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@@ -23,3 +23,6 @@ config.dtsod
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#backups
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.old*/
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# temporary files
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TEMP/
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@@ -0,0 +1,264 @@
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# AGENTS.md
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Guidance for AI coding agents working in this repository.
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## Project
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A parser for Paradox game save files, and the backend of a save analytics
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website. Only EU4 is supported so far.
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- **.NET 10**, C# `latest`, nullable reference types enabled everywhere
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- **DTLib** / **DTLib.Web** for filesystem helpers, logging and the HTTP server
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- **sqlite-net-pcl** for the upload database, **ZstdSharp.Port** for zstd
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Projects in the solution ([ParadoxSaveParser.sln](ParadoxSaveParser.sln)):
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- `ParadoxSaveParser.Lib`: the parser itself (`Tokenizer`, `SaveParserEU4`,
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`SearchExpression/`)
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- `ParadoxSaveParser.Lib.Tests`: NUnit tests for the parser
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- `ParadoxSaveParser.CLI`: command line tool, with an interactive mode
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- `ParadoxSaveParser.WebAPI`: HTTP backend for the website
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- `ParadoxSaveParser.Benchmarks`: BenchmarkDotNet comparison against regex
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engines and jq, see [its README](ParadoxSaveParser.Benchmarks/README.md)
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## Architecture
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### Parser
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`SaveParserEU4` reads the plain text game state and produces nested
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`Dictionary<string, object>` values. It takes a compiled `SearchExpression`,
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a small path query such as `countries.*.technology`. **The query is what
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makes the parser fast.** `Tokenizer.SkipBlock` throws away a rejected `{...}`
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block by scanning raw bytes for brace depth, so rejected data is never turned
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into tokens or strings. Full parse: 1.2 s and 962 MB allocated; the same file
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with a query: 50 ms and 1.5 MB. Keep any parser change from bringing back
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per-byte virtual calls or eager string decoding. Check with the benchmarks
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before and after.
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### WebAPI
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The frontend is a **separate Next.js project in its own repository**. It calls
|
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this service through a same-origin proxy and expects it at
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`http://127.0.0.1:5226` (`BaseUrl` in `config.json`). Routes are documented
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in [ParadoxSaveParser.WebAPI/README.md](ParadoxSaveParser.WebAPI/README.md);
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keep that file in sync when a route or a response shape changes, because the
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frontend is written against it.
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The flow is upload, poll, fetch:
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```
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POST /uploadSave -> store blob, status "uploaded" -> SaveParsingOperation
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(background: parsing,
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saving_results, done)
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GET /getSaveStatus (polled by the frontend until status is "done" or "error")
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GET /getSaveData (filtered parse result as zstd-compressed JSON)
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GET /getSaveFile (the uploaded blob, unchanged)
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```
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|
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### Save files on the wire
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|
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The server is a cheap two core machine with little disk space, so the browser
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re-compresses every save before uploading it:
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|
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```
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plain text save -> tar { "gamestate" } -> zstd -> upload
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archived save -> tar { "meta", "gamestate", ... } -> zstd -> upload
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```
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- `.tar.zst` is **the only accepted format.** Zip handling was removed on
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purpose; do not add it back. The original type and name come in as query
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params (`originalFileType=text|zip`, `originalFileName`), and they are stored
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so the browser can rebuild the original file from `/getSaveFile`. A
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rebuilt EU4 zip was checked entry by entry against the original and is byte
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identical.
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- **The blob is stored byte-for-byte.** Never re-encode it on the server.
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- The game data entry name comes from `GameSaveEntryNames.Map` in
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[Game.cs](ParadoxSaveParser.WebAPI/Game.cs). That map mirrors the frontend's
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`GAME_SAVE_ENTRY_NAMES`. Do not hard-code `"gamestate"`.
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- All tar and zstd handling lives in
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[SaveArchive.cs](ParadoxSaveParser.WebAPI/SaveArchive.cs), which streams
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through `DecompressionStream` and `TarReader`. The whole archive is never
|
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loaded into memory.
|
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- Upload limits come from the `SaveUpload` config section, in MiB
|
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(`MaxSizeCompressedMegabytes`, `MaxSizePlainTextMegabytes`). The code uses
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their byte equivalents, the `…Bytes` properties, which are not saved to the
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config. The compressed limit is checked against `Content-Length` and then
|
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again while the body is copied, because chunked requests have no length. The
|
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plain text limit is checked against the tar entry size once the upload has
|
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finished. Every rejected upload deletes its database row and file.
|
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|
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### Runtime files
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The WebAPI creates everything relative to its **working directory**:
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`config.json` (written with defaults if missing), `database.sqlite`, `logs/`,
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`temp/` (emptied on start), and `public/data/{saves,parsed}/`. When running it
|
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for a test, start it with `TEMP/` as the working directory, so none of this
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lands in the project folders.
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### Current status
|
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- **Only EU4 works.** `Game.Stellaris` exists and has an entry name, but it has
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no `ISaveDataFilter` and no parser, so uploads for it are rejected with 400.
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`SaveParsingOperation` is EU4 specific.
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- **Nothing is deployed and there is no data worth keeping.** Do not write
|
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database migrations or backward compatibility code for old layouts; change
|
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the schema directly.
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- Open items are in [TODO.md](TODO.md): re-parsing when the query changes,
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automatic database cleanup.
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- Parsed results are stored as `<id>.parsed.json.zstd` and `/getSaveData`
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serves that file unchanged as `application/zstd`. The client decompresses
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it; the server never does.
