compress parsed data to .json.zst
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@@ -7,12 +7,14 @@ public class BackgroundJobManager
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{
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private readonly ILogger _parentLogger;
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private readonly Config.SaveUploadConfig _uploadConfig;
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private readonly int _zstdCompressionLevel;
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private long _lastJobId;
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public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig)
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public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig, int zstdCompressionLevel)
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{
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_parentLogger = logger;
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_uploadConfig = uploadConfig;
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_zstdCompressionLevel = zstdCompressionLevel;
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}
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public SaveParsingOperation StartNewParsingOperation(
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@@ -21,7 +23,7 @@ public class BackgroundJobManager
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long nextId = Interlocked.Increment(ref _lastJobId);
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var contextLogger = new ContextLogger($"BackgroundJob-{nextId}", _parentLogger);
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var op = new SaveParsingOperation(nextId, meta, filter,
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_uploadConfig.MaxSizePlainTextBytes, contextLogger, ct);
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_uploadConfig.MaxSizePlainTextBytes, _zstdCompressionLevel, contextLogger, ct);
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op.StartAsync();
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return op;
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}
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@@ -3,6 +3,7 @@ using System.Text.Encodings.Web;
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using System.Text.Json.Serialization;
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using ParadoxSaveParser.WebAPI.Database;
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using ParadoxSaveParser.WebAPI.SaveDataFilters;
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using ZstdSharp;
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namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
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@@ -13,6 +14,7 @@ public class SaveParsingOperation
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private readonly SaveFileMetadata _meta;
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private readonly ISaveDataFilter _filter;
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private readonly long _maxGameDataBytes;
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private readonly int _zstdCompressionLevel;
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private readonly ContextLogger _logger;
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private readonly CancellationToken _ct;
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@@ -25,12 +27,13 @@ public class SaveParsingOperation
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};
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public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISaveDataFilter filter,
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long maxGameDataBytes, ContextLogger logger, CancellationToken ct)
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long maxGameDataBytes, int zstdCompressionLevel, ContextLogger logger, CancellationToken ct)
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{
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OperationId = operationId;
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_meta = meta;
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_filter = filter;
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_maxGameDataBytes = maxGameDataBytes;
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_zstdCompressionLevel = zstdCompressionLevel;
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_logger = logger;
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_ct = ct;
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}
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@@ -90,7 +93,11 @@ public class SaveParsingOperation
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await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.SavingResults);
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var resultFilePath = _meta.GetParsedDataPath();
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await using (var resultFile = File.OpenWrite(resultFilePath))
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await JsonSerializer.SerializeAsync(resultFile, parsedData, _jsonOptions, _ct);
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{
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// the zstd frame is finished only when compression stream is disposed, so it must happen before Done
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await using var zstd = new CompressionStream(resultFile, _zstdCompressionLevel);
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await JsonSerializer.SerializeAsync(zstd, parsedData, _jsonOptions, _ct);
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}
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await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.Done);
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}
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}
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@@ -1,4 +1,5 @@
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using System.Text.Json.Serialization;
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using ZstdSharp;
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namespace ParadoxSaveParser.WebAPI;
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@@ -11,13 +12,21 @@ public class Config
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public int UploadLifetimeDays { get; set; } = 30;
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public string DbPath { get; set; } = "database.sqlite";
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public SaveUploadConfig SaveUpload { get; set; } = new();
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/// level used to compress parsed save data
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public int ZstdCompressionLevel { get; set; } = 10;
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public class SaveUploadConfig
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{
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/// max size of game data entry after decompression
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public long MaxSizePlainTextBytes { get; set; } = 200 * 1024 * 1024;
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/// max size of uploaded .tar.zst
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public long MaxSizeCompressedBytes { get; set; } = 60 * 1024 * 1024;
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/// max size of game data entry after decompression, in MiB
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public int MaxSizePlainTextMegabytes { get; set; } = 200;
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/// max size of uploaded .tar.zst, in MiB
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public int MaxSizeCompressedMegabytes { get; set; } = 60;
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// long, because int overflows at 2048 MiB
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[JsonIgnore]
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public long MaxSizePlainTextBytes => MaxSizePlainTextMegabytes * 1024L * 1024L;
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[JsonIgnore]
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public long MaxSizeCompressedBytes => MaxSizeCompressedMegabytes * 1024L * 1024L;
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}
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public static JsonSerializerOptions JsonOptions = new()
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@@ -35,6 +44,11 @@ public class Config
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throw new Exception($"config is obsolete (config v{cfg.Version} < program v{ActualVersion})");
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if (cfg.Version > ActualVersion)
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throw new Exception($"program is obsolete (config v{cfg.Version} > program v{ActualVersion})");
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// fail on start instead of on first parsed save
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if (cfg.ZstdCompressionLevel < Compressor.MinCompressionLevel
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|| cfg.ZstdCompressionLevel > Compressor.MaxCompressionLevel)
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throw new Exception($"{nameof(ZstdCompressionLevel)} must be in range "
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+ $"[{Compressor.MinCompressionLevel}, {Compressor.MaxCompressionLevel}]");
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return cfg;
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}
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@@ -51,7 +51,7 @@ public class SaveFileMetadata
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public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".tar.zst");
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public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json");
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public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json.zstd");
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public bool AssociatedFilesExist()
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{
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@@ -87,7 +87,7 @@ public static class Program
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await DB.InitializeAsync();
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await DB.DeleteInvalidData();
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var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload);
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var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload, config.ZstdCompressionLevel);
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var saveFilters = new Dictionary<Game, ISaveDataFilter>
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{
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{ Game.EU4, new SaveDataFilterEU4() },
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@@ -6,9 +6,11 @@ Simple web application created using DTLib.Web.
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Restart web application once per day to delete outdated data and clean RAM.
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## Config
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`ZstdCompressionLevel` in `config.json` - zstd level of stored parsed save data (default 10)
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`SaveUpload` section of `config.json`:
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- `MaxSizeCompressedBytes` - max size of uploaded `.tar.zst` (default 60 MiB)
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- `MaxSizePlainTextBytes` - max size of the game data entry after decompression (default 200 MiB)
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- `MaxSizeCompressedMegabytes` - max size of uploaded `.tar.zst` in MiB (default 60)
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- `MaxSizePlainTextMegabytes` - max size of the game data entry after decompression in MiB (default 200)
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## Routes
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### POST `/uploadSave`
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@@ -52,12 +54,11 @@ Restart web application once per day to delete outdated data and clean RAM.
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### GET `/getSaveData`
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- **Query Params:**
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- `id` - id of uploaded save file
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- **Response:**
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```json5
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- **Response:** `application/zstd` - single zstd frame containing json:
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```json
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{
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"key0": [ "objects" ],
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"key1": [ "objects" ],
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//...
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}
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```
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or `{ "errorMessage": "string" }`
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@@ -36,9 +36,10 @@ internal class GetSaveDataHandler : RouteHandlerBase
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$"Save with id {id} not found")
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);
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// json is stored compressed and is sent as is, the client decompresses it
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await using var dataFile = File.OpenRead(dataFilePath);
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return await ReturnHelper.ResponseStream(ctx, requestLogger, _cancelAllToken,
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dataFile, contentType: "application/json");
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dataFile, contentType: "application/zstd");
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}
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}
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