tim_draw_lot -> tim_fill
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@@ -119,7 +119,7 @@ i32 main(void) {
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// draw every 10 ms
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while (tim_run(60)) {
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TimCell bg = tim_cell(" ", 0, BG);
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tim_draw_lot(bg, 0, 0, tim->w, tim->h);
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tim_fill(bg, 0, 0, tim->w, tim->h);
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if (snek.state == RUN) {
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game();
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