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- The WebAPI exits with code 1 after Ctrl+C even though it logs "server
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stopped". This has not been investigated yet.
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## Tools and files
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**Prefer the editor's own tools over shell commands that do the same thing.**
|
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Reading, editing, writing and searching files have dedicated tools. Using
|
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`cat`, `sed`, `grep` or a throwaway script instead does the same work,
|
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spends more tokens, and may need its own approval each time. Use the shell for
|
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what only the shell can do: building, running tests, git, `curl`, `tar`,
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`zstd`, or running the program itself.
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**Work inside the project directory.** For temporary files (scratch scripts,
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intermediate output, test data, a running WebAPI's working directory), create
|
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a `TEMP/` directory in the project root and keep everything there. It is
|
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gitignored. Delete that directory once the work is done. Ask before reading or
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writing anything outside the project directory, including `/tmp` and the home
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folder. A save file the user names explicitly may be read, but never modified.
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## Terminal
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**On Windows, prefer `bash.exe`**, but only a real MSYS2, Cygwin, or
|
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MinGW/Git Bash installation, for example `D:\msys2\usr\bin\bash.exe`.
|
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|
||||
**Never use `C:\Windows\System32\bash.exe`.** Despite its name, it is not a
|
||||
POSIX bash but the launcher stub for WSL. Do not start WSL to run ordinary
|
||||
commands.
|
||||
|
||||
If no MSYS/Cygwin/MinGW bash is installed, **use PowerShell** as the terminal.
|
||||
PowerShell is the fallback, never WSL.
|
||||
|
||||
If bash reports `command not found` for `dotnet`, the cause is `PATH`, not a
|
||||
missing install. MSYS2 sets `MSYS2_PATH_TYPE` to `minimal` by default, which
|
||||
drops the Windows `PATH`. Setting it to `inherit` fixes it.
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## Commands
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```sh
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dotnet build ParadoxSaveParser.sln # build everything
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dotnet test ParadoxSaveParser.Lib.Tests # parser tests
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dotnet run --project ParadoxSaveParser.WebAPI # run the backend (mind the working directory)
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dotnet build ParadoxSaveParser.Benchmarks -c Release # see its README for running
|
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```
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A one-off C# check can be a .NET 10 file-based app in `TEMP/`
|
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(`dotnet run -c Release TEMP/check.cs`); it doesn't need a project.
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|
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### Checking your work
|
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|
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**Always build the solution after changing code.** `dotnet build
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ParadoxSaveParser.sln` must finish with zero errors and no **new** warnings.
|
||||
Three warnings are known and come from sqlite-net-pcl's
|
||||
`SQLitePCLRaw.lib.e_sqlite3` dependency (NU1903 twice, NETSDK1206 once).
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Everything else is yours.
|
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|
||||
**Never run tests or benchmarks unless the user asks for it.** This is a
|
||||
strict ban. It covers `dotnet test`, the benchmarks, and starting the WebAPI
|
||||
to exercise routes with `curl`. When a change needs checking that way, say
|
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what should be run and wait for the user to ask. When they do:
|
||||
|
||||
- `dotnet test ParadoxSaveParser.Lib.Tests` must pass completely.
|
||||
- For a WebAPI check, start the server from `TEMP/`, exercise the route with
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`curl` including the error cases, then stop the server.
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||||
- For a parser performance change, run the relevant benchmark before and
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after, and report both numbers.
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## Version control
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This project is managed with **git**.
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**Read-only git commands are fine to use without asking.**
|
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You can run `git status`, `git log`, `git diff`, `git show`, `git blame` and
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similar inspection commands freely.
|
||||
|
||||
**Never run a git command that changes the repository without the user's
|
||||
explicit permission.**
|
||||
This is a strict ban. It covers every command that writes to the history, the
|
||||
index, or the working tree, including `add`, `commit`, `checkout`, `restore`,
|
||||
`reset`, `stash`, `branch`, `merge`, `rebase`, `push`, and `rm`.
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|
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Ask first, and wait for a clear yes before running such a command.
|
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|
||||
## Conventions
|
||||
|
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Match the surrounding code exactly:
|
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- File-scoped namespaces, 4 spaces, `_camelCase` private fields, `PascalCase`
|
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for everything else.
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- **`SaveFileMetadata` properties are lowercase on purpose.** They are the
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JSON wire format that the frontend reads, and the sqlite column names too.
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Do not rename them to PascalCase. Enums on the wire serialize in lowercase
|
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through `LowerCaseEnumConverter<T>` (`SavingResults` becomes
|
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`saving_results`).
