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| Author | SHA1 | Date | |
|---|---|---|---|
| 7e7454278d | |||
| 346779060e | |||
| 175fe61e5c | |||
| f7a8d32865 | |||
| 9a283a2904 | |||
| a288d0961f | |||
| 8fd6cee223 | |||
| 851e1ee122 | |||
| fbd6d43e89 |
2
dependencies/cimgui
vendored
2
dependencies/cimgui
vendored
Submodule dependencies/cimgui updated: 5ba6ea3fc0...d94ad1b162
@@ -14,6 +14,14 @@ public class ExampleComponent : Component
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Console.WriteLine($"C# deltaTime {deltaTime} object id {Owner.Id}");
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ImGui.Begin("C# WINDOW");
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ImGui.Text("Hello from ExampleComponent!");
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if (ImGui.Button("create GameObject"))
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{
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GameObject.Create();
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}
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if (ImGui.Button("GC Collect"))
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{
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GC.Collect();
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}
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ImGui.End();
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}
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}
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@@ -39,8 +39,9 @@ public class GameObject
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static public GameObject Create()
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{
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NativeMethods.createGameObject(out ulong id, out uint index);
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NativeFunctions.createGameObject(out ulong id, out uint index);
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var o = new GameObject(id, index);
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Console.WriteLine($"C# created object with id {id}, index {index}");
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return o;
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}
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@@ -49,20 +50,26 @@ public class GameObject
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if(_isDestroyed)
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return;
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_isDestroyed = NativeMethods.destroyGameObject(_index);
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_isDestroyed = NativeFunctions.freeGameObject(_index);
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if(!_isDestroyed)
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throw new Exception($"Can't destroy GameObject({_id})");
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}
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~GameObject()
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{
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// destroys object native part when managed part is garbage-collected
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Destroy();
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}
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/// <param name="t">type derived from Component</param>
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/// <returns>true if new component instance was created, false if component of the same tipe is already added to GameObject</returns>
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/// <exception cref="Exception"></exception>
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public bool TryCreateComponent(Type t)
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{
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if(!t.IsSubclassOf(typeof(Component)))
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if (!t.IsSubclassOf(typeof(Component)))
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throw new Exception($"type {t.FullName} is not a derived class of {typeof(Component).FullName}");
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if(Components.ContainsKey(t))
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if (Components.ContainsKey(t))
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return false;
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Component component = (Component?)Activator.CreateInstance(t, this)
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@@ -78,7 +85,9 @@ public class GameObject
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private void InvokeUpdate(double deltaTime)
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{
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foreach(var p in Components)
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Console.WriteLine("C# InvokeUpdate");
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Console.WriteLine($"id {_id}, index {_index}, destroyed {_isDestroyed}");
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foreach (var p in Components)
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{
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p.Value.Update(deltaTime);
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}
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12
src-csharp/NativeFunctions.cs
Normal file
12
src-csharp/NativeFunctions.cs
Normal file
@@ -0,0 +1,12 @@
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using System.Runtime.CompilerServices;
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namespace Ougge;
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internal static class NativeFunctions
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{
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void createGameObject(out ulong id, out uint index);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool freeGameObject(uint index);
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}
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@@ -1,13 +0,0 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Ougge;
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internal static class NativeMethods
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{
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[DllImport("__Internal")]
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internal extern static bool destroyGameObject(uint index);
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[DllImport("__Internal")]
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internal extern static void createGameObject(out ulong id, out uint index);
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}
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130
src/Engine.cpp
130
src/Engine.cpp
@@ -1,26 +1,22 @@
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#include "Engine.hpp"
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#include "gui/gui.hpp"
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#include "common/UsefulException.hpp"
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#include "common/ougge_format.hpp"
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#include "common/time.hpp"
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#include <SDL2/SDL.h>
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#include <iostream>
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namespace ougge {
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Engine::Engine()
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: gameObjectPool(GAMEOBJECTPOOL_SIZE), textures(&resourceManager)
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IEngineModule::IEngineModule(Engine& engine)
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: engine(engine)
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{}
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void IEngineModule::beginFrame() {}
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void IEngineModule::endFrame() {}
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void Engine::startLoop()
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{
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}
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void Engine::init(){
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engineManagedAssembly = mono.loadAssembly("Ougge.dll");
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gameObjectClass = engineManagedAssembly->getClass("Ougge", "GameObject");
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gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
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gameObjectInvokeUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
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gameObjectTryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
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}
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void Engine::openMainWindow(const std::string& window_title){
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mainWindow.open(window_title, resourceManager);
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}
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void Engine::startLoop(){
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if(loop_running)
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throw UsefulException("loop is running already");
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@@ -28,87 +24,79 @@ void Engine::startLoop(){
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loop_running=true;
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// main loop
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while(loop_running){
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mainWindow.pollEvents(&loop_running);
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if(!loop_running)
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break;
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nsec_t update_time_ns = getMonotonicTimeNsec();
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if(update_time_ns < prev_update_time_ns)
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throw UsefulException("monotonic clock returned unexpected value");
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f64 delta_time_s = (f64)(update_time_ns - prev_update_time_ns) / 1e9;
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prev_update_time_ns = update_time_ns;
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deltaTime = delta_time_s;
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tryDrawFrame(delta_time_s);
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tryDrawFrame();
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nsec_t after_update_time_ns = getMonotonicTimeNsec();
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nsec_t frame_delay_ns = (nsec_t)1e9 / mainWindow.fps_max - (after_update_time_ns - update_time_ns);
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nsec_t frame_delay_ns = (nsec_t)1e9 / fps_max - (after_update_time_ns - update_time_ns);
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if(frame_delay_ns > 0){
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SDL_Delay(frame_delay_ns / 1e6);
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}
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}
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mainWindow.close();
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}
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void Engine::stopLoop(){
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loop_running = false;
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}
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void Engine::tryDrawFrame(f64 deltaTime){
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static std::string error_message;
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static bool draw_error_window = false;
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try {
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mainWindow.beginFrame();
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void Engine::handleModuleError(IEngineModule& module, const char* type, const char* method, const char* error){
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std::string error_message = ougge_format(
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"Catched %s at %s.%s(): %s",
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type, module.getName().c_str(), method, error);
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std::cerr<<error_message<<std::endl;
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error_messages.push_back(error_message);
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}
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if(draw_error_window)
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gui::drawErrorWindow(error_message, &draw_error_window);
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else {
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updateGameObjects(deltaTime);
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if(!updateCallback.isNull())
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updateCallback(deltaTime);
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}
