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| Author | SHA1 | Date | |
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| 55f7d453b1 |
@@ -51,7 +51,7 @@ POST /uploadSave -> store blob, status "uploaded" -> SaveParsingOperation
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(background: parsing,
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saving_results, done)
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GET /getSaveStatus (polled by the frontend until status is "done" or "error")
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GET /getSaveData (filtered parse result as JSON)
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GET /getSaveData (filtered parse result as zstd-compressed JSON)
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GET /getSaveFile (the uploaded blob, unchanged)
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```
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@@ -79,11 +79,13 @@ archived save -> tar { "meta", "gamestate", ... } -> zstd -> upload
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[SaveArchive.cs](ParadoxSaveParser.WebAPI/SaveArchive.cs), which streams
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through `DecompressionStream` and `TarReader`. The whole archive is never
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loaded into memory.
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- Upload limits come from the `SaveUpload` config section.
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`MaxSizeCompressedBytes` is checked against `Content-Length` and then again
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while the body is copied, because chunked requests have no length.
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`MaxSizePlainTextBytes` is checked against the tar entry size once the upload
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has finished. Every rejected upload deletes its database row and file.
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- Upload limits come from the `SaveUpload` config section, in MiB
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(`MaxSizeCompressedMegabytes`, `MaxSizePlainTextMegabytes`). The code uses
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their byte equivalents, the `…Bytes` properties, which are not saved to the
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config. The compressed limit is checked against `Content-Length` and then
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again while the body is copied, because chunked requests have no length. The
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plain text limit is checked against the tar entry size once the upload has
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finished. Every rejected upload deletes its database row and file.
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### Runtime files
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@@ -101,8 +103,11 @@ lands in the project folders.
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- **Nothing is deployed and there is no data worth keeping.** Do not write
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database migrations or backward compatibility code for old layouts; change
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the schema directly.
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- Open items are in [TODO.md](TODO.md): compressing parsed results,
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re-parsing when the query changes, automatic database cleanup.
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- Open items are in [TODO.md](TODO.md): re-parsing when the query changes,
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automatic database cleanup.
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- Parsed results are stored as `<id>.parsed.json.zstd` and `/getSaveData`
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serves that file unchanged as `application/zstd`. The client decompresses
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it; the server never does.
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- The WebAPI exits with code 1 after Ctrl+C even though it logs "server
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stopped". This has not been investigated yet.
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@@ -152,17 +157,20 @@ A one-off C# check can be a .NET 10 file-based app in `TEMP/`
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### Checking your work
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**Always build the solution and run the tests after changing code.** Do not
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report a change as finished until both pass.
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**Always build the solution after changing code.** `dotnet build
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ParadoxSaveParser.sln` must finish with zero errors and no **new** warnings.
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Three warnings are known and come from sqlite-net-pcl's
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`SQLitePCLRaw.lib.e_sqlite3` dependency (NU1903 twice, NETSDK1206 once).
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Everything else is yours.
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**Never run tests or benchmarks unless the user asks for it.** This is a
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strict ban. It covers `dotnet test`, the benchmarks, and starting the WebAPI
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to exercise routes with `curl`. When a change needs checking that way, say
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what should be run and wait for the user to ask. When they do:
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- `dotnet build ParadoxSaveParser.sln` must finish with zero errors and no
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**new** warnings. Three warnings are known and come from
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sqlite-net-pcl's `SQLitePCLRaw.lib.e_sqlite3` dependency (NU1903 twice,
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NETSDK1206 once). Everything else is yours.
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- `dotnet test ParadoxSaveParser.Lib.Tests` must pass completely.
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- A WebAPI change is not verified until it has been run: start the server
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from `TEMP/` and exercise the route with `curl`, including the error cases.
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Stop the server afterwards.
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- For a WebAPI check, start the server from `TEMP/`, exercise the route with
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`curl` including the error cases, then stop the server.
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- For a parser performance change, run the relevant benchmark before and
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after, and report both numbers.
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@@ -7,12 +7,14 @@ public class BackgroundJobManager
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{
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private readonly ILogger _parentLogger;
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private readonly Config.SaveUploadConfig _uploadConfig;
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private readonly int _zstdCompressionLevel;
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private long _lastJobId;
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public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig)
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public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig, int zstdCompressionLevel)
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{
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_parentLogger = logger;
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_uploadConfig = uploadConfig;
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_zstdCompressionLevel = zstdCompressionLevel;
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}
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public SaveParsingOperation StartNewParsingOperation(
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@@ -21,7 +23,7 @@ public class BackgroundJobManager
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long nextId = Interlocked.Increment(ref _lastJobId);
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var contextLogger = new ContextLogger($"BackgroundJob-{nextId}", _parentLogger);
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var op = new SaveParsingOperation(nextId, meta, filter,
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_uploadConfig.MaxSizePlainTextBytes, contextLogger, ct);
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_uploadConfig.MaxSizePlainTextBytes, _zstdCompressionLevel, contextLogger, ct);
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op.StartAsync();
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return op;
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}
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@@ -3,6 +3,7 @@ using System.Text.Encodings.Web;
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using System.Text.Json.Serialization;
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using ParadoxSaveParser.WebAPI.Database;
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using ParadoxSaveParser.WebAPI.SaveDataFilters;
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using ZstdSharp;
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namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
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@@ -13,6 +14,7 @@ public class SaveParsingOperation
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private readonly SaveFileMetadata _meta;
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private readonly ISaveDataFilter _filter;
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private readonly long _maxGameDataBytes;
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private readonly int _zstdCompressionLevel;
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private readonly ContextLogger _logger;
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private readonly CancellationToken _ct;
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@@ -25,12 +27,13 @@ public class SaveParsingOperation
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};
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public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISaveDataFilter filter,