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||||
- `Program.cs` declares global usings, which make `File`, `Directory` and
|
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`Path` refer to **DTLib.Filesystem**, not `System.IO`. Paths are `IOPath`.
|
||||
When a `System.IO` member is needed, write it out in full, for example
|
||||
`System.IO.Path.GetFileName`.
|
||||
- Errors from route handlers go through `ReturnHelper.ResponseError` with an
|
||||
`ErrorMessage` and the right status code. Query values come from
|
||||
`RequestHelper.GetQueryValue`. Do not write responses by hand.
|
||||
- **Line endings:** most `.cs` files are CRLF with a UTF-8 BOM. A new file
|
||||
written with LF mixes endings once the IDE touches it. Match the files next
|
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to it, or convert with `unix2dos -m`.
|
||||
|
||||
**Comment the code you write.** Human programmers who did not write this code
|
||||
will read it, and a wall of uncommented agent-written code is expensive to
|
||||
review. Keep comments simple, preferably one line, placed above the code they
|
||||
describe, and in plain language rather than in terms of the types. Say _why_
|
||||
the code does what it does: what is non-obvious, and what would break if it
|
||||
were written the obvious way. Leave out what the code already states plainly.
|
||||
A tricky constant, a workaround for someone else's bug, or an ordering that
|
||||
matters always deserves a line.
|
||||
|
||||
Write doc comments as XML doc comments (`///`), which the IDE shows on hover.
|
||||
Plain `//` comments do not appear in tooltips.
|
||||
|
||||
## Dependencies
|
||||
|
||||
**Search for an existing library before writing your own implementation.**
|
||||
Formats, protocols and codecs are full of details that only show up against
|
||||
real data, and a maintained library has already met them. Check the BCL first:
|
||||
tar (`System.Formats.Tar`), zip, JSON and vectorized span operations are all
|
||||
built in. .NET 10 has no zstd, which is why ZstdSharp.Port is here.
|
||||
|
||||
**Read the library's source before adding it, and judge it on that.** Download
|
||||
counts say nothing about quality. Look for readable sources, comments that
|
||||
explain intent, and an API that fits the way the code here is written. Code
|
||||
that nobody can read cannot be maintained and may hide bugs nobody can find.
|
||||
Do not depend on it.
|
||||
|
||||
If nothing of good quality exists, say so and propose writing an
|
||||
implementation here, rather than pulling in the least bad option.
|
||||
|
||||
Do not add a second library for a job a package already referenced can do. A
|
||||
thin wrapper that shapes an installed library's API to what the code needs is
|
||||
better than a new dependency.
|
||||
|
||||
## Things that will bite you
|
||||
|
||||
- **Changing a route's request or response is a two-repository change.** The
|
||||
frontend has its own copy of the protocol in `SaveParserBackendService.ts`,
|
||||
`GAME_SAVE_ENTRY_NAMES` and its save archive code. Say what the frontend
|
||||
needs changed; do not assume it will follow.
|
||||
- **`Config.Load` rejects any config whose `Version` differs from
|
||||
`ActualVersion`.** New config properties with defaults don't need a version
|
||||
bump, because a missing key keeps the default. Bump the version only for
|
||||
changes that old files cannot express.
|
||||
- **`PathHelper.CreateTempFile` deletes the file right after opening it.** The
|
||||
open stream keeps the data alive until it is disposed; do not reopen it by
|
||||
path.
|
||||
- **`SaveParsingOperation.StartAsync` is `async void`.** Every exception must
|
||||
be caught inside it, or it will crash the process. Errors are recorded on
|
||||
the metadata row with `SetMetadataError`.
|
||||
- `Program.IsDebug` is always true for now, so debug logging is always on.
|
||||
@@ -24,7 +24,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="DTLib" Version="1.7.5" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.10.1" />
|
||||
<PackageReference Include="NUnit" Version="4.6.1" />
|
||||
<PackageReference Include="NUnit.Analyzers" Version="4.15.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
|
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@@ -6,11 +6,15 @@ namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
|
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public class BackgroundJobManager
|
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{
|
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private readonly ILogger _parentLogger;
|
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private readonly Config.SaveUploadConfig _uploadConfig;
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private readonly int _zstdCompressionLevel;
|
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private long _lastJobId;
|
||||
|
||||
public BackgroundJobManager(ILogger logger)
|
||||
public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig, int zstdCompressionLevel)
|
||||
{
|
||||
_parentLogger = logger;
|
||||
_uploadConfig = uploadConfig;
|
||||
_zstdCompressionLevel = zstdCompressionLevel;
|
||||
}
|
||||
|
||||
public SaveParsingOperation StartNewParsingOperation(
|
||||
@@ -18,7 +22,8 @@ public class BackgroundJobManager
|
||||
{
|
||||
long nextId = Interlocked.Increment(ref _lastJobId);