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mainWindow.endFrame();
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void Engine::tryDrawFrame(){
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auto it = modules.begin();
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while(it != modules.end())
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{
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IEngineModule& module = **it;
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it++;
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try {
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module.beginFrame();
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}
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catch(const std::exception& e){
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error_message = "Catched exception: " + std::string(e.what());
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draw_error_window = true;
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std::cerr<<error_message<<std::endl;
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handleModuleError(module, "exception", "beginFrame", e.what());
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}
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catch(const char* cstr){
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error_message = "Catched error message (const char*): " + std::string(cstr);
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draw_error_window = true;
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std::cerr<<error_message<<std::endl;
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handleModuleError(module, "error message (const char*)", "beginFrame", cstr);
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}
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catch(const std::string& str){
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error_message = "Catched error message (std::string): " + str;
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draw_error_window = true;
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std::cerr<<error_message<<std::endl;
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handleModuleError(module, "error message (std::string)", "beginFrame", str.c_str());
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}
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catch(...){
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error_message = "Catched unknown error";
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draw_error_window = true;
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std::cerr<<error_message<<std::endl;
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handleModuleError(module, "unknown", "beginFrame", "unknown");
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}
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}
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it = modules.end();
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while(it != modules.begin())
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{
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it--;
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IEngineModule& module = **it;
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try {
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module.endFrame();
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}
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catch(const std::exception& e){
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handleModuleError(module, "exception", "endFrame", e.what());
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}
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catch(const char* cstr){
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handleModuleError(module, "error message (const char*)", "endFrame", cstr);
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}
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catch(const std::string& str){
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handleModuleError(module, "error message (std::string)", "endFrame", str.c_str());
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}
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catch(...){
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handleModuleError(module, "unknown", "endFrame", "unknown");
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}
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}
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}
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void Engine::updateGameObjects(f64 deltaTime){
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for(auto pair : gameObjectPool){
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gameObjectInvokeUpdate(pair.second.getObjectHandle().getObject(), deltaTime);
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}
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}
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game::GameObject& Engine::createGameObject(){
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auto pair = gameObjectPool.emplace(game::GameObject(mono.createObject(gameObjectClass)));
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game::GameObject& obj = pair.second;
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gameObjectCtor(obj.getObjectHandle().getObject(), ++obj_id, pair.first);
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return obj;
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}
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bool Engine::tryCreateComponent(game::GameObject& obj, const std::string& componentClassName){
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Mono::String componentClassNameManaged = mono.createString(componentClassName);
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Mono::Bool created = gameObjectTryCreateComponent(obj.getObjectHandle().getObject(), componentClassNameManaged);
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return created.wide_bool;
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}
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}
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113
src/Engine.hpp
113
src/Engine.hpp
@@ -1,51 +1,106 @@
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#pragma once
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#include "common/function_shared_ptr.hpp"
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#include "mono/mono.hpp"
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#include "game/GameObjectPool.hpp"
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#include "gui/MainWindow.hpp"
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#include "resources/textures.hpp"
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#include <vector>
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#include "common/std.hpp"
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#include "common/UsefulException.hpp"
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#include "common/ougge_format.hpp"
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#include "common/type_name_demangled.hpp"
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#include <type_traits>
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#include <memory>
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#include <iostream>
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namespace ougge {
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#define GAMEOBJECTPOOL_SIZE 64*1024
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class Engine;
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class IEngineModule {
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public:
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IEngineModule() = delete;
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IEngineModule(const IEngineModule&) = delete;
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IEngineModule& operator=(const IEngineModule&) = delete;
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IEngineModule(IEngineModule&&) = delete;
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IEngineModule& operator=(IEngineModule&&) = delete;
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Engine& engine;
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virtual const std::string& getName() = 0;
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virtual void beginFrame();
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virtual void endFrame();
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protected:
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IEngineModule(Engine& engine);
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};
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using UpdateFunc_t = function_shared_ptr<void(f64)>;
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class Engine {
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std::vector<std::unique_ptr<IEngineModule>> modules;
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bool loop_running = false;
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game::GameObjectPool gameObjectPool;
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u64 obj_id = 0;
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MonoClass* gameObjectClass;
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Mono::Method<void(u64, u32)> gameObjectCtor;
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Mono::Method<void(f64)> gameObjectInvokeUpdate;
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Mono::Method<Mono::Bool(Mono::String)> gameObjectTryCreateComponent;
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public:
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gui::MainWindow mainWindow;
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UpdateFunc_t updateCallback;
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u32 fps_max = 60;
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f64 deltaTime;
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std::vector<std::string> error_messages;
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Mono::RuntimeJIT mono;
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std::shared_ptr<Mono::Assembly> engineManagedAssembly;
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Engine() = default;
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Engine(const Engine&) = delete;
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Engine& operator=(const Engine&) = delete;
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Engine(Engine&&) = delete;
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Engine& operator=(Engine&&) = delete;
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|
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resources::ResourceManager resourceManager;
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resources::CacheStorage<resources::Texture> textures;
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Engine();
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void init();
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void openMainWindow(const std::string& window_title);
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// start game loop on the current thread
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void startLoop();
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void stopLoop();
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|
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game::GameObject& createGameObject();
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bool tryCreateComponent(game::GameObject& obj, const std::string& componentClassName);
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//TODO: add std::enable_if
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template<typename ModuleT, typename... ConstructorArgsT>
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ModuleT& createModule(ConstructorArgsT&&... args){
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static_assert(std::is_base_of<IEngineModule, ModuleT>::value);
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|
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auto& module_type_name = ougge_type_name<ModuleT>();
|
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//TODO: replace with some logger call
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std::cout<<"Initializing module '"<<module_type_name<<"'"<<std::endl;
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|
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size_t module_index;
|
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bool module_exists;
|
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getOrCreateModuleIndex<ModuleT>(&module_index, &module_exists);
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|
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if(module_exists){
|
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throw UsefulException(ougge_format("can't create second instance of module '%s'",
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module_type_name.c_str()));
|
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}
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|
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//TODO: std::forward(args)...
