fixed typo in example
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@@ -1,13 +1,13 @@
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#include "../tim.h" // one header, no lib
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#include "../tim.h" // one header, no lib
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int main(void) { //
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int main(void) { //
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while (tim_run(0)) { // event loop
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while (tim_run(0)) { // event loop
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scope (A, A, 24, 8) { // centered scope
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scope (A, A, 24, 8) { // centered 24x8 scope
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uint64_t c = 0x0a060f; // three colors
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uint64_t c = 0x0a060f; // three colors
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frame(0, 0, ~0, ~0, c); // draw frame for scope
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frame(0, 0, ~0, ~0, c); // draw frame for scope
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label("Greetings!", A, 2, A, A, c); // label in top center
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label("Greetings!", A, 2, A, A, c); // label in top center
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if (button("OK", A, ~1, 8, A, c)) // button in bottom center
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if (button("OK", A, ~1, 8, A, c)) // button in bottom center
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return 0; // exit on button click
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return 0; // exit on button click
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if (is_key_press('q')) //
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if (is_key_press('q')) // ctrl-c is masked
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return 0; // exit on 'q' press
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return 0; // exit on 'q' press
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} //
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} //
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} //
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} //
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2
readme
2
readme
@@ -7,7 +7,7 @@ tim.h is an immediate mode toolkit for creating simple terminal guis
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#include "tim.h" // one header, no lib
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#include "tim.h" // one header, no lib
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int main(void) { //
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int main(void) { //
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while (tim_run(0)) { // event loop
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while (tim_run(0)) { // event loop
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scope (A, A, 24, 8) { // centered 28x8 scope
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scope (A, A, 24, 8) { // centered 24x8 scope
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uint64_t c = 0x0a060f; // three colors
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uint64_t c = 0x0a060f; // three colors
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frame(0, 0, ~0, ~0, c); // draw frame for scope
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frame(0, 0, ~0, ~0, c); // draw frame for scope
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label("Greetings!", A, 2, A, A, c); // label in top center
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label("Greetings!", A, 2, A, A, c); // label in top center
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2
tim.h
2
tim.h
@@ -7,7 +7,7 @@
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// #include "tim.h" // one header, no lib
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// #include "tim.h" // one header, no lib
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// int main(void) { //
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// int main(void) { //
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// while (tim_run(0)) { // event loop
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// while (tim_run(0)) { // event loop
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// scope (A, A, 24, 8) { // centered 28x8 scope
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// scope (A, A, 24, 8) { // centered 24x8 scope
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// uint64_t c = 0x0a060f; // three colors
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// uint64_t c = 0x0a060f; // three colors
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// frame(0, 0, ~0, ~0, c); // draw frame for scope
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// frame(0, 0, ~0, ~0, c); // draw frame for scope
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// label("Greetings!", A, 2, A, A, c); // label in top center
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// label("Greetings!", A, 2, A, A, c); // label in top center
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