replaced confusing u64 joinded colors with struct TimStyle
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@@ -6,7 +6,6 @@
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#define FG 0x10
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#define BG 0xdd
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#define BTN (FG << 16 | BG << 8 | FG)
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#define NEW 0
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#define RUN 1
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@@ -81,7 +80,7 @@ static void game(void) {
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}
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// user input
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if (tim->event.type == KEY_EVENT) {
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if (tim->event.type == TimEvent_Key) {
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i32 key = tim->event.key;
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if ((key == TimKey_Right || key == 'd') && snek.look.x != -1) {
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snek.look = (point){{1, 0}};
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@@ -99,17 +98,18 @@ static void game(void) {
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}
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static void menu(void) {
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TimStyle style_button = (TimStyle){ .brd= FG, .bg = BG, .fg = FG };
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tim_scope(A, A, 20, 13) {
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char* lbl = snek.state == OVER ? "GAME OVER" : "SNEK - THE GAME";
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char* btn = snek.state == PAUSE ? "Resume" : "Play";
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tim_label(lbl, A, 0, A, A, BTN);
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if (tim_button(btn, A, 2, 20, 5, BTN) || tim_is_key_press(TimKey_Enter)) {
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tim_label(lbl, A, 0, A, A, style_button);
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if (tim_button(btn, A, 2, 20, 5, style_button) || tim_is_key_press(TimKey_Enter)) {
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if (snek.state != PAUSE) {
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start();
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}
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snek.state = RUN;
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}
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if (tim_button("Exit", A, 8, 20, 5, BTN) || tim_is_key_press('q') || tim_is_key_press(TimKey_Escape)) {
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if (tim_button("Exit", A, 8, 20, 5, style_button) || tim_is_key_press('q') || tim_is_key_press(TimKey_Escape)) {
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exit(0);
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}
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}
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@@ -126,6 +126,6 @@ i32 main(void) {
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} else {
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menu();
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}
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}
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return 0;
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}
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