implemented functions from NativeFunctions.cs

This commit is contained in:
2025-07-05 03:22:48 +03:00
parent f7a8d32865
commit 175fe61e5c
7 changed files with 53 additions and 14 deletions

View File

@@ -39,7 +39,7 @@ public class GameObject
static public GameObject Create()
{
NativeMethods.createGameObject(out ulong id, out uint index);
NativeFunctions.createGameObject(out ulong id, out uint index);
var o = new GameObject(id, index);
return o;
}
@@ -49,7 +49,7 @@ public class GameObject
if(_isDestroyed)
return;
_isDestroyed = NativeMethods.destroyGameObject(_index);
_isDestroyed = NativeFunctions.freeGameObject(_index);
if(!_isDestroyed)
throw new Exception($"Can't destroy GameObject({_id})");
}

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@@ -3,11 +3,11 @@ using System.Runtime.InteropServices;
namespace Ougge;
internal static class NativeMethods
internal static class NativeFunctions
{
[DllImport("__Internal")]
internal extern static bool destroyGameObject(uint index);
internal extern static void createGameObject(out ulong id, out uint index);
[DllImport("__Internal")]
internal extern static void createGameObject(out ulong id, out uint index);
internal extern static bool freeGameObject(uint index);
}

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@@ -94,17 +94,20 @@ std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
return std::pair<u32, GameObject&>(i, r);
}
void GameObjectPool::erase(u32 index)
bool GameObjectPool::erase(u32 index)
{
if(index >= size)
throw UsefulException(ougge_format("index %i is out of size %i", index, size));
if(!isIndexUsed(index))
throw UsefulException(ougge_format("there is no object at index %i", index));
if(!isIndexUsed(index)){
// throw UsefulException(ougge_format("there is no object at index %i", index));
return false;
}
buffer[index] = GameObject();
used_indices[index/64] &= ~(u64(1)<<(index%64)); // mark index bit as unused
if(index < first_unused_index)
first_unused_index = index;
return true;
}
GameObjectPool::iterator::iterator(GameObjectPool* pool, u32 index)

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@@ -45,7 +45,7 @@ public:
~GameObjectPool();
GameObject& get(u32 index);
std::pair<u32, GameObject&> emplace(GameObject&& new_obj);
void erase(u32 index);
bool erase(u32 index);
#pragma region iterator class
class iterator {

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@@ -40,7 +40,7 @@ public:
void createExampleObject(Engine& engine){
std::cout<<"creating ExampleObject"<<std::endl;
auto& monoSystem = engine.getModule<modules::MonoGameObjectSystem>();
game::GameObject& exampleObj = monoSystem.createGameObject();
game::GameObject& exampleObj = monoSystem.createAndConstructGameObject();
std::string componentClassName = "Ougge.ExampleComponent";
if(!monoSystem.tryCreateComponent(exampleObj, componentClassName))
throw UsefulException(ougge_format("couldn't create component '%s'", componentClassName.c_str()));

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@@ -15,6 +15,28 @@ MonoGameObjectSystem::MonoGameObjectSystem(Engine& engine, u32 max_game_objects)
gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
gameObjectInvokeUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
gameObjectTryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
registerNativeCallbacks();
}
// sets implementations for extern functions from src-csharp/NativeFunctions.cs
void MonoGameObjectSystem::registerNativeCallbacks(){
static MonoGameObjectSystem* this_static = this;
if(this_static != this)
throw new UsefulException("creation of more than one instance of MonoGameObjectSystem is not allowed");
auto createGameObject_callback = static_cast<void(*)(u64*, u32*)> (
[](u64* id_out, u32* index_out) -> void {
this_static->createGameObjectInPool(id_out, index_out);
}
);
mono_add_internal_call("createGameObject", (void*)createGameObject_callback);
auto freeGameObject_callback = static_cast<bool(*)(u32)>(
[](u32 index) -> bool {
return this_static->gameObjectPool.erase(index);
}
);
mono_add_internal_call("freeGameObject", (void*)freeGameObject_callback);
}
void MonoGameObjectSystem::beginFrame(){
@@ -23,10 +45,20 @@ void MonoGameObjectSystem::beginFrame(){
}
}
game::GameObject& MonoGameObjectSystem::createGameObject(){
// is used in NativeFunctions.cs
game::GameObject& MonoGameObjectSystem::createGameObjectInPool(u64* id_out, u32* index_out){
auto pair = gameObjectPool.emplace(game::GameObject(mono.createObject(gameObjectClass)));
*id_out = ++obj_id;
*index_out = pair.first;
game::GameObject& obj = pair.second;
gameObjectCtor(obj.getObjectHandle().getObject(), ++obj_id, pair.first);
return obj;
}
game::GameObject& MonoGameObjectSystem::createAndConstructGameObject(){
u64 obj_id;
u32 obj_index;
game::GameObject& obj = createGameObjectInPool(&obj_id, &obj_index);
gameObjectCtor(obj.getObjectHandle().getObject(), obj_id, obj_index);
return obj;
}

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@@ -24,8 +24,12 @@ public:
const std::string& getName() override;
void beginFrame() override;
game::GameObject& createGameObject();
game::GameObject& createAndConstructGameObject();
bool tryCreateComponent(game::GameObject& obj, const std::string& componentClassName);
private:
void registerNativeCallbacks();
game::GameObject& createGameObjectInPool(u64* id_out, u32* index_out);
};
}