|
||||
var contextLogger = new ContextLogger($"BackgroundJob-{nextId}", _parentLogger);
|
||||
var op = new SaveParsingOperation(nextId, meta, filter, contextLogger, ct);
|
||||
var op = new SaveParsingOperation(nextId, meta, filter,
|
||||
_uploadConfig.MaxSizePlainTextBytes, _zstdCompressionLevel, contextLogger, ct);
|
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op.StartAsync();
|
||||
return op;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json.Serialization;
|
||||
using ParadoxSaveParser.WebAPI.Database;
|
||||
using ParadoxSaveParser.WebAPI.SaveDataFilters;
|
||||
using ZstdSharp;
|
||||
|
||||
namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
|
||||
|
||||
@@ -14,6 +13,8 @@ public class SaveParsingOperation
|
||||
|
||||
private readonly SaveFileMetadata _meta;
|
||||
private readonly ISaveDataFilter _filter;
|
||||
private readonly long _maxGameDataBytes;
|
||||
private readonly int _zstdCompressionLevel;
|
||||
private readonly ContextLogger _logger;
|
||||
private readonly CancellationToken _ct;
|
||||
|
||||
@@ -26,11 +27,13 @@ public class SaveParsingOperation
|
||||
};
|
||||
|
||||
public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISaveDataFilter filter,
|
||||
ContextLogger logger, CancellationToken ct)
|
||||
long maxGameDataBytes, int zstdCompressionLevel, ContextLogger logger, CancellationToken ct)
|
||||
{
|
||||
OperationId = operationId;
|
||||
_meta = meta;
|
||||
_filter = filter;
|
||||
_maxGameDataBytes = maxGameDataBytes;
|
||||
_zstdCompressionLevel = zstdCompressionLevel;
|
||||
_logger = logger;
|
||||
_ct = ct;
|
||||
}
|
||||
@@ -76,16 +79,9 @@ public class SaveParsingOperation
|
||||
Dictionary<string, object> parsedData;
|
||||
await using (var gamestateStream = PathHelper.CreateTempFile())
|
||||
{
|
||||
// TODO: ckeck if it is zip archive or plain text like in Search.cs
|
||||
using (var zipArchive = ZipFile.Open(_meta.GetSaveFilePath().Str, ZipArchiveMode.Read))
|
||||
{
|
||||
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
|
||||
if (zipEntry is null)
|
||||
throw new Exception("Invalid save format: no 'gamestate' file found");
|
||||
|
||||
await zipEntry.Open().CopyToAsync(gamestateStream, _ct);
|
||||
await SaveArchive.ExtractGameData(_meta.GetSaveFilePath(), _meta.game, gamestateStream,
|
||||
_maxGameDataBytes, _ct);
|
||||
gamestateStream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.Parsing);
|
||||
var parser = new SaveParserEU4(gamestateStream, _filter.SearchExpression);
|
||||
@@ -97,7 +93,11 @@ public class SaveParsingOperation
|
||||
await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.SavingResults);
|
||||
var resultFilePath = _meta.GetParsedDataPath();
|
||||
await using (var resultFile = File.OpenWrite(resultFilePath))
|
||||
await JsonSerializer.SerializeAsync(resultFile, parsedData, _jsonOptions, _ct);
|
||||
{
|
||||
// the zstd frame is finished only when compression stream is disposed, so it must happen before Done
|
||||
await using var zstd = new CompressionStream(resultFile, _zstdCompressionLevel);
|
||||
await JsonSerializer.SerializeAsync(zstd, parsedData, _jsonOptions, _ct);
|
||||
}
|
||||
await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.Done);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using ZstdSharp;
|
||||
|
||||
namespace ParadoxSaveParser.WebAPI;
|
||||
|
||||
@@ -10,6 +11,23 @@ public class Config
|
||||
public string BaseUrl { get; set; } = "http://127.0.0.1:5226/";
|
||||
public int UploadLifetimeDays { get; set; } = 30;
|
||||
public string DbPath { get; set; } = "database.sqlite";
|
||||
public SaveUploadConfig SaveUpload { get; set; } = new();
|
||||
/// level used to compress parsed save data
|
||||
public int ZstdCompressionLevel { get; set; } = 10;
|
||||
|
||||
public class SaveUploadConfig
|
||||
{
|
||||
/// max size of game data entry after decompression, in MiB
|
||||
public int MaxSizePlainTextMegabytes { get; set; } = 200;
|
||||
/// max size of uploaded .tar.zst, in MiB
|
||||
public int MaxSizeCompressedMegabytes { get; set; } = 60;
|
||||
|
||||
// long, because int overflows at 2048 MiB
|
||||
[JsonIgnore]
|
||||
public long MaxSizePlainTextBytes => MaxSizePlainTextMegabytes * 1024L * 1024L;
|
||||
[JsonIgnore]
|
||||
public long MaxSizeCompressedBytes => MaxSizeCompressedMegabytes * 1024L * 1024L;
|
||||
}
|
||||
|
||||
public static JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
@@ -26,6 +44,11 @@ public class Config
|
||||
throw new Exception($"config is obsolete (config v{cfg.Version} < program v{ActualVersion})");
|
||||
if (cfg.Version > ActualVersion)
|
||||
throw new Exception($"program is obsolete (config v{cfg.Version} > program v{ActualVersion})");
|
||||
// fail on start instead of on first parsed save
|
||||
if (cfg.ZstdCompressionLevel < Compressor.MinCompressionLevel
|
||||
|| cfg.ZstdCompressionLevel > Compressor.MaxCompressionLevel)
|
||||
throw new Exception($"{nameof(ZstdCompressionLevel)} must be in range "
|
||||
+ $"[{Compressor.MinCompressionLevel}, {Compressor.MaxCompressionLevel}]");
|
||||
return cfg;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,14 +28,17 @@ public class DatabaseConnector
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public async Task<SaveFileMetadata> CreateMetadata(Game game)
|
||||
public async Task<SaveFileMetadata> CreateMetadata(Game game,
