two separate controls - panel and scroll_view
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@@ -170,22 +170,31 @@ typedef struct TimEditState {
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} TimEditState;
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typedef struct TimScrollItem {
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void* data;
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typedef struct TimPanelItem {
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// Size of item to know where to draw next item.
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// Set to to A and items will be spread equally across panel
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i32 w;
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i32 h;
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void* data; // is passed to draw()
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void* focus_target; // is assigned to tim->focus
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i32 h; // height of the item to know where to draw next item
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void (*draw)(bool is_selected, TimRect place, void* data);
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} TimScrollItem;
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void (*draw)(void* data, TimRect place, bool is_selected);
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} TimPanelItem;
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typedef struct TimScrollState {
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TimScrollItem* items;
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i32 len;
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i32 cur;
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typedef struct TimPanel {
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TimPanelItem* items; // array
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i32 len; // number of items
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i32 cur; // index of current item
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i32 spacing; // distance between items
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bool draw_border;
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bool show_scroll_bar_vertical;
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bool use_mouse_wheel;
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} TimScrollState;
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bool is_horizontal;
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} TimPanel;
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typedef struct TimScrollView {
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i32 offset;
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i32 content_h;
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void* data; // is passed to draw()
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void (*draw)(void* data, TimRect place);
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} TimScrollView;
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typedef struct TimState {
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i32 w; // screen width
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@@ -308,6 +317,7 @@ bool tim_checkbox(cstr txt, i32* state, i32 x, i32 y, i32 w, TimStyle style);
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// color: radio, background, text
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bool tim_radiobutton(cstr txt, i32* state, i32 v, i32 x, i32 y, i32 w, TimStyle style);
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/// text edit - value in state
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/// @param e persistent edit state, use TimEditState_construct() to create new state
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/// @param style frame, background, text
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@@ -319,16 +329,22 @@ TimKey tim_edit(TimEditState* e, i32 x, i32 y, i32 w, TimStyle style);
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/// @param capacity buffer size in bytes
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/// @param initial_content may be NULL
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void TimEditState_construct(TimEditState* e, char* buffer, i32 capacity, cstr initial_content);
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void TimEditState_insert(TimEditState* e, cstr s);
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void TimEditState_delete(TimEditState* e);
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/// @param l list of rows to display
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/// @param style frame, background, text
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TimScrollItem* tim_scroll(TimScrollState* l, i32 x, i32 y, i32 w, i32 h, TimStyle style);
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void TimScrollState_selectNext(TimScrollState* l);
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void TimScrollState_selectPrev(TimScrollState* l);
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/// Panel with sequence of items. You can select an item by arrow keys or mouse click.
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/// @param self persistent state
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/// @param is_selected if panel is not selected, it calls items[:]->draw(is_selected=false)
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/// @param style frame, background, text
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/// @return current item
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TimPanelItem* tim_panel(TimPanel* self, bool is_selected, i32 x, i32 y, i32 w, i32 h, TimStyle style);
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void TimPanel_selectNext(TimPanel* self);
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void TimPanel_selectPrev(TimPanel* self);
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///
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void tim_scroll_view(TimScrollView* self, i32 x, i32 y, i32 w, i32 h, TimStyle style);
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#pragma endregion
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