GameObject and Component
This commit is contained in:
parent
47574e9b30
commit
04e4f63fd7
16
src-csharp/Component.cs
Normal file
16
src-csharp/Component.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Ougge;
|
||||
|
||||
public abstract class Component {
|
||||
private GameObject _gameObject;
|
||||
|
||||
internal Component(GameObject gameObject)
|
||||
{
|
||||
_gameObject = gameObject;
|
||||
}
|
||||
|
||||
public GameObject Owner { get => _gameObject.IsDestroyed ? throw new Exception("GameObject") : _gameObject; }
|
||||
|
||||
public virtual void Update(double deltaTime) {}
|
||||
}
|
||||
15
src-csharp/ExampleComponent.cs
Normal file
15
src-csharp/ExampleComponent.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace Ougge;
|
||||
|
||||
public class ExampleComponent : Component
|
||||
{
|
||||
public ExampleComponent(GameObject gameObject) : base(gameObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
Console.WriteLine($"C# deltaTime {deltaTime} object id {Owner.Id}");
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,5 @@
|
||||
using System.Management.Instrumentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -12,13 +13,70 @@ public struct Transform
|
||||
float rotation;
|
||||
}
|
||||
|
||||
public class Component
|
||||
{
|
||||
GameObject owner;
|
||||
}
|
||||
|
||||
public class GameObject
|
||||
{
|
||||
Transform transform { get; }
|
||||
GameObject? parent;
|
||||
// index in GameObjectPool
|
||||
private ulong _id;
|
||||
private uint _index;
|
||||
private bool _isDestroyed;
|
||||
|
||||
public ulong Id => _id;
|
||||
public bool IsDestroyed => _isDestroyed;
|
||||
|
||||
public Transform Transform { get; }
|
||||
public GameObject? Parent;
|
||||
|
||||
public readonly Dictionary<Type, Component> Components = new();
|
||||
|
||||
private GameObject()
|
||||
{
|
||||
}
|
||||
|
||||
private void Init(ulong id, uint nativePoolIndex)
|
||||
{
|
||||
_id = id;
|
||||
_index = nativePoolIndex;
|
||||
}
|
||||
|
||||
static public GameObject Create()
|
||||
{
|
||||
NativeMethods.createGameObject(out ulong id, out uint index);
|
||||
var o = new GameObject();
|
||||
o.Init(id, index);
|
||||
return o;
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if(_isDestroyed)
|
||||
return;
|
||||
|
||||
_isDestroyed = NativeMethods.destroyGameObject(_index);
|
||||
if(!_isDestroyed)
|
||||
throw new Exception($"Can't destroy GameObject({_id})");
|
||||
}
|
||||
|
||||
public bool TryCreateComponent(Type t)
|
||||
{
|
||||
if(!t.IsSubclassOf(typeof(Component)))
|
||||
throw new Exception($"type {t.FullName} is not a derived class of {typeof(Component).FullName}");
|
||||
|
||||
if(Components.ContainsKey(t))
|
||||
return false;
|
||||
|
||||
Components.Add(t, (Component)Activator.CreateInstance(t, this));
|
||||
return true;
|
||||
}
|
||||
private bool TryCreateComponent(string fullName)
|
||||
{
|
||||
return TryCreateComponent(Type.GetType(fullName));
|
||||
}
|
||||
|
||||
private void UpdateComponents(double deltaTime)
|
||||
{
|
||||
foreach(var p in Components)
|
||||
{
|
||||
p.Value.Update(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
13
src-csharp/NativeMethods.cs
Normal file
13
src-csharp/NativeMethods.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ougge;
|
||||
|
||||
internal static class NativeMethods
|
||||
{
|
||||
[DllImport("__Internal")]
|
||||
internal extern static bool destroyGameObject(uint index);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
