Files
UplinkSE/UplinkLauncher/UplinkLauncher.cs

58 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using VRage.Plugins;
using SpaceEngineers;
using System.IO;
using DTLib.Demystifier;
namespace UplinkLauncher;
internal static class UplinkLauncher
{
public static readonly string PluginsLocalDir = "Plugins\\Local";
public static void Main(string[] args)
{
try
{
Console.WriteLine("Starting Uplink SE");
Console.WriteLine(new string('-', Console.WindowWidth));
//MANUALLY ADDED, REMOVE LATER
string[] enabledPlugins =
{
"ModelSwap.dll",
"DontTellMeWhatToBuild.dll"
};
List<string> plugins = new List<string>();
if (!Directory.Exists(PluginsLocalDir))
Directory.CreateDirectory(PluginsLocalDir);
foreach (string plugin in enabledPlugins)
{
Console.WriteLine("Adding plugin: " + plugin);
plugins.Add(Path.GetFullPath(Path.Combine(PluginsLocalDir, plugin)));
}
MyPlugins.RegisterUserAssemblyFiles(plugins);
// why this file isn't created automatically?
// how game handles this without this magnificent launcher???
string appIdFile = "steam_appid.txt";
if (!File.Exists(appIdFile))
{
Console.WriteLine($"Could not find '{appIdFile}', creating new file");
File.WriteAllText(appIdFile, "244850");
}
// finally start ze game!!!
MyProgram.Main(args);
}
catch (Exception e)
{
Console.WriteLine("Crashed with exception:");
Console.WriteLine(e.ToStringDemystified());
Console.WriteLine("\nPress enter to exit...");
Console.ReadLine();
}
}
}