|
||||
OriginalFileType originalFileType, string originalFileName)
|
||||
{
|
||||
var meta = new SaveFileMetadata
|
||||
{
|
||||
id = Guid.NewGuid().ToString(),
|
||||
game = game,
|
||||
status = SaveFileProcessingStatus.Initialized,
|
||||
uploadDateTime = DateTime.Now
|
||||
uploadDateTime = DateTime.Now,
|
||||
originalFileType = originalFileType,
|
||||
originalFileName = originalFileName,
|
||||
};
|
||||
await _db.InsertAsync(meta);
|
||||
return meta;
|
||||
|
||||
@@ -12,6 +12,14 @@ public enum SaveFileProcessingStatus
|
||||
Error,
|
||||
}
|
||||
|
||||
public enum OriginalFileType
|
||||
{
|
||||
Text,
|
||||
Zip,
|
||||
}
|
||||
|
||||
public class LowerCaseEnumConverter<T>() : JsonStringEnumConverter<T>(JsonNamingPolicy.SnakeCaseLower) where T : struct, Enum;
|
||||
|
||||
public class SaveFileMetadata
|
||||
{
|
||||
[SQLite.PrimaryKey]
|
||||
@@ -22,21 +30,28 @@ public class SaveFileMetadata
|
||||
[SQLite.NotNull]
|
||||
public Game game { get; init; }
|
||||
|
||||
[JsonConverter(typeof(JsonStringEnumConverter))]
|
||||
[JsonConverter(typeof(LowerCaseEnumConverter<SaveFileProcessingStatus>))]
|
||||
[SQLite.NotNull]
|
||||
public SaveFileProcessingStatus status { get; set; }
|
||||
|
||||
[SQLite.NotNull]
|
||||
public DateTime uploadDateTime { get; set; }
|
||||
|
||||
[JsonConverter(typeof(LowerCaseEnumConverter<OriginalFileType>))]
|
||||
[SQLite.NotNull]
|
||||
public OriginalFileType originalFileType { get; init; }
|
||||
|
||||
[SQLite.NotNull]
|
||||
public string originalFileName { get; init; } = null!;
|
||||
|
||||
// if error occured during parsing, it's message is saved here
|
||||
// status stays the same as when error occured
|
||||
public string? errorMessage { get; set; }
|
||||
|
||||
|
||||
public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".eu4");
|
||||
public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".tar.zst");
|
||||
|
||||
public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json");
|
||||
public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json.zstd");
|
||||
|
||||
public bool AssociatedFilesExist()
|
||||
{
|
||||
|
||||
@@ -3,5 +3,16 @@
|
||||
public enum Game
|
||||
{
|
||||
Unknown,
|
||||
EU4
|
||||
EU4,
|
||||
Stellaris,
|
||||
}
|
||||
|
||||
public static class GameSaveEntryNames
|
||||
{
|
||||
/// name of the entry in uploaded .tar.zst which contains game data
|
||||
public static readonly IReadOnlyDictionary<Game, string> Map = new Dictionary<Game, string>
|
||||
{
|
||||
{ Game.EU4, "gamestate" },
|
||||
{ Game.Stellaris, "gamestate" },
|
||||
};
|
||||
}
|
||||
@@ -9,20 +9,12 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ParadoxSaveParser.Lib\ParadoxSaveParser.Lib.csproj"/>
|
||||
<ProjectReference Include="..\ParadoxSaveParser.Lib\ParadoxSaveParser.Lib.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DTLib.Web" Version="1.4.0" />
|
||||
<!-- <PackageReference Include="Google.Protobuf" Version="3.31.0" />-->
|
||||
<PackageReference Include="sqlite-net-pcl" Version="1.11.285" />
|
||||
<PackageReference Include="ZstdSharp.Port" Version="0.8.8" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- <ItemGroup>-->
|
||||
<!-- <Compile Include="obj\Protobuf\*.g.cs" />-->
|
||||
<!-- </ItemGroup>-->
|
||||
|
||||
<!-- <Target Name="PreBuild" BeforeTargets="PreBuildEvent">-->
|
||||
<!-- <Exec Command="sh -c "mkdir -p obj/Protobuf && protoc Protobuf/*.proto --csharp_out=obj/Protobuf --csharp_opt=file_extension=.g.cs"" />-->
|
||||
<!-- </Target>-->
|
||||
</Project>
|
||||
|
||||
@@ -87,7 +87,7 @@ public static class Program
|
||||
await DB.InitializeAsync();
|
||||
await DB.DeleteInvalidData();
|
||||
|
||||
var bgJobManager = new BackgroundJobManager(loggerRoot);
|
||||
var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload, config.ZstdCompressionLevel);
|
||||
var saveFilters = new Dictionary<Game, ISaveDataFilter>
|
||||
{
|
||||
{ Game.EU4, new SaveDataFilterEU4() },
|
||||
@@ -98,11 +98,13 @@ public static class Program
|
||||
router.DefaultRoute = new SimpleRouter.RouteWithMethod(HttpMethod.GET,
|
||||
new ServeFilesRouteHandler(PathHelper.PUBLIC_DIR));
|
||||
router.MapRoute("/uploadSave", HttpMethod.POST,
|
||||
new UploadSaveHandler(mainCancel.Token, bgJobManager, saveFilters));
|
||||
new UploadSaveHandler(mainCancel.Token, bgJobManager, saveFilters, config.SaveUpload));
|
||||
router.MapRoute("/getSaveStatus", HttpMethod.GET,
|
||||
new GetSaveStatusHandler(mainCancel.Token));
|
||||
router.MapRoute("/getSaveData", HttpMethod.GET,
|
||||
new GetSaveDataHandler(mainCancel.Token));
|
||||
router.MapRoute("/getSaveFile", HttpMethod.GET,
|
||||
new GetSaveFileHandler(mainCancel.Token));
|
||||
|
||||
var app = new WebApp(config.BaseUrl, loggerRoot, router, mainCancel.Token);
|
||||
await app.Run();
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
syntax = "proto3";
|
||||
option csharp_namespace = "ParadoxSaveParser.WebAPI.MyProtobuf";
|
||||
|
||||
message Item {
|
||||
oneof value {
|
||||
bool b = 1;
|
||||
int64 i64 = 2;
|
||||
double f64 = 3;
|
||||
string str = 4;
|
||||
ItemList list = 5;
|
||||
ItemListMap map = 6;
|
||||
}
|
||||
}
|
||||
|
||||
message ItemList {
|
||||
repeated Item items = 1;
|
||||
}
|
||||
|
||||
message ItemListMap {
|
||||
map<string, ItemList> items_map = 1;
|
||||
}
|
||||
@@ -5,39 +5,60 @@ Simple web application created using DTLib.Web.