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modules.push_back(std::make_unique<ModuleT>(*this, args...));
|
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return *static_cast<ModuleT*>(modules[module_index].get());
|
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}
|
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|
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//TODO: add std::enable_if
|
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template<typename ModuleT>
|
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ModuleT& getModule(){
|
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static_assert(std::is_base_of<IEngineModule, ModuleT>::value);
|
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|
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size_t module_index;
|
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bool module_exists;
|
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getOrCreateModuleIndex<ModuleT>(&module_index, &module_exists);
|
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if(!module_exists){
|
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auto& module_type_name = ougge_type_name<ModuleT>();
|
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throw UsefulException(ougge_format("engine has no module '%s'",
|
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module_type_name.c_str()));
|
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}
|
||||
return *static_cast<ModuleT*>(modules[module_index].get());
|
||||
}
|
||||
|
||||
private:
|
||||
void tryDrawFrame(f64 deltaTime);
|
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void updateGameObjects(f64 deltaTime);
|
||||
};
|
||||
void tryDrawFrame();
|
||||
void handleModuleError(IEngineModule& module, const char *type, const char *method, const char *error);
|
||||
|
||||
//TODO: add std::enable_if
|
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template<typename ModuleT>
|
||||
void getOrCreateModuleIndex(size_t* out_index, bool* out_module_exists){
|
||||
static size_t module_index = modules.size();
|
||||
*out_index = module_index;
|
||||
// if module_index == modules.size(), then the module hasn't been pushed to the vector yet
|
||||
*out_module_exists = module_index != modules.size();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "GameObject.hpp"
|
||||
|
||||
namespace ougge::game {
|
||||
|
||||
std::ostream& operator<<(std::ostream& s, Transform& t){
|
||||
s<<"{ position: {x: "<<t.position.x<<", y: "<<t.position.y;
|
||||
s<<"}, rotation: "<<t.rotation;
|
||||
s<<", scale {x: "<<t.scale.x<<", y: "<<t.scale.y<<"} }";
|
||||
return s;
|
||||
}
|
||||
|
||||
GameObject::GameObject(Mono::Object managed_obj)
|
||||
: object_handle(managed_obj)
|
||||
{}
|
||||
|
||||
GameObject::GameObject(GameObject &&o) :
|
||||
object_handle(std::move(o.object_handle)),
|
||||
parent(o.parent),
|
||||
transform(o.transform)
|
||||
{
|
||||
}
|
||||
|
||||
GameObject& GameObject::operator=(GameObject &&o){
|
||||
object_handle = std::move(o.object_handle);
|
||||
parent = o.parent;
|
||||
transform = o.transform;
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <iostream>
|
||||
#include "../common/math.hpp"
|
||||
#include "../common/UsefulException.hpp"
|
||||
#include "../mono/mono.hpp"
|
||||
|
||||
namespace ougge::game {
|
||||
|
||||
class GameObject;
|
||||
|
||||
struct Transform {
|
||||
Vec2 scale = { 1, 1 };
|
||||
Vec2 position = { 0, 0 };
|
||||
angle_t rotation = 0;
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& s, Transform& t);
|
||||
|
||||
|
||||
class GameObject {
|
||||
Mono::ObjectHandle object_handle;
|
||||
GameObject* parent;
|
||||
Transform transform;
|
||||
|
||||
public:
|
||||
/// @warning Do not use this to create objects.
|
||||
/// This constructor creates null values for GameObject arrays
|
||||
/// GameObject* array = new GameObject[10];
|
||||
/// array[0] = GameObject(initialized_mono_object_ptr)
|
||||
GameObject() = default;
|
||||
GameObject(Mono::Object managed_obj);
|
||||
GameObject(const GameObject& o) = delete;
|
||||
GameObject(GameObject&& o);
|
||||
|
||||
GameObject& operator=(GameObject&& o);
|
||||
|
||||
inline Mono::ObjectHandle& getObjectHandle() { return object_handle; }
|
||||
inline GameObject* getParent() { return parent; }
|
||||
inline void setParent(GameObject* p) { parent = p; }
|
||||
inline Transform& getTransform() { return transform; }
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
#include "GameObjectPool.hpp"
|
||||
#include <bit>
|
||||
#include <cstring>
|
||||
|
||||
namespace ougge::game {
|
||||
|
||||
GameObjectPool::GameObjectPool(u32 size)
|
||||
{
|
||||
useful_assert(size % 64 == 0, "size of GameObjectPool must be a multiple of 64");
|
||||
this->size = size;
|
||||
first_unused_index = 0;
|
||||
buffer = new GameObject[size];
|
||||
used_indices = new u64[size/64];
|
||||
// std::memset(buffer, 0, size*sizeof(GameObject));
|
||||
std::memset(used_indices, 0, size/8);
|
||||
}
|
||||
|
||||
GameObjectPool::~GameObjectPool()
|
||||
{
|
||||
delete[] buffer;
|
||||
delete[] used_indices;
|
||||
}
|
||||
|
||||
bool GameObjectPool::isIndexUsed(u32 index)
|
||||
{
|
||||
