope
TimStyle c = { // three colors
.brd= TimColor16_Green,
.bg = TimColor16_DarkCyan,
.fg = TimColor16_White
};
tim_frame(0, 0, ~0, ~0, c); // draw frame for scope
tim_label("Greetings!", A, 2, A, A, c); // label in top center
if (tim_button("OK", A, ~1, 8, A, c)) // button in bottom center
return 0; // exit on button click
if (tim_is_key_press('q')) // ctrl-c is masked
return 0; // exit on 'q' press
return 0; // exit on button click
if (tim_is_key_press('q')) // ctrl-c is masked
return 0; // exit on 'q' press
}
} // atexit() cleanup
} // atexit() cleanup
return 0;
}

View File

@@ -6,7 +6,6 @@
#define FG 0x10
#define BG 0xdd
#define BTN (FG << 16 | BG << 8 | FG)
#define NEW 0
#define RUN 1
@@ -81,7 +80,7 @@ static void game(void) {
}
// user input
if (tim->event.type == KEY_EVENT) {
if (tim->event.type == TimEvent_Key) {
i32 key = tim->event.key;
if ((key == TimKey_Right || key == 'd') && snek.look.x != -1) {
snek.look = (point){{1, 0}};
@@ -99,17 +98,18 @@ static void game(void) {
}
static void menu(void) {
TimStyle style_button = (TimStyle){ .brd= FG, .bg = BG, .fg = FG };
tim_scope(A, A, 20, 13) {
char* lbl = snek.state == OVER ? "GAME OVER" : "SNEK - THE GAME";
char* btn = snek.state == PAUSE ? "Resume" : "Play";
tim_label(lbl, A, 0, A, A, BTN);
if (tim_button(btn, A, 2, 20, 5, BTN) || tim_is_key_press(TimKey_Enter)) {
tim_label(lbl, A, 0, A, A, style_button);
if (tim_button(btn, A, 2, 20, 5, style_button) || tim_is_key_press(TimKey_Enter)) {
if (snek.state != PAUSE) {
start();
}
snek.state = RUN;
}
if (tim_button("Exit", A, 8, 20, 5, BTN) || tim_is_key_press('q') || tim_is_key_press(TimKey_Escape)) {
if (tim_button("Exit", A, 8, 20, 5, style_button) || tim_is_key_press('q') || tim_is_key_press(TimKey_Escape)) {
exit(0);
}
}
@@ -126,6 +126,6 @@ i32 main(void) {
} else {
menu();
}
}
return 0;
}