|
||||
## Important
|
||||
Restart web application once per day to delete outdated data and clean RAM.
|
||||
|
||||
## Config
|
||||
`ZstdCompressionLevel` in `config.json` - zstd level of stored parsed save data (default 10)
|
||||
|
||||
`SaveUpload` section of `config.json`:
|
||||
- `MaxSizeCompressedMegabytes` - max size of uploaded `.tar.zst` in MiB (default 60)
|
||||
- `MaxSizePlainTextMegabytes` - max size of the game data entry after decompression in MiB (default 200)
|
||||
|
||||
## Routes
|
||||
### POST `/uploadSave`
|
||||
- **Query Params:**
|
||||
- `game` - short name of the game (see [../README.md](../README.md))
|
||||
- **Request Body:** `application/octet-stream` - .eu4 file
|
||||
- `originalFileType` - `text` | `zip`
|
||||
- `originalFileName` - name of the original save file (max 255 characters)
|
||||
- **Request Body:** `application/zstd` - single zstd frame containing a tar with files of the original save.
|
||||
Game data is read from the entry named in [GameSaveEntryNames](./Game.cs) (`gamestate` for EU4).
|
||||
A plain text save is a tar with just that one entry.
|
||||
The blob is stored byte-for-byte and can be downloaded with `/getSaveFile`.
|
||||
- **Response:**
|
||||
```json
|
||||
{ "saveId": "string" }
|
||||
{ "id": "string" }
|
||||
```
|
||||
or `{ "errorMessage": "string" }`
|
||||
(status 413 if upload or uncompressed game data exceeds the limits from config)
|
||||
|
||||
### GET `/getSaveStatus`
|
||||
- **Query Params:**
|
||||
- `id` - id of uploaded save file
|
||||
- **Response:** [SaveFileMetadata](./SaveFileMetadata.cs)
|
||||
- **Response:** [SaveFileMetadata](./Database/SaveFileMetadata.cs)
|
||||
```json
|
||||
{
|
||||
"id": "string",
|
||||
"game": "string",
|
||||
"status": "string",
|
||||
"status": "initialized | uploaded | parsing | saving_results | done | error",
|
||||
"uploadDateTime": "string",
|
||||
"originalFileType": "text | zip",
|
||||
"originalFileName": "string",
|
||||
"errorMessage": "string?"
|
||||
}
|
||||
```
|
||||
|
||||
### GET `/getSaveFile`
|
||||
- **Query Params:**
|
||||
- `id` - id of uploaded save file
|
||||
- **Response:** `application/zstd` - uploaded blob, unchanged
|
||||
or `{ "errorMessage": "string" }`
|
||||
|
||||
### GET `/getSaveData`
|
||||
- **Query Params:**
|
||||
- `id` - id of uploaded save file
|
||||
- **Response:**
|
||||
```json5
|
||||
- **Response:** `application/zstd` - single zstd frame containing json:
|
||||
```json
|
||||
{
|
||||
"key0": [ "objects" ],
|
||||
"key1": [ "objects" ],
|
||||
//...
|
||||
}
|
||||
```
|
||||
or `{ "errorMessage": "string" }`
|
||||
|
||||
@@ -36,9 +36,10 @@ internal class GetSaveDataHandler : RouteHandlerBase
|
||||
$"Save with id {id} not found")
|
||||
);
|
||||
|
||||
// json is stored compressed and is sent as is, the client decompresses it
|
||||
await using var dataFile = File.OpenRead(dataFilePath);
|
||||
|
||||
return await ReturnHelper.ResponseStream(ctx, requestLogger, _cancelAllToken,
|
||||
dataFile, contentType: "application/json");
|
||||
dataFile, contentType: "application/zstd");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using System.Net;
|
||||
using ParadoxSaveParser.WebAPI.Database;
|
||||
using ParadoxSaveParser.WebAPI.HttpHelpers;
|
||||
|
||||
namespace ParadoxSaveParser.WebAPI.Routes;
|
||||
|
||||
internal class GetSaveFileHandler : RouteHandlerBase
|
||||
{
|
||||
public GetSaveFileHandler(CancellationToken cancelAllToken)
|
||||
: base(cancelAllToken)
|
||||
{
|
||||
}
|
||||
|
||||
public override async Task<HttpStatusCode> HandleRequest(
|
||||
HttpListenerContext ctx, ContextLogger requestLogger)
|
||||
{
|
||||
var idOrError = RequestHelper.GetQueryValue(ctx, "id");
|
||||
if (idOrError.HasError)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, idOrError.Error!);
|
||||
string id = idOrError.Value!;
|
||||
|
||||
var meta = await Program.DB.GetMetadata(id);
|
||||
if(meta is null)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.NotFound,
|
||||
$"Save with id {id} not found"));
|
||||
// file is being uploaded (Initialized) or was deleted (Error)
|
||||
if(meta.status is SaveFileProcessingStatus.Initialized or SaveFileProcessingStatus.Error)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Save with id {id} has status {meta.status}"));
|
||||
|
||||
IOPath saveFilePath = meta.GetSaveFilePath();
|
||||
if (!File.Exists(saveFilePath))
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.InternalServerError,
|
||||
$"Save with id {id} not found")
|
||||
);
|
||||
|
||||