return ( used_indices[index/64] & (u64(1)<<(index%64)) ) != 0;
|
||||
}
|
||||
|
||||
u32 GameObjectPool::getNearestUnusedIndex(u32 startIndex)
|
||||
{
|
||||
if(startIndex >= size)
|
||||
return -1;
|
||||
if(!isIndexUsed(startIndex))
|
||||
return startIndex;
|
||||
|
||||
u32 i = startIndex/64;
|
||||
// mark previous bits as used
|
||||
u64 u = used_indices[i] | ( (u64(1)<<startIndex%64) -1 );
|
||||
while(u == u64(-1)){
|
||||
i++;
|
||||
if(i == size/64)
|
||||
return -1;
|
||||
u = used_indices[i];
|
||||
}
|
||||
u32 bitpos = std::countr_one(u);
|
||||
if(bitpos == 64)
|
||||
return -1;
|
||||
u32 index = i*64 + bitpos;
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 GameObjectPool::getNearestUsedIndex(u32 startIndex)
|
||||
{
|
||||
if(startIndex >= size)
|
||||
return -1;
|
||||
if(isIndexUsed(startIndex))
|
||||
return startIndex;
|
||||
|
||||
u32 i = startIndex/64;
|
||||
// mark previous bits as unused
|
||||
u64 u = used_indices[i] & !( (u64(1)<<startIndex%64) -1 );
|
||||
while(u == 0){
|
||||
i++;
|
||||
if(i == size/64)
|
||||
return -1;
|
||||
u = used_indices[i];
|
||||
}
|
||||
u32 bitpos = std::countr_zero(u);
|
||||
if(bitpos == 64)
|
||||
return -1;
|
||||
u32 index = i*64 + bitpos;
|
||||
return index;
|
||||
}
|
||||
|
||||
GameObject& GameObjectPool::get(u32 index)
|
||||
{
|
||||
if(index >= size)
|
||||
throw UsefulException(ougge_format("index %i is out of size %i", index, size));
|
||||
if(!isIndexUsed(index))
|
||||
throw UsefulException(ougge_format("there is no object at index %i", index));
|
||||
return buffer[index];
|
||||
}
|
||||
|
||||
std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
|
||||
{
|
||||
u32 i = first_unused_index;
|
||||
if(i == u32(-1))
|
||||
throw UsefulException("can't put new GameObject to GameObjectPool because it's full");
|
||||
|
||||
buffer[i] = std::move(new_obj);
|
||||
GameObject& r = buffer[i];
|
||||
used_indices[i/64] |= u64(1)<<(i%64); // mark index bit as used
|
||||
first_unused_index = getNearestUnusedIndex(i+1);
|
||||
return std::pair<u32, GameObject&>(i, r);
|
||||
}
|
||||
|
||||
void GameObjectPool::erase(u32 index)
|
||||
{
|
||||
if(index >= size)
|
||||
throw UsefulException(ougge_format("index %i is out of size %i", index, size));
|
||||
if(!isIndexUsed(index))
|
||||
throw UsefulException(ougge_format("there is no object at index %i", index));
|
||||
|
||||
buffer[index] = GameObject();
|
||||
used_indices[index/64] &= ~(u64(1)<<(index%64)); // mark index bit as unused
|
||||
if(index < first_unused_index)
|
||||
first_unused_index = index;
|
||||
}
|
||||
|
||||
GameObjectPool::iterator::iterator(GameObjectPool* pool, u32 index)
|
||||
: pool(pool), index(index)
|
||||
{
|
||||
}
|
||||
|
||||
std::pair<u32, GameObject&> GameObjectPool::iterator::operator*()
|
||||
{
|
||||
if(index >= pool->size)
|
||||
throw UsefulException("can't get value of end() iterator");
|
||||
|
||||
GameObject& r = pool->buffer[index];
|
||||
return std::pair<u32, GameObject&>(index, r);
|
||||
}
|
||||
|
||||
GameObjectPool::iterator& GameObjectPool::iterator::operator++()
|
||||
{
|
||||
index = pool->getNearestUsedIndex(index+1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
#include "GameObject.hpp"
|
||||
|
||||
namespace ougge::game {
|
||||
|
||||
/*
|
||||
Fixed array that stores deleted elements indices as bits in array of u64.
|
||||
Fast emplace, erase and lookup.
|
||||
|
||||
------------------------[construct]------------------------
|
||||
operation 'GameObjectPool::GameObjectPool()' took 1.0549 ms
|
||||
operation 'other_collections_construct' took 0.0133 ms
|
||||
-------------------------[emplace]-------------------------
|
||||
operation 'GameObjectPool::emplace' took 8.0557 ms
|
||||
operation 'vector::emplace_back' took 11.3735 ms
|
||||
operation 'set::emplace' took 80.5633 ms
|
||||
operation 'list::emplace_front' took 18.1442 ms
|
||||
operation 'forward_list::emplace_front' took 11.5467 ms
|
||||
--------------------------[erase]--------------------------
|
||||
operation 'GameObjectPool::erase' took 0.2745 ms
|
||||
operation 'vector::erase' took 15790.6 ms
|
||||
operation 'set::erase' took 1.2697 ms
|
||||
operation 'list::erase_after' took 0.93 ms
|
||||
operation 'forward_list::erase_after' took 1.1127 ms
|
||||
-------------------------[iterate]-------------------------
|
||||
operation 'GameObjectPool::iterate' took 1.1166 ms
|
||||
operation 'vector::iterate' took 0.8883 ms
|
||||
operation 'set::iterate' took 2.8011 ms
|
||||
operation 'list::iterate' took 2.0766 ms
|
||||
operation 'forward_list::iterate' took 2.0823 ms
|
||||
*/
|
||||
|
||||
class GameObjectPool {
|
||||
GameObject* buffer;
|
||||
u64* used_indices;
|
||||
u32 size;
|
||||
u32 first_unused_index;
|
||||
|
||||
bool isIndexUsed(u32 index);
|
||||
u32 getNearestUnusedIndex(u32 startIndex);
|
||||
u32 getNearestUsedIndex(u32 startIndex);
|
||||
public:
|
||||
|
||||
///@param size must be a multiple of 64
|
||||
GameObjectPool(u32 size);
|
||||
~GameObjectPool();
|
||||
GameObject& get(u32 index);
|
||||
std::pair<u32, GameObject&> emplace(GameObject&& new_obj);
|
||||
void erase(u32 index);
|
||||
|
||||
#pragma region iterator class
|
||||
class iterator {
|
||||
GameObjectPool* pool;
|
||||
