rewritten BufferedEnumerator to reduce number of allocations to 1
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@ -37,35 +37,73 @@ namespace ParadoxSaveParser.Lib;
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/// 2 3 | 4 | 5
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/// 3 4 | 5 |
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/// </code>
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public class BufferedEnumerator<T> : IEnumerator<LinkedListNode<T>>
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public class BufferedEnumerator<T> : IEnumerator<BufferedEnumerator<T>.Node>
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{
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private readonly int _bufferSize;
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private LinkedListNode<T>? _currentNode;
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private int _currentNodeIndex = -1;
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public class Node
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{
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#nullable disable
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public Node Previous;
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public Node Next;
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public T Value;
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#nullable enable
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}
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private readonly IEnumerator<T> _enumerator;
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private readonly LinkedList<T> _llist = new();
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private readonly Node[] _ringBuffer;
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private Node? _currentNode;
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private int _currentBufferIndex = -1;
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private int _lastValueIndex = -1;
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public BufferedEnumerator(IEnumerator<T> enumerator, int bufferSize)
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{
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_enumerator = enumerator;
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_bufferSize = bufferSize;
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_ringBuffer = new Node[bufferSize];
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}
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private void InitBuffer()
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{
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_ringBuffer[0] = new Node
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{
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Value = default!
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};
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for (int i = 1; i < _ringBuffer.Length; i++)
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{
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_ringBuffer[i] = new Node
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{
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Previous = _ringBuffer[i - 1],
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Value = default!,
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};
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_ringBuffer[i - 1].Next = _ringBuffer[i];
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}
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_ringBuffer[^1].Next = _ringBuffer[0];
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_ringBuffer[0].Previous = _ringBuffer[^1];
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}
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public bool MoveNext()
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{
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if (_currentNodeIndex >= _bufferSize / 2)
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_llist.RemoveFirst();
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while (_llist.Count < _bufferSize && _enumerator.MoveNext())
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if (_currentBufferIndex == -1)
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{
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_llist.AddLast(_enumerator.Current);
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InitBuffer();
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int beforeMidpoint = _ringBuffer.Length / 2 - 1;
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for (int i = 0; i <= beforeMidpoint && _enumerator.MoveNext(); i++)
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{
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_ringBuffer[i].Value = _enumerator.Current;
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}
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}
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if (_llist.Count == 0)
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_currentBufferIndex = (_currentBufferIndex + 1) % _ringBuffer.Length;
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if (_enumerator.MoveNext())
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{
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int midpoint = (_currentBufferIndex + _ringBuffer.Length / 2) % _ringBuffer.Length;
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_ringBuffer[midpoint].Value = _enumerator.Current;
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_lastValueIndex = midpoint;
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}
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if(_currentBufferIndex == (_lastValueIndex + 1) % _ringBuffer.Length)
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return false;
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_currentNodeIndex++;
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_currentNode = _currentNode is null ? _llist.First : _currentNode.Next;
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return _currentNode is not null;
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_currentNode = _ringBuffer[_currentBufferIndex];
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return true;
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}
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public void Reset()
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@ -73,7 +111,7 @@ public class BufferedEnumerator<T> : IEnumerator<LinkedListNode<T>>
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throw new NotImplementedException();
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}
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public LinkedListNode<T> Current => _currentNode!;
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public Node Current => _currentNode!;
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object IEnumerator.Current => Current;
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