await using var saveFile = File.OpenRead(saveFilePath);
|
||||
|
||||
return await ReturnHelper.ResponseStream(ctx, requestLogger, _cancelAllToken,
|
||||
saveFile, contentType: "application/zstd");
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using ParadoxSaveParser.WebAPI.BackgroundTasks;
|
||||
using ParadoxSaveParser.WebAPI.Database;
|
||||
@@ -9,24 +9,30 @@ namespace ParadoxSaveParser.WebAPI.Routes;
|
||||
|
||||
public class UploadSaveHandler : RouteHandlerBase
|
||||
{
|
||||
private const int MaxOriginalFileNameLength = 255;
|
||||
|
||||
private readonly BackgroundJobManager _bgJobManager;
|
||||
private readonly Dictionary<Game, ISaveDataFilter> _saveFilters;
|
||||
private readonly Config.SaveUploadConfig _uploadConfig;
|
||||
|
||||
public UploadSaveHandler(
|
||||
CancellationToken cancelAllToken,
|
||||
BackgroundJobManager bgJobManager,
|
||||
Dictionary<Game, ISaveDataFilter> saveFilters)
|
||||
Dictionary<Game, ISaveDataFilter> saveFilters,
|
||||
Config.SaveUploadConfig uploadConfig)
|
||||
: base(cancelAllToken)
|
||||
{
|
||||
_bgJobManager = bgJobManager;
|
||||
_saveFilters = saveFilters;
|
||||
_uploadConfig = uploadConfig;
|
||||
}
|
||||
|
||||
public override async Task<HttpStatusCode> HandleRequest(
|
||||
HttpListenerContext ctx, ContextLogger requestLogger)
|
||||
{
|
||||
string? contentType = ctx.Request.Headers.GetValues("Content-Type")?.FirstOrDefault();
|
||||
if (contentType != "application/octet-stream")
|
||||
string? contentType = ctx.Request.ContentType;
|
||||
string? mediaType = contentType?.Split(';')[0].Trim();
|
||||
if (!string.Equals(mediaType, "application/zstd", StringComparison.OrdinalIgnoreCase))
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Invalid request Content-Type: '{contentType}'"));
|
||||
@@ -34,18 +40,82 @@ public class UploadSaveHandler : RouteHandlerBase
|
||||
var gameStrOrError = RequestHelper.GetQueryValue(ctx, "game");
|
||||
if (gameStrOrError.HasError)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, gameStrOrError.Error!);
|
||||
|
||||
if (!Enum.TryParse(gameStrOrError.Value, ignoreCase: true, out Game game))
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Invalid requested game: '{gameStrOrError.Value}'"));
|
||||
var meta = await Program.DB.CreateMetadata(game);
|
||||
if (!_saveFilters.ContainsKey(game) || !GameSaveEntryNames.Map.ContainsKey(game))
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Game {game} is not supported"));
|
||||
|
||||
var saveFilePath = meta.GetSaveFilePath();
|
||||
await using (var saveFile = File.OpenWrite(saveFilePath))
|
||||
var fileTypeStrOrError = RequestHelper.GetQueryValue(ctx, "originalFileType");
|
||||
if (fileTypeStrOrError.HasError)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, fileTypeStrOrError.Error!);
|
||||
OriginalFileType? originalFileType = fileTypeStrOrError.Value!.ToLowerInvariant() switch
|
||||
{
|
||||
"text" => OriginalFileType.Text,
|
||||
"zip" => OriginalFileType.Zip,
|
||||
_ => null
|
||||
};
|
||||
if (originalFileType is null)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Invalid originalFileType: '{fileTypeStrOrError.Value}'"));
|
||||
|
||||
var fileNameOrError = RequestHelper.GetQueryValue(ctx, "originalFileName");
|
||||
if (fileNameOrError.HasError)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, fileNameOrError.Error!);
|
||||
string originalFileName = fileNameOrError.Value!;
|
||||
if (originalFileName.Length > MaxOriginalFileNameLength)
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"originalFileName is longer than {MaxOriginalFileNameLength} characters"));
|
||||
|
||||
// Content-Length is unknown (-1) for chunked requests, so body size is checked during copying too
|
||||
if (ctx.Request.ContentLength64 > _uploadConfig.MaxSizeCompressedBytes)
|
||||
return await ResponseUploadTooLarge(ctx, requestLogger);
|
||||
|
||||
var meta = await Program.DB.CreateMetadata(game, originalFileType.Value, originalFileName);
|
||||
try
|
||||
{
|
||||
bool fitsLimit;
|
||||
await using (var saveFile = File.OpenWrite(meta.GetSaveFilePath()))
|
||||
{
|
||||
await using (var remoteStream = ctx.Request.InputStream)
|
||||
await remoteStream.CopyToAsync(saveFile, _cancelAllToken);
|
||||
fitsLimit = await CopyWithLimit(remoteStream, saveFile, _uploadConfig.MaxSizeCompressedBytes);
|
||||
}
|
||||
if (!fitsLimit)
|
||||
{
|
||||
await Program.DB.DeleteMetadata(meta, "upload is too large");
|
||||
return await ResponseUploadTooLarge(ctx, requestLogger);
|
||||
}
|
||||
|
||||
long gameDataSize;
|
||||
try
|
||||
{
|
||||