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long maxGameDataBytes, ContextLogger logger, CancellationToken ct)
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long maxGameDataBytes, int zstdCompressionLevel, ContextLogger logger, CancellationToken ct)
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{
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OperationId = operationId;
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_meta = meta;
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_filter = filter;
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_maxGameDataBytes = maxGameDataBytes;
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_zstdCompressionLevel = zstdCompressionLevel;
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_logger = logger;
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_ct = ct;
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}
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@@ -90,7 +93,11 @@ public class SaveParsingOperation
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await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.SavingResults);
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var resultFilePath = _meta.GetParsedDataPath();
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await using (var resultFile = File.OpenWrite(resultFilePath))
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await JsonSerializer.SerializeAsync(resultFile, parsedData, _jsonOptions, _ct);
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{
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// the zstd frame is finished only when compression stream is disposed, so it must happen before Done
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await using var zstd = new CompressionStream(resultFile, _zstdCompressionLevel);
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await JsonSerializer.SerializeAsync(zstd, parsedData, _jsonOptions, _ct);
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}
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await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.Done);
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}
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}
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@@ -1,4 +1,5 @@
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using System.Text.Json.Serialization;
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using ZstdSharp;
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namespace ParadoxSaveParser.WebAPI;
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@@ -11,13 +12,21 @@ public class Config
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public int UploadLifetimeDays { get; set; } = 30;
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public string DbPath { get; set; } = "database.sqlite";
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public SaveUploadConfig SaveUpload { get; set; } = new();
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/// level used to compress parsed save data
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public int ZstdCompressionLevel { get; set; } = 10;
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public class SaveUploadConfig
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{
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/// max size of game data entry after decompression
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public long MaxSizePlainTextBytes { get; set; } = 200 * 1024 * 1024;
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/// max size of uploaded .tar.zst
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public long MaxSizeCompressedBytes { get; set; } = 60 * 1024 * 1024;
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/// max size of game data entry after decompression, in MiB
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public int MaxSizePlainTextMegabytes { get; set; } = 200;
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/// max size of uploaded .tar.zst, in MiB
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public int MaxSizeCompressedMegabytes { get; set; } = 60;
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// long, because int overflows at 2048 MiB
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[JsonIgnore]
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public long MaxSizePlainTextBytes => MaxSizePlainTextMegabytes * 1024L * 1024L;
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[JsonIgnore]
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public long MaxSizeCompressedBytes => MaxSizeCompressedMegabytes * 1024L * 1024L;
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}
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public static JsonSerializerOptions JsonOptions = new()
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@@ -35,6 +44,11 @@ public class Config
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throw new Exception($"config is obsolete (config v{cfg.Version} < program v{ActualVersion})");
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if (cfg.Version > ActualVersion)
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throw new Exception($"program is obsolete (config v{cfg.Version} > program v{ActualVersion})");
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// fail on start instead of on first parsed save
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if (cfg.ZstdCompressionLevel < Compressor.MinCompressionLevel
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|| cfg.ZstdCompressionLevel > Compressor.MaxCompressionLevel)
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throw new Exception($"{nameof(ZstdCompressionLevel)} must be in range "
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+ $"[{Compressor.MinCompressionLevel}, {Compressor.MaxCompressionLevel}]");
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return cfg;
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}
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@@ -51,7 +51,7 @@ public class SaveFileMetadata
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public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".tar.zst");
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public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json");
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public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json.zstd");
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public bool AssociatedFilesExist()
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{
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@@ -87,7 +87,7 @@ public static class Program
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await DB.InitializeAsync();
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await DB.DeleteInvalidData();
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var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload);
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var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload, config.ZstdCompressionLevel);
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var saveFilters = new Dictionary<Game, ISaveDataFilter>
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{
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{ Game.EU4, new SaveDataFilterEU4() },
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@@ -6,9 +6,11 @@ Simple web application created using DTLib.Web.
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Restart web application once per day to delete outdated data and clean RAM.
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## Config
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`ZstdCompressionLevel` in `config.json` - zstd level of stored parsed save data (default 10)
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`SaveUpload` section of `config.json`:
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- `MaxSizeCompressedBytes` - max size of uploaded `.tar.zst` (default 60 MiB)
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- `MaxSizePlainTextBytes` - max size of the game data entry after decompression (default 200 MiB)
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- `MaxSizeCompressedMegabytes` - max size of uploaded `.tar.zst` in MiB (default 60)
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- `MaxSizePlainTextMegabytes` - max size of the game data entry after decompression in MiB (default 200)
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## Routes
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### POST `/uploadSave`
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@@ -52,12 +54,11 @@ Restart web application once per day to delete outdated data and clean RAM.
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### GET `/getSaveData`
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- **Query Params:**
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- `id` - id of uploaded save file
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- **Response:**
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```json5
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- **Response:** `application/zstd` - single zstd frame containing json:
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```json
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{
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"key0": [ "objects" ],
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"key1": [ "objects" ],
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//...
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}
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```
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or `{ "errorMessage": "string" }`
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@@ -36,9 +36,10 @@ internal class GetSaveDataHandler : RouteHandlerBase
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$"Save with id {id} not found")
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);
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// json is stored compressed and is sent as is, the client decompresses it
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await using var dataFile = File.OpenRead(dataFilePath);
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return await ReturnHelper.ResponseStream(ctx, requestLogger, _cancelAllToken,
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dataFile, contentType: "application/json");
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dataFile, contentType: "application/zstd");
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}
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}
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Reference in New Issue
Block a user