u32 index = 0;
|
||||
|
||||
public:
|
||||
iterator(GameObjectPool* pool, u32 index);
|
||||
std::pair<u32, GameObject&> operator*();
|
||||
iterator& operator++();
|
||||
inline bool operator!=(const iterator& o) const { return index != o.index; };
|
||||
inline bool operator==(const iterator& o) const { return index == o.index; };
|
||||
};
|
||||
#pragma endregion
|
||||
|
||||
inline iterator begin() { return iterator(this, 0); }
|
||||
inline iterator end() { return iterator(this, -1); }
|
||||
|
||||
friend class iterator;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "mono.hpp"
|
||||
|
||||
namespace Mono {
|
||||
|
||||
Assembly::Assembly(MonoAssembly *ptr)
|
||||
: ptr(ptr), image(mono_assembly_get_image(ptr))
|
||||
{
|
||||
}
|
||||
|
||||
MonoClass* Assembly::getClass(const std::string &name_space, const std::string &name){
|
||||
auto c = mono_class_from_name(image, name_space.c_str(), name.c_str());
|
||||
if(!c)
|
||||
throw UsefulException(ougge_format("can't get class '%s.%s'", name_space.c_str(), name.c_str()));
|
||||
return c;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
#include "mono.hpp"
|
||||
#include <mono/metadata/appdomain.h>
|
||||
|
||||
namespace Mono {
|
||||
|
||||
template <> MonoClass* getClass<SByte>(){ return mono_get_sbyte_class(); }
|
||||
template <> MonoClass* getClass<Byte>(){ return mono_get_byte_class(); }
|
||||
template <> MonoClass* getClass<Short>(){ return mono_get_int16_class(); }
|
||||
template <> MonoClass* getClass<UShort>(){ return mono_get_uint16_class(); }
|
||||
template <> MonoClass* getClass<Int>(){ return mono_get_int32_class(); }
|
||||
template <> MonoClass* getClass<UInt>(){ return mono_get_uint32_class(); }
|
||||
template <> MonoClass* getClass<Long>(){ return mono_get_int64_class(); }
|
||||
template <> MonoClass* getClass<ULong>(){ return mono_get_uint64_class(); }
|
||||
template <> MonoClass* getClass<Float>(){ return mono_get_single_class(); }
|
||||
template <> MonoClass* getClass<Double>(){ return mono_get_double_class(); }
|
||||
template <> MonoClass* getClass<Bool>(){ return mono_get_boolean_class(); }
|
||||
template <> MonoClass* getClass<Char>(){ return mono_get_char_class(); }
|
||||
template <> MonoClass* getClass<String>(){ return mono_get_string_class(); }
|
||||
template <> MonoClass* getClass<Object>(){ return mono_get_object_class(); }
|
||||
template <> MonoClass* getClass<Void>(){ return mono_get_void_class(); }
|
||||
|
||||
|
||||
void getMethodSignatureTypes(MonoMethod* mono_method,
|
||||
MonoType** return_type,
|
||||
std::vector<MonoType*>& argument_types)
|
||||
{
|
||||
auto signature = mono_method_signature(mono_method);
|
||||
void* iter = nullptr;
|
||||
*return_type = mono_signature_get_return_type(signature);
|
||||
MonoType* pt = nullptr;
|
||||
while( (pt = mono_signature_get_params(signature, &iter)) ){
|
||||
argument_types.push_back(pt);
|
||||
}
|
||||
}
|
||||
|
||||
MonoMethod* tryGetMonoMethod(MonoClass* target_class, const std::string& name,
|
||||
MonoClass* return_class, MonoClass* arg_classes[], size_t arg_classes_size)
|
||||
{
|
||||
if(target_class == nullptr)
|
||||
throw UsefulException("target_class is nullptr");
|
||||
|
||||
// iterate each method
|
||||
void* iter = nullptr;
|
||||
MonoMethod* m = nullptr;
|
||||
std::vector<MonoType*> argument_types;
|
||||
while( (m = mono_class_get_methods(target_class, &iter)) ){
|
||||
// compare name
|
||||
std::string m_name = mono_method_get_name(m);
|
||||
if(m_name != name)
|
||||
continue;
|
||||
|
||||
argument_types.clear();
|
||||
MonoType* return_type = nullptr;
|
||||
getMethodSignatureTypes(m, &return_type, argument_types);
|
||||
// compare argument count
|
||||
if(argument_types.size() != arg_classes_size)
|
||||
continue;
|
||||
|
||||
// compare return type
|
||||
if(!mono_metadata_type_equal(return_type, mono_class_get_type(return_class)))
|
||||
continue;
|
||||
|
||||
// compare argument types
|
||||
bool argument_types_mismatch = false;
|
||||
for(size_t i = 0; i < arg_classes_size; i++){
|
||||
if(!mono_metadata_type_equal(argument_types[i], mono_class_get_type(arg_classes[i]))){
|
||||
argument_types_mismatch = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(argument_types_mismatch)
|
||||
continue;
|
||||
|
||||
// passed all tests successfully
|
||||
break;
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "../common/std.hpp"
|
||||
#include "../common/UsefulException.hpp"
|
||||
#include "../common/ougge_format.hpp"
|
||||
#include <vector>
|
||||
#include <type_traits>
|
||||
#include <mono/metadata/class.h>
|
||||
#include <mono/metadata/assembly.h>
|
||||
#include <mono/metadata/object.h>
|
||||
|
||||
namespace Mono {
|
||||
|
||||
typedef i8 SByte;
|
||||
typedef u8 Byte;
|
||||
typedef i16 Short;
|
||||
typedef u16 UShort;
|
||||
typedef i32 Int;
|
||||
typedef u32 UInt;
|
||||
typedef i64 Long;
|
||||
typedef u64 ULong;
|
||||
typedef f32 Float;
|
||||
typedef f64 Double;
|
||||
typedef union { mono_bool wide_bool; } Bool; //USAGE: Bool t = {true};
|
||||
typedef char16_t Char;
|
||||
typedef MonoString* String;
|
||||
/// @warning MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
|
||||
/// Use ObjectHandle where it is possible.