internal extern static void createGameObject(out ulong id, out uint index);
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ougge;
|
||||
|
||||
public abstract class ScriptBase {
|
||||
public virtual void Update(double deltaTime) {}
|
||||
}
|
||||
|
||||
public class ExampleScript : ScriptBase
|
||||
{
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
Console.WriteLine($"C# deltaTime {deltaTime}");
|
||||
}
|
||||
}
|
||||
@ -73,8 +73,11 @@ public:
|
||||
void* arg_array[] = { valueToVoidPtr(args)..., nullptr };
|
||||
MonoObject* ex = nullptr;
|
||||
MonoObject* result = mono_runtime_invoke(method_ptr, class_instance, arg_array, &ex);
|
||||
if(ex) //TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
if(ex){
|
||||
//TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
mono_print_unhandled_exception(ex);
|
||||
throw UsefulException("Some C# exception occured");
|
||||
}
|
||||
return valueFromMonoObject<ReturnT>(result);
|
||||
};
|
||||
template<typename RT = ReturnT>
|
||||
@ -107,6 +110,8 @@ public:
|
||||
Assembly(const Assembly&) = delete;
|
||||
|
||||
MonoClass* getClass(const std::string& name_space, const std::string& name);
|
||||
MonoAssembly* getMonoAssembly() const { return ptr; }
|
||||
MonoImage* getMonoImage() const { return image; }
|
||||
};
|
||||
|
||||
|
||||
|
||||
31
src/main.cpp
31
src/main.cpp
@ -42,22 +42,25 @@ int main(int argc, const char** argv){
|
||||
GameObjectPool p(GAMEOBJECTPOOL_SIZE);
|
||||
|
||||
auto a = mono.loadAssembly("Ougge.dll");
|
||||
auto gameObjectClass = a->getClass("Ougge", "GameObject");
|
||||
for(int i = 0; i < GAMEOBJECTPOOL_SIZE; i++){
|
||||
Mono::Object gameObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
|
||||
p.emplace(GameObject(gameObjectManaged, nullptr));
|
||||
GameObject& o = p.get(0);
|
||||
if(i+1 % 8192 == 0)
|
||||
std::cout<<'['<<i<<"] "<<o.getTransform()<<std::endl;
|
||||
}
|
||||
return 0;
|
||||
MonoClass* gameObjectClass = a->getClass("Ougge", "GameObject");
|
||||
MonoObject* exampleObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
|
||||
u64 obj_id = 0;
|
||||
auto pair = p.emplace(GameObject(exampleObjectManaged, nullptr));
|
||||
mono_runtime_object_init(exampleObjectManaged);
|
||||
auto exampleObjectInit = Mono::Method<void(u64, u32)>(gameObjectClass, "Init");
|
||||
exampleObjectInit(exampleObjectManaged, obj_id++, pair.first);
|
||||
auto exampleObjectUpdate = Mono::Method<void(f64)>(gameObjectClass, "UpdateComponents");
|
||||
|
||||
updateCallbacks.push_back([exampleObjectManaged, exampleObjectUpdate](f64 deltaTime) -> void {
|
||||
exampleObjectUpdate(exampleObjectManaged, deltaTime);
|
||||
});
|
||||
|
||||
// mono_runtime_object_init(scriptInstance);
|
||||
// auto scriptUpdate = Mono::Method<void(f64)>(c, "Update");
|
||||
// updateCallbacks.push_back([scriptInstance, scriptUpdate](f64 deltaTime) -> void {
|
||||
// scriptUpdate(scriptInstance, deltaTime);
|
||||
// });
|
||||
auto tryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent");
|
||||
Mono::String componentNameManaged = mono_string_new(mono.getDomain(), "ExampleComponent");
|
||||
Mono::ObjectHandle componentNameObjectHandle((MonoObject*)(void*)componentNameManaged);
|
||||
Mono::Bool created = tryCreateComponent(exampleObjectManaged, componentNameManaged);
|
||||
if(!created.wide_bool)
|
||||
throw UsefulException("couldn't create ExampleComponent");
|
||||
|
||||
GUI::MainWindow w;
|
||||
w.open("ougge", update);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user