#include "tim.h" void TimScrollState_selectNext(TimScrollState* l){ l->cur = (l->cur + 1) % l->len; } void TimScrollState_selectPrev(TimScrollState* l){ l->cur = (l->len + l->cur - 1) % l->len; } TimScrollItem* tim_scroll(TimScrollState* l, i32 x, i32 y, i32 w, i32 h, TimStyle style){ // select with buttons and mouse wheel if(tim_is_key_press(TimKey_Down) || (l->use_mouse_wheel && tim_is_mouse_scroll_down())) { TimScrollState_selectNext(l); } if(tim_is_key_press(TimKey_Up) || (l->use_mouse_wheel && tim_is_mouse_scroll_up())) { TimScrollState_selectPrev(l); } tim->focus = l->items[l->cur].focus_target; tim_frame(x, y, w, h, style); TimRect absolute = tim_scope_rect_to_absolute(x, y, w, h); TimRect place = { .x = x + 1, .y = y + 1, .w = absolute.w - 2, .h = absolute.h - 2 }; for(u32 i = 0; i < l->len; i++){ TimScrollItem* item = &l->items[i]; place.h = item->h; // select with mouse click if(tim_is_mouse_click_over(tim_scope_rect_to_absolute(place.x, place.y, place.w, place.h))){ l->cur = i; tim->focus = item->focus_target; } item->draw(i == l->cur, place, item->data); place.y += place.h; } return &l->items[l->cur]; }