|
||||
typedef MonoObject* Object;
|
||||
typedef void Void;
|
||||
|
||||
|
||||
template<typename PrimitiveT>
|
||||
MonoClass* getClass();
|
||||
|
||||
template<typename T>
|
||||
void* valueToVoidPtr(T& v){ return &v; }
|
||||
template<>
|
||||
inline void* valueToVoidPtr<Object>(Object& v){ return v; }
|
||||
template<>
|
||||
inline void* valueToVoidPtr<String>(String& v){ return v; }
|
||||
|
||||
template<typename T>
|
||||
T valueFromMonoObject(MonoObject* o){
|
||||
void* result_value_ptr = mono_object_unbox(o);
|
||||
if(result_value_ptr == nullptr)
|
||||
throw UsefulException("can't unbox method value");
|
||||
return *((T*)result_value_ptr);
|
||||
}
|
||||
template<>
|
||||
inline Object valueFromMonoObject<Object>(MonoObject* o){ return o; }
|
||||
template<>
|
||||
inline String valueFromMonoObject<String>(MonoObject* o){ return (String)((void*)o); }
|
||||
|
||||
void getMethodSignatureTypes(MonoMethod* mono_method,
|
||||
MonoType** return_type,
|
||||
std::vector<MonoType*>& argument_types);
|
||||
|
||||
/// searches for method `name` in `target_class` with return type `return_class` and argument types `arg_classes`
|
||||
/// @return found method or nullptr
|
||||
MonoMethod* tryGetMonoMethod(MonoClass* target_class, const std::string& name,
|
||||
MonoClass* return_class, MonoClass* arg_classes[], size_t arg_classes_size);
|
||||
|
||||
|
||||
template<typename SignatureT> class Method;
|
||||
template<typename ReturnT, typename... ArgTypes>
|
||||
class Method<ReturnT(ArgTypes...)>
|
||||
{
|
||||
MonoMethod* method_ptr;
|
||||
|
||||
public:
|
||||
Method() { method_ptr = nullptr; }
|
||||
|
||||
/// all types must implement getClass<T>()
|
||||
Method(MonoClass* target_class, const std::string& name){
|
||||
static MonoClass* arg_classes[] { getClass<ArgTypes>()... };
|
||||
static MonoClass* return_class { getClass<ReturnT>() };
|
||||
method_ptr = tryGetMonoMethod(target_class, name, return_class, arg_classes, sizeof...(ArgTypes));
|
||||
if(method_ptr == nullptr){
|
||||
throw UsefulException(ougge_format("can't get method '%s' from class '%s'",
|
||||
name.c_str(), mono_class_get_name(target_class)));
|
||||
}
|
||||
}
|
||||
|
||||
// ReturnT not is void
|
||||
template<typename RT = ReturnT>
|
||||
std::enable_if_t<!std::is_void<RT>::value, RT> operator()(MonoObject* class_instance, ArgTypes... args) const {
|
||||
if(method_ptr == nullptr)
|
||||
throw UsefulException("method_ptr is null");
|
||||
|
||||
void* arg_array[] = { valueToVoidPtr(args)..., nullptr };
|
||||
MonoObject* ex = nullptr;
|
||||
MonoObject* result = mono_runtime_invoke(method_ptr, class_instance, arg_array, &ex);
|
||||
if(ex){
|
||||
//TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
mono_print_unhandled_exception(ex);
|
||||
throw UsefulException("Some C# exception occured");
|
||||
}
|
||||
return valueFromMonoObject<ReturnT>(result);
|
||||
};
|
||||
|
||||
// ReturnT is void
|
||||
template<typename RT = ReturnT>
|
||||
std::enable_if_t<std::is_void<RT>::value, RT> operator()(MonoObject* class_instance, ArgTypes... args) const {
|
||||
if(method_ptr == nullptr)
|
||||
throw UsefulException("method_ptr is null");
|
||||
|
||||
void* arg_array[] = { valueToVoidPtr(args)..., nullptr };
|
||||
MonoObject* ex = nullptr;
|
||||
mono_runtime_invoke(method_ptr, class_instance, arg_array, &ex);
|
||||
if(ex){
|
||||
//TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
mono_print_unhandled_exception(ex);
|
||||
throw UsefulException("Some C# exception occured");
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class Assembly {
|
||||
MonoAssembly* ptr;
|
||||
MonoImage* image;
|
||||
|
||||
public:
|
||||
Assembly(MonoAssembly* ptr);
|
||||
Assembly(const Assembly&) = delete;
|
||||
|
||||
MonoClass* getClass(const std::string& name_space, const std::string& name);
|
||||
MonoAssembly* getMonoAssembly() const { return ptr; }
|
||||
MonoImage* getMonoImage() const { return image; }
|
||||
};
|
||||
|
||||
|
||||
///LINUX: `config.xml`, `mscorelib.dll`, `libmono-native.so` in `mono-libs` directory
|
||||
///
|
||||
///WINDOWS: `config.xml`, `mscorelib.dll` in `mono-libs` directory
|
||||
class RuntimeJIT {
|
||||
MonoDomain* domain;
|
||||
public:
|
||||
RuntimeJIT(const std::string& domain_name = "OuggeDomain");
|
||||
RuntimeJIT(const RuntimeJIT&) = delete;
|
||||
~RuntimeJIT();
|
||||
|
||||
inline MonoDomain* getDomain() { return domain; }
|
||||
std::shared_ptr<Assembly> loadAssembly(const std::string& name);
|
||||
|
||||
inline Object createObject(MonoClass* klass) { return mono_object_new(domain, klass); }
|
||||
inline String createString(const std::string& v) { return mono_string_new_len(domain, v.c_str(), v.size()); }
|
||||
inline String createString(const char* v) { return mono_string_new(domain, v); }
|
||||
};
|
||||
|
||||
/// @brief ObjectHandle can be used to store reliable reference to MonoObject.
