finished scroll_view
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@@ -185,7 +185,6 @@ typedef struct TimPanel {
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i32 len; // number of items
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i32 cur; // index of current item
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i32 spacing; // distance between items
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bool draw_border;
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bool is_horizontal;
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} TimPanel;
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@@ -273,13 +272,22 @@ i32 tim_enter_scope(i32 x, i32 y, i32 w, i32 h);
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// exit scope and pop stack
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i32 tim_exit_scope(void);
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static inline bool tim_rect_does_fit(TimRect r){
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return (
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r.x >= 0 && r.y >= 0 &&
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r.w >= 0 && r.h >= 0 &&
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r.x + r.w <= tim->w &&
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r.y + r.h <= tim->h
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);
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static inline TimRect tim_rect_fit(TimRect r){
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if(r.x < 0)
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r.x = 0;
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else if(r.x >= tim->w)
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r.w = 0;
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else if(r.x + r.w > tim->w)
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r.w = tim->w - r.x;
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if(r.y < 0)
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r.y = 0;
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else if(r.y >= tim->h)
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r.y = tim->h - 1;
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else if(r.y + r.h > tim->h)
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r.h = tim->h - r.y;
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return r;
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}
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#pragma endregion
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@@ -336,9 +344,8 @@ void TimEditState_delete(TimEditState* e);
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/// Panel with sequence of items. You can select an item by arrow keys or mouse click.
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/// @param self persistent state
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/// @param is_selected if panel is not selected, it calls items[:]->draw(is_selected=false)
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/// @param style frame, background, text
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/// @return current item
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TimPanelItem* tim_panel(TimPanel* self, bool is_selected, i32 x, i32 y, i32 w, i32 h, TimStyle style);
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TimPanelItem* tim_panel(TimPanel* self, bool is_selected, i32 x, i32 y, i32 w, i32 h);
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void TimPanel_selectNext(TimPanel* self);
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void TimPanel_selectPrev(TimPanel* self);
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@@ -15,9 +15,7 @@ void tim_clear_cells(void) {
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}
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void tim_draw_chr(TimCell cell, i32 x, i32 y) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (x >= scope.x && x < scope.x + scope.w &&
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y >= scope.y && y < scope.y + scope.h)
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@@ -27,9 +25,7 @@ void tim_draw_chr(TimCell cell, i32 x, i32 y) {
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}
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void tim_draw_row(TimCell cell, i32 x, i32 y, i32 w) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (y >= scope.y && y < scope.y + scope.h && w > 0) {
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for (i32 i = MAX(x, scope.x); i < MIN(x + w, scope.x + scope.w); i++) {
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@@ -39,9 +35,7 @@ void tim_draw_row(TimCell cell, i32 x, i32 y, i32 w) {
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}
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void tim_draw_col(TimCell cell, i32 x, i32 y, i32 h) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (x >= scope.x && x < scope.x + scope.w && h > 0) {
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for (i32 i = MAX(y, scope.y); i < MIN(y + h, scope.y + scope.h); i++) {
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@@ -51,9 +45,7 @@ void tim_draw_col(TimCell cell, i32 x, i32 y, i32 h) {
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}
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void tim_fill(TimCell cell, i32 x, i32 y, i32 w, i32 h) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (w > 0 && h > 0) {
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for (i32 iy = MAX(y, scope.y); iy < MIN(y + h, scope.y + scope.h); iy++) {
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@@ -65,9 +57,7 @@ void tim_fill(TimCell cell, i32 x, i32 y, i32 w, i32 h) {
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}
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void tim_draw_str(cstr s, i32 x, i32 y, i32 w, u8 fg, u8 bg) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (s && y >= 0 && x < scope.x + scope.w && y < scope.y + scope.h ) {
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i32 end = MIN(x + w, scope.x + scope.w);
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@@ -99,9 +89,7 @@ void tim_draw_box(i32 x, i32 y, i32 w, i32 h, u8 fg, u8 bg) {
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}
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void tim_draw_invert(i32 x, i32 y, i32 w) {
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TimRect scope = tim->scopes[tim->scope];
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if(!tim_rect_does_fit(scope))
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return;
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TimRect scope = tim_rect_fit(tim->scopes[tim->scope]);
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if (y >= 0 && y < scope.y + scope.h && w > 0) {
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for (i32 i = MAX(x, scope.x); i < MIN(x + w, scope.x + scope.w); i++) {
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25
src/panel.c
25
src/panel.c
@@ -10,36 +10,25 @@ void TimPanel_selectPrev(TimPanel* l){
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l->cur--;
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}
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TimPanelItem* tim_panel(TimPanel* self, bool is_panel_selected, i32 x, i32 y, i32 w, i32 h, TimStyle style){
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TimPanelItem* tim_panel(TimPanel* self, bool is_panel_selected, i32 x, i32 y, i32 w, i32 h){
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// select item with keyboard
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if(tim_is_key_press(self->is_horizontal ? TimKey_Left : TimKey_Up))
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{
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TimPanel_selectPrev(self);
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}
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if(tim_is_key_press(self->is_horizontal ? TimKey_Right : TimKey_Down))
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else if(tim_is_key_press(self->is_horizontal ? TimKey_Right : TimKey_Down))
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{
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TimPanel_selectNext(self);
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}
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// set focus on current item
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if(self->cur < self->len)
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tim->focus = self->items[self->cur].focus_target;
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tim_scope(x, y, w, h)
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{
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TimRect content_scope = tim->scopes[tim->scope];
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// draw border and shrink items_scope
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if(self->draw_border){
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tim_frame(0, 0, ~0, ~0, style);
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// put current scope inside frame
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content_scope.x += 1;
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content_scope.y += 1;
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content_scope.w -= 2;
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content_scope.h -= 2;
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tim->scopes[tim->scope] = content_scope;
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}
