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@@ -14,6 +14,14 @@ public class ExampleComponent : Component
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Console.WriteLine($"C# deltaTime {deltaTime} object id {Owner.Id}");
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ImGui.Begin("C# WINDOW");
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ImGui.Text("Hello from ExampleComponent!");
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if (ImGui.Button("create GameObject"))
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{
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GameObject.Create();
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}
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if (ImGui.Button("GC Collect"))
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{
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GC.Collect();
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}
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ImGui.End();
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}
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}
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@@ -41,6 +41,7 @@ public class GameObject
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{
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NativeFunctions.createGameObject(out ulong id, out uint index);
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var o = new GameObject(id, index);
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Console.WriteLine($"C# created object with id {id}, index {index}");
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return o;
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}
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@@ -54,15 +55,21 @@ public class GameObject
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throw new Exception($"Can't destroy GameObject({_id})");
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}
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~GameObject()
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{
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// destroys object native part when managed part is garbage-collected
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Destroy();
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}
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/// <param name="t">type derived from Component</param>
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/// <returns>true if new component instance was created, false if component of the same tipe is already added to GameObject</returns>
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/// <exception cref="Exception"></exception>
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public bool TryCreateComponent(Type t)
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{
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if(!t.IsSubclassOf(typeof(Component)))
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if (!t.IsSubclassOf(typeof(Component)))
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throw new Exception($"type {t.FullName} is not a derived class of {typeof(Component).FullName}");
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if(Components.ContainsKey(t))
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if (Components.ContainsKey(t))
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return false;
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Component component = (Component?)Activator.CreateInstance(t, this)
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@@ -78,7 +85,9 @@ public class GameObject
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private void InvokeUpdate(double deltaTime)
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{
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foreach(var p in Components)
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Console.WriteLine("C# InvokeUpdate");
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Console.WriteLine($"id {_id}, index {_index}, destroyed {_isDestroyed}");
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foreach (var p in Components)
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{
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p.Value.Update(deltaTime);
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}
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@@ -1,13 +1,12 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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namespace Ougge;
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internal static class NativeFunctions
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{
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[DllImport("__Internal")]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void createGameObject(out ulong id, out uint index);
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[DllImport("__Internal")]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool freeGameObject(uint index);
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}
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@@ -48,7 +48,7 @@ void Engine::stopLoop(){
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void Engine::handleModuleError(IEngineModule& module, const char* type, const char* method, const char* error){
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std::string error_message = ougge_format(
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"Catched %s at %s.%s(): %s",
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type, module.getName(), method, error);
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type, module.getName().c_str(), method, error);
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std::cerr<<error_message<<std::endl;
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error_messages.push_back(error_message);
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}
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@@ -26,22 +26,27 @@ void MonoGameObjectSystem::registerNativeCallbacks(){
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auto createGameObject_callback = static_cast<void(*)(u64*, u32*)> (
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[](u64* id_out, u32* index_out) -> void {
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std::cout<<"createGameObject_callback"<<std::endl;
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this_static->createGameObjectInPool(id_out, index_out);
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}
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);
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mono_add_internal_call("createGameObject", (void*)createGameObject_callback);
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mono_add_internal_call("Ougge.NativeFunctions::createGameObject", (void*)createGameObject_callback);
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auto freeGameObject_callback = static_cast<bool(*)(u32)>(
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[](u32 index) -> bool {
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std::cout<<"freeGameObject_callback"<<std::endl;
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return this_static->gameObjectPool.erase(index);
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}
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);
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mono_add_internal_call("freeGameObject", (void*)freeGameObject_callback);
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mono_add_internal_call("Ougge.NativeFunctions::freeGameObject", (void*)freeGameObject_callback);
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}
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void MonoGameObjectSystem::beginFrame(){
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for(auto pair : gameObjectPool){
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gameObjectInvokeUpdate(pair.second.getObjectHandle().getObject(), engine.deltaTime);
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auto obj = pair.second.getObjectHandle().getObject();
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std::cout<<"updating obj: "<<obj<<std::endl;
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gameObjectInvokeUpdate(obj, engine.deltaTime);
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}
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}
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