|
||||
/// MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
|
||||
struct ObjectHandle {
|
||||
u32 gc_handle;
|
||||
|
||||
inline ObjectHandle() : gc_handle(0) {}
|
||||
|
||||
inline ObjectHandle(Object obj) {
|
||||
gc_handle = mono_gchandle_new(obj, false);
|
||||
}
|
||||
|
||||
/// implicitly create new ObjectHandle instead
|
||||
inline ObjectHandle(const ObjectHandle& o) = delete;
|
||||
|
||||
inline ObjectHandle(ObjectHandle&& o) {
|
||||
gc_handle = o.gc_handle;
|
||||
o.gc_handle = 0;
|
||||
}
|
||||
|
||||
inline ObjectHandle& operator=(ObjectHandle&& o) {
|
||||
gc_handle = o.gc_handle;
|
||||
o.gc_handle = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline ~ObjectHandle() {
|
||||
if(gc_handle)
|
||||
mono_gchandle_free(gc_handle);
|
||||
}
|
||||
|
||||
inline Object getObject() const {
|
||||
return mono_gchandle_get_target(gc_handle);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "mono.hpp"
|
||||
#include <mono/jit/jit.h>
|
||||
#include <mono/metadata/mono-config.h>
|
||||
#include <mono/metadata/appdomain.h>
|
||||
|
||||
namespace Mono {
|
||||
|
||||
RuntimeJIT::RuntimeJIT(const std::string& domain_name){
|
||||
mono_set_dirs("mono-libs", "mono-libs");
|
||||
mono_set_assemblies_path("mono-libs");
|
||||
mono_config_parse("mono-libs/config.xml");
|
||||
|
||||
domain = mono_jit_init(domain_name.c_str());
|
||||
if(!domain)
|
||||
throw UsefulException("can't initialize mono domain");
|
||||
}
|
||||
|
||||
RuntimeJIT::~RuntimeJIT(){
|
||||
// TODO: fix segfault on cleanup
|
||||
// mono_jit_cleanup(domain);
|
||||
}
|
||||
|
||||
std::shared_ptr<Assembly> RuntimeJIT::loadAssembly(const std::string &name){
|
||||
MonoAssembly* ptr = mono_domain_assembly_open(domain, name.c_str());
|
||||
if(!ptr)
|
||||
throw UsefulException(ougge_format("can't load assembly '%s'", name.c_str()));
|
||||
return std::make_shared<Assembly>(ptr);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "MemoryStream.hpp"
|
||||
|
||||
class MemoryStreamBuf : public std::streambuf {
|
||||
public:
|
||||
MemoryStreamBuf(void* p, const std::size_t n);
|
||||
|
||||
virtual std::istream::pos_type seekoff(
|
||||
std::istream::off_type off,
|
||||
std::ios_base::seekdir dir,
|
||||
std::ios_base::openmode which);
|
||||
};
|
||||
|
||||
MemoryStreamBuf::MemoryStreamBuf(void* _p, const std::size_t n){
|
||||
char* p=(char*)_p;
|
||||
setg(p, p, p + n);
|
||||
setp(p, p + n);
|
||||
}
|
||||
|
||||
std::istream::pos_type MemoryStreamBuf::seekoff(
|
||||
std::istream::off_type off,
|
||||
std::ios_base::seekdir dir,
|
||||
std::ios_base::openmode which)
|
||||
{
|
||||
if (dir == std::ios_base::cur)
|
||||
gbump(off);
|
||||
else if (dir == std::ios_base::end)
|
||||
setg(eback(), egptr() + off, egptr());
|
||||
else if (dir == std::ios_base::beg)
|
||||
setg(eback(), eback() + off, egptr());
|
||||
return gptr() - eback();
|
||||
}
|
||||
|
||||
|
||||
MemoryStreamRead::MemoryStreamRead(const void* p, const std::size_t n)
|
||||
: std::istream(new MemoryStreamBuf((void*)p, n))
|
||||
{}
|
||||
|
||||
MemoryStreamRead::~MemoryStreamRead(){
|
||||
delete rdbuf();
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#include <iostream>
|
||||
|
||||
class MemoryStreamRead : public std::istream {
|
||||
public:
|
||||
MemoryStreamRead(const void* p, const std::size_t n);
|
||||
|
||||
virtual ~MemoryStreamRead();
|
||||
};
|
||||
@@ -1,64 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////
|
||||
// This file was generated by resource_embedder //
|
||||
// https://timerix.ddns.net:3322/Timerix/resource_embedder //
|
||||
////////////////////////////////////////////////////////////////
|
||||
// USAGE: //
|
||||
// Put it in a SOURCE file to define variables //
|
||||
// #define EMBEDDED_RESOURCE_DEFINITION //
|
||||
// #define EMBEDDED_RESOURCE_POSTFIX your_postfix //
|
||||
// #include "../../src/Resources/embedded_resources.h" //
|
||||
// //
|
||||
// Put it in a HEADER file to declare external variables //
|
||||
// #define EMBEDDED_RESOURCE_POSTFIX your_postfix //
|
||||
// #include "../../src/Resources/embedded_resources.h" //
|
||||
// //
|
||||
// Then you can access embedded files through //
|
||||
// EmbeddedResource_table_your_postfix. You can get table //
|
||||
// content by index and put it into a hashtable or a map. //
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
#if __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
typedef struct {
|
||||
const char* path;
|
||||
const char* data;
|
||||
size_t size;
|
||||
} EmbeddedResource;
|
||||
|
||||
#define RSCAT(A,B,C...) A##B##C
|
||||
#ifdef EMBEDDED_RESOURCE_POSTFIX
|
||||
#define _EmbeddedResource_table(P) \
|
||||
RSCAT(EmbeddedResource_table_, P)
|
||||
#define _EmbeddedResource_table_count(P) \
|
||||
RSCAT(EmbeddedResource_table_, P, _count)
|
||||
#else
|
||||
#define _EmbeddedResource_table(P) \
|
||||
EmbeddedResource_table
|
||||
#define _EmbeddedResource_table_count(P) \
|
||||
EmbeddedResource_table_count
|
||||
#endif
|
||||
extern const EmbeddedResource _EmbeddedResource_table(EMBEDDED_RESOURCE_POSTFIX)[];
|
||||
extern const int _EmbeddedResource_table_count(EMBEDDED_RESOURCE_POSTFIX);
|
||||
|
||||
#ifdef EMBEDDED_RESOURCE_DEFINITION
|
||||
const EmbeddedResource _EmbeddedResource_table(EMBEDDED_RESOURCE_POSTFIX)[]={
|
||||
|
||||
};
|
||||
|
||||
const int _EmbeddedResource_table_count(EMBEDDED_RESOURCE_POSTFIX)=0;
|
||||
#endif // EMBEDDED_RESOURCE_DEFINITION
|
||||
|
||||
#undef _EmbeddedResource_table
|
||||
#undef _EmbeddedResource_table_count
|
||||
#undef EMBEDDED_RESOURCE_POSTFIX
|
||||
#undef RSCAT
|
||||
|
||||
#if __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,29 +0,0 @@
|
||||
#include "fonts.hpp"
|
||||
|
||||
namespace ougge::resources {
|
||||
|
||||
// select all glyphs from font
|
||||
static const ImWchar glyph_ranges[] = {
|
||||
0x0020, 0xFFFF, 0
|
||||
};
|
||||
|
||||
ImFont* ImFont_LoadFromFile(const std::string& file_path, f32 font_size, f32 dpi){
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
font_size *= dpi;
|
||||
return io.Fonts->AddFontFromFileTTF(file_path.c_str(), font_size, nullptr, glyph_ranges);
|
||||
}
|
||||
|
||||
ImFont* ImFont_LoadFromResource(ResourceFactory* res, f32 font_size, f32 dpi){
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
font_size *= dpi;
|
||||
ImFontConfig font_cfg = ImFontConfig();
|
||||
std::sprintf(font_cfg.Name, "%s %ipx", res->path.c_str(), (i32)font_size);
|
||||
|
||||
char* font_data = new char[res->size];
|
||||
res->openStream()->read(font_data, res->size);
|
||||
|
||||
return io.Fonts->AddFontFromMemoryTTF((void*)(font_data), res->size,
|
||||
font_size, &font_cfg, glyph_ranges);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <imgui.h>
|
||||
#include "../common/std.hpp"
|
||||
#include "resources.hpp"
|
||||
|
||||
namespace ougge::resources {
|
||||
|
||||
ImFont* ImFont_LoadFromFile(const std::string& file_path, f32 font_size, f32 dpi);
|
||||
|
||||
ImFont* ImFont_LoadFromResource(ResourceFactory* res, f32 font_size, f32 dpi);
|
||||
|
||||
}
|
||||
@@ -15,7 +15,7 @@ class UsefulException_ : public std::exception {
|
||||
public:
|
||||
UsefulException_(const std::string& msg, const std::string& _file, const std::string& _func, int line_n);
|
||||
|
||||
virtual char const* what() const noexcept;
|
||||
char const* what() const noexcept override;
|
||||
};
|
||||
|
||||
#define useful_assert(EXPR, ERRMSG) if(!(EXPR)) throw UsefulException(ERRMSG);
|
||||
|
||||
@@ -30,13 +30,12 @@ public:
|
||||
|
||||
bool isNull() const { return func_ptr == nullptr; }
|
||||
|
||||
//TODO: make inline
|
||||
|
||||
// ReturnT is not void
|
||||
template<typename RT = ReturnT>
|
||||
std::enable_if_t<!std::is_void<RT>::value, RT> operator()(ArgTypes... args){
|
||||
if(func_ptr == nullptr)
|
||||
throw UsefulException("function_shared_ptr is null");
|
||||
//TODO: think about std::forward(args)...
