Files
UplinkSE/UplinkLauncher/UplinkLauncher.cs
2025-12-26 14:46:49 +01:00

39 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Plugins;
using SpaceEngineers;
using System.IO;
using System.Reflection;
using System.Threading;
namespace Lunar.UplinkLauncher
{
internal class UplinkLauncher
{
public static int Main(string[] args)
{
string exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
List<string> plugins = new List<string>();
//MANUALLY ADDED, REMOVE LATER
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\ModelSwap.dll");
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\DontTellMeWhatToBuild.dll");
MyPlugins.RegisterUserAssemblyFiles(plugins);
string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
if (!File.Exists(appIdFile))
{
File.WriteAllText(appIdFile, "244850");
}
MyProgram.Main(args);
return 0;
}
}
}