dtlauncher/minecraft-launcher-server/Server.cs

143 lines
5.9 KiB
C#

using System;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using DTLib.Dtsod;
using DTLib.Extensions;
using DTLib.Filesystem;
using DTLib.Logging;
using DTLib.Network;
namespace launcher_server;
static class Server
{
private static ILogger logger = new CompositeLogger(
new FileLogger("logs","launcher_server"),
new ConsoleLogger());
static readonly Socket mainSocket = new(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static DtsodV23 config;
static bool debug;
static object manifestLocker = new();
static void Main(string[] args)
{
try
{
Console.Title = "minecraft_launcher_server";
Console.InputEncoding = Encoding.Unicode;
Console.OutputEncoding = Encoding.Unicode;
DTLibInternalLogging.SetLogger(logger);
config = new DtsodV23(File.ReadAllText("launcher-server.dtsod"));
if (args.Contains("debug")) debug = true;
logger.LogInfo("Main", $"local address: {config["local_ip"]}");
logger.LogInfo("Main", $"public address: {OldNetwork.GetPublicIP()}");
logger.LogInfo("Main", $"port: {config["local_port"]}");
mainSocket.Bind(new IPEndPoint(IPAddress.Parse(config["local_ip"]), config["local_port"]));
mainSocket.Listen(1000);
CreateManifests();
logger.LogInfo("Main", "server started succesfully");
// запуск отдельного потока для каждого юзера
logger.LogInfo("Main", "waiting for users");
while (true)
{
var userSocket = mainSocket.Accept();
var userThread = new Thread(obj => HandleUser((Socket)obj));
userThread.Start(userSocket);
}
}
catch (Exception ex)
{
logger.LogError("Main", ex);
mainSocket.Close();
}
logger.LogInfo("Main", "");
}
// запускается для каждого юзера в отдельном потоке
static void HandleUser(Socket handlerSocket)
{
logger.LogInfo(nameof(HandleUser), "user connecting... ");
try
{
// тут запрос пароля заменён запросом заглушки
handlerSocket.SendPackage("requesting user name");
string connectionString = handlerSocket.GetPackage().BytesToString();
FSP fsp = new(handlerSocket);
FSP.debug = debug;
// запрос от апдейтера
if (connectionString == "minecraft-launcher")
{
logger.LogInfo(nameof(HandleUser), "incoming connection from minecraft-launcher");
handlerSocket.SendPackage("minecraft-launcher OK");
// обработка запросов
while (true)
{
if (handlerSocket.Available >= 2)
{
string request = handlerSocket.GetPackage().BytesToString();
switch (request)
{
case "requesting launcher update":
logger.LogInfo(nameof(HandleUser), "updater requested launcher update");
fsp.UploadFile("share\\minecraft-launcher.exe");
break;
case "requesting file download":
var file = handlerSocket.GetPackage().BytesToString();
logger.LogInfo(nameof(HandleUser), $"updater requested file {file}");
fsp.UploadFile($"share\\{file}");
break;
default:
throw new Exception("unknown request: " + request);
}
}
else Thread.Sleep(50);
}
}
// неизвестный юзер
logger.LogWarn(nameof(HandleUser),$"invalid connection string: '{connectionString}'");
handlerSocket.SendPackage("invalid connection string");
}
catch (Exception ex)
{
logger.LogWarn(nameof(HandleUser), ex);
}
finally
{
if (handlerSocket.Connected) handlerSocket.Shutdown(SocketShutdown.Both);
handlerSocket.Close();
logger.LogInfo(nameof(HandleUser), "user disconnected");
}
}
static void CreateManifests()
{
lock (manifestLocker)
{
FSP.CreateManifest("share\\download_if_not_exist");
FSP.CreateManifest("share\\sync_always");
if(!Directory.Exists("share\\sync_and_remove"))
{
Directory.Create("share\\sync_and_remove");
logger.LogInfo(nameof(CreateManifests), "can't create manifest, dir <share\\sync_and_remove> doesn't exist");
}
else foreach (string dir in Directory.GetDirectories("share\\sync_and_remove"))
FSP.CreateManifest(dir);
if(Directory.GetDirectories("share\\sync_and_remove").Length==0)
File.WriteAllText("share\\sync_and_remove\\dirlist.dtsod", "dirs: [ ];");
else
{
File.WriteAllText("share\\sync_and_remove\\dirlist.dtsod",
"dirs: [\""
+ Directory.GetDirectories("share\\sync_and_remove")
.MergeToString("\", \"")
.Replace("share\\sync_and_remove\\", "")
+ "\"];");
}
}
}
}