gameDataSize = await SaveArchive.GetGameDataSize(meta.GetSaveFilePath(), game, _cancelAllToken);
|
||||
}
|
||||
catch (Exception ex) when (ex is not OperationCanceledException)
|
||||
{
|
||||
await Program.DB.DeleteMetadata(meta, "invalid archive");
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.BadRequest,
|
||||
$"Invalid save archive: {ex.Message}"));
|
||||
}
|
||||
if (gameDataSize > _uploadConfig.MaxSizePlainTextBytes)
|
||||
{
|
||||
await Program.DB.DeleteMetadata(meta, "game data is too large");
|
||||
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.RequestEntityTooLarge,
|
||||
$"Uncompressed game data size ({gameDataSize} bytes) exceeds limit "
|
||||
+ $"({_uploadConfig.MaxSizePlainTextBytes} bytes)"));
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
await Program.DB.DeleteMetadata(meta, "upload failed");
|
||||
throw;
|
||||
}
|
||||
await Program.DB.UpdateMetadataStatus(meta, SaveFileProcessingStatus.Uploaded);
|
||||
|
||||
@@ -53,4 +123,27 @@ public class UploadSaveHandler : RouteHandlerBase
|
||||
dynamic responseData = new { meta.id };
|
||||
return await ReturnHelper.ResponseJson(ctx, requestLogger, _cancelAllToken, responseData);
|
||||
}
|
||||
|
||||
private Task<HttpStatusCode> ResponseUploadTooLarge(HttpListenerContext ctx, ContextLogger requestLogger)
|
||||
{
|
||||
return ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
|
||||
new ErrorMessage(HttpStatusCode.RequestEntityTooLarge,
|
||||
$"Upload size exceeds limit ({_uploadConfig.MaxSizeCompressedBytes} bytes)"));
|
||||
}
|
||||
|
||||
/// <returns>false if source is longer than maxBytes</returns>
|
||||
private async Task<bool> CopyWithLimit(Stream source, Stream dest, long maxBytes)
|
||||
{
|
||||
byte[] buffer = new byte[81920];
|
||||
long totalBytes = 0;
|
||||
int readBytes;
|
||||
while ((readBytes = await source.ReadAsync(buffer, _cancelAllToken)) > 0)
|
||||
{
|
||||
totalBytes += readBytes;
|
||||
if (totalBytes > maxBytes)
|
||||
return false;
|
||||
await dest.WriteAsync(buffer.AsMemory(0, readBytes), _cancelAllToken);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System.Formats.Tar;
|
||||
using System.IO;
|
||||
using ZstdSharp;
|
||||
|
||||
namespace ParadoxSaveParser.WebAPI;
|
||||
|
||||
/// <summary>
|
||||
/// Uploaded save is a zstd-compressed tar with files of the original save inside.
|
||||
/// Game data is stored in entry with name from <see cref="GameSaveEntryNames"/>.
|
||||
/// </summary>
|
||||
public static class SaveArchive
|
||||
{
|
||||
public static Task<long> GetGameDataSize(IOPath archivePath, Game game, CancellationToken ct)
|
||||
{
|
||||
return WithGameDataEntry(archivePath, game, ct,
|
||||
entry => Task.FromResult(entry.Length));
|
||||
}
|
||||
|
||||
public static Task ExtractGameData(IOPath archivePath, Game game, Stream dest, long maxBytes,
|
||||
CancellationToken ct)
|
||||
{
|
||||
return WithGameDataEntry(archivePath, game, ct, async entry =>
|
||||
{
|
||||
if (entry.Length > maxBytes)
|
||||
throw new InvalidDataException(
|
||||
$"Game data size ({entry.Length} bytes) exceeds limit ({maxBytes} bytes)");
|
||||
if (entry.DataStream is not null)
|
||||
await entry.DataStream.CopyToAsync(dest, ct);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private static async Task<T> WithGameDataEntry<T>(IOPath archivePath, Game game, CancellationToken ct,
|
||||
Func<TarEntry, Task<T>> action)
|
||||
{
|
||||
if (!GameSaveEntryNames.Map.TryGetValue(game, out string? entryName))
|
||||
throw new ArgumentOutOfRangeException(nameof(game), game, "No game data entry name for game");
|
||||
|
||||
await using var file = File.OpenRead(archivePath);
|
||||
await using var zstd = new DecompressionStream(file);
|
||||
await using var tar = new TarReader(zstd);
|
||||
while (await tar.GetNextEntryAsync(copyData: false, ct) is { } entry)
|
||||
{
|
||||
if (entry.EntryType is not (TarEntryType.RegularFile or TarEntryType.V7RegularFile))
|
||||
continue;
|
||||
if (System.IO.Path.GetFileName(entry.Name) == entryName)
|
||||
return await action(entry);
|
||||
}
|
||||
|
||||
throw new InvalidDataException($"Invalid save format: no '{entryName}' entry found");
|
||||
}
|
||||
}
|
||||
@@ -17,4 +17,7 @@ Yet another save files parser.
|
||||
Performance comparison of the search expression engine against regex engines and jq
|
||||
|
||||
## Building
|
||||
1. Install protobuf compiler https://protobuf.dev/installation/
|
||||
```sh
|
||||
cd ParadoxSaveParser.WebAPI
|
||||
dotnet build
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user