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// draw items
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// TODO: draw current item and as much previous items as possible in scope
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TimRect item_place = { 0 };
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for(i32 i = 0; i < self->len; i++){
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TimPanelItem* item = &self->items[i];
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@@ -51,6 +40,7 @@ TimPanelItem* tim_panel(TimPanel* self, bool is_panel_selected, i32 x, i32 y, i3
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// add remaining width to the last item
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if(i == self->len - 1)
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item_place.w += content_scope.w % self->len;
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else item_place.w -= self->spacing;
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}
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else {
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item_place.w = content_scope.w;
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@@ -63,10 +53,11 @@ TimPanelItem* tim_panel(TimPanel* self, bool is_panel_selected, i32 x, i32 y, i3
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item_place.h = content_scope.h;
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}
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else {
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item_place.h = content_scope.h / self->len;
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item_place.h = content_scope.h / self->len - self->spacing;
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// add remaining height to the last item
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if(i == self->len - 1)
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item_place.h += content_scope.h % self->len;
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else item_place.h -= self->spacing;
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}
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}
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@@ -83,7 +74,7 @@ TimPanelItem* tim_panel(TimPanel* self, bool is_panel_selected, i32 x, i32 y, i3
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// adjust place for next item
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if(self->is_horizontal){
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item_place.x += item_place.w;
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item_place.x += item_place.w + self->spacing;
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}
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else {
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item_place.y += item_place.h + self->spacing;
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@@ -39,9 +39,6 @@ i32 tim_enter_scope(i32 x, i32 y, i32 w, i32 h) {
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return 0;
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TimRect r = tim_scope_rect_to_absolute(x, y, w, h);
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if(!tim_rect_does_fit(r))
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return 0;
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tim->scope += 1;
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tim->scopes[tim->scope] = r;
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return 1;
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@@ -7,7 +7,7 @@ void tim_scroll_view(TimScrollView* self, i32 x, i32 y, i32 w, i32 h, TimStyle s
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TimRect content_scope = tim->scopes[tim->scope];
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// shrink content_scope to put scrollbar
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content_scope.w -= 1;
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tim->scopes[tim->scope] = content_scope;
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i32 max_offset = MAX(self->content_h - content_scope.h, 0);
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// draw scroll bar and
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TimRect arrow_up_r = {
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@@ -31,12 +31,12 @@ void tim_scroll_view(TimScrollView* self, i32 x, i32 y, i32 w, i32 h, TimStyle s
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if (tim->event.type == TimEvent_Draw) {
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f32 scroll_ratio = 0;
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i32 slider_h = 0;
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if(self->content_h != 0){
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scroll_ratio = (f32)self->offset / self->content_h + 0.001f;
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slider_h = ceilf((f32)scrollbar_r.h / self->content_h);
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f32 slider_h = 0;
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if(max_offset != 0){
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slider_h = ceilf((f32)scrollbar_r.h / max_offset);
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scroll_ratio = (f32)self->offset / max_offset + 0.001f;
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}
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i32 slider_y = scrollbar_r.y + scrollbar_r.h * scroll_ratio;
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i32 slider_y = scrollbar_r.y + (scrollbar_r.h - slider_h) * scroll_ratio;
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tim_draw_chr(tim_cell("▲", style.brd, style.bg), arrow_up_r.x, arrow_up_r.y);
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tim_draw_col(tim_cell("░", style.brd, style.bg), scrollbar_r.x, scrollbar_r.y, scrollbar_r.h);
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@@ -44,25 +44,38 @@ void tim_scroll_view(TimScrollView* self, i32 x, i32 y, i32 w, i32 h, TimStyle s
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tim_draw_chr(tim_cell("▼", style.brd, style.bg), arrow_down_r.x, arrow_down_r.y);
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}
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if(tim_is_mouse_click_over(arrow_up_r)){
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if(self->offset - 1 >= 0)
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if(tim_is_mouse_click_over(arrow_up_r) || tim_is_mouse_scroll_up()){
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self->offset--;
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}
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if(tim_is_mouse_click_over(arrow_down_r)){
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if(self->offset + 1 < self->content_h)
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else if(tim_is_mouse_click_over(arrow_down_r) || tim_is_mouse_scroll_down()){
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self->offset++;
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}
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else if(tim_is_key_press(TimKey_PageUp)){
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self->offset -= content_scope.h;
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}
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else if(tim_is_key_press(TimKey_PageDown)){
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self->offset += content_scope.h;
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}
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if(self->offset > max_offset)
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self->offset = max_offset;
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else if(self->offset < 0)
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self->offset = 0;
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if(tim_is_mouse_click_over(scrollbar_r)){
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i32 click_y_rel = tim->event.y - scrollbar_r.y;
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f32 scroll_ratio = 0;
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if(scrollbar_r.h != 0){
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scroll_ratio = (f32)click_y_rel / scrollbar_r.h + 0.001f;
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self->offset = self->content_h * scroll_ratio;
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f32 slider_h = ceilf((f32)scrollbar_r.h / max_offset);
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f32 scroll_ratio = (f32)click_y_rel / (scrollbar_r.h - slider_h) + 0.001f;
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self->offset = max_offset * scroll_ratio;
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}
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}
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// update current scope
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tim->scopes[tim->scope] = content_scope;
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// draw content
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TimRect content_place = { .x = 0, .y = 0, .w = content_scope.w, .h = content_scope.h };
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TimRect content_place = { .x = 0, .y = -self->offset - 1, .w = content_scope.w, .h = content_scope.h };
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self->draw(self->data, content_place);
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}
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}
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