|
||||
return func_ptr->operator()(args...);
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@ typedef double f64;
|
||||
/// anonymous pointer without specified freeMembers() func
|
||||
typedef void* Pointer;
|
||||
|
||||
#define nameof(V) #V
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "mincore_downlevel.lib") // Support OS older than SDK
|
||||
|
||||
44
src/common/type_name_demangled.hpp
Normal file
44
src/common/type_name_demangled.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
// https://stackoverflow.com/a/53865723
|
||||
|
||||
#pragma once
|
||||
#ifndef _MSC_VER
|
||||
#include <cxxabi.h>
|
||||
#endif
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
template <class T>
|
||||
std::string _ougge_type_name_demangled()
|
||||
{
|
||||
typedef typename std::remove_reference<T>::type TR;
|
||||
const char* type_name_mangled = typeid(TR).name();
|
||||
std::unique_ptr<char, void(*)(void*)> own
|
||||
(
|
||||
#ifndef _MSC_VER
|
||||
abi::__cxa_demangle(type_name_mangled, nullptr, nullptr, nullptr),
|
||||
#else
|
||||
nullptr,
|
||||
#endif
|
||||
std::free
|
||||
);
|
||||
std::string r = own ? own.get() : type_name_mangled;
|
||||
|
||||
if (std::is_const<TR>::value)
|
||||
r += " const";
|
||||
if (std::is_volatile<TR>::value)
|
||||
r += " volatile";
|
||||
if (std::is_lvalue_reference<T>::value)
|
||||
r += "&";
|
||||
else if (std::is_rvalue_reference<T>::value)
|
||||
r += "&&";
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
/// @return human-readable type name
|
||||
template <class T>
|
||||
const std::string& ougge_type_name(){
|
||||
static std::string name = _ougge_type_name_demangled<T>();
|
||||
return name;
|
||||
}
|
||||
@@ -94,17 +94,20 @@ std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
|
||||
return std::pair<u32, GameObject&>(i, r);
|
||||
}
|
||||
|
||||
void GameObjectPool::erase(u32 index)
|
||||
bool GameObjectPool::erase(u32 index)
|
||||
{
|
||||
if(index >= size)
|
||||
throw UsefulException(ougge_format("index %i is out of size %i", index, size));
|
||||
if(!isIndexUsed(index))
|
||||
throw UsefulException(ougge_format("there is no object at index %i", index));
|
||||
if(!isIndexUsed(index)){
|
||||
// throw UsefulException(ougge_format("there is no object at index %i", index));
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer[index] = GameObject();
|
||||
used_indices[index/64] &= ~(u64(1)<<(index%64)); // mark index bit as unused
|
||||
if(index < first_unused_index)
|
||||
first_unused_index = index;
|
||||
return true;
|
||||
}
|
||||
|
||||
GameObjectPool::iterator::iterator(GameObjectPool* pool, u32 index)
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
~GameObjectPool();
|
||||
GameObject& get(u32 index);
|
||||
std::pair<u32, GameObject&> emplace(GameObject&& new_obj);
|
||||
void erase(u32 index);
|
||||
bool erase(u32 index);
|
||||
|
||||
#pragma region iterator class
|
||||
class iterator {
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#include "gui.hpp"
|
||||
|
||||
namespace ougge::gui {
|
||||
|
||||
void drawErrorWindow(const std::string& msg, bool* draw_error_window){
|
||||
ImGui::Begin("ERROR", draw_error_window);
|
||||
ImGui::Text("%s", msg.c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,220 +0,0 @@
|
||||
#include <backends/imgui_impl_sdl2.h>
|
||||
#include <backends/imgui_impl_sdlrenderer2.h>
|
||||
#include <iostream>
|
||||
#include "MainWindow.hpp"
|
||||
#include "gui_exceptions.hpp"
|
||||
#include "../common/ougge_format.hpp"
|
||||
#include "../common/math.hpp"
|
||||
|
||||
namespace ougge::gui {
|
||||
|
||||
f32 MainWindow::getDPI(){
|
||||
i32 w=0, h=0;
|
||||
SDL_GetRendererOutputSize(sdl_renderer, &w, &h);
|
||||
i32 sim_w=0, sim_h=0;
|
||||
SDL_GetWindowSize(sdl_window, &sim_w, &sim_h);
|
||||
f32 wdpi=(f32)w / sim_w;
|
||||
f32 hdpi=(f32)h / sim_h;
|
||||
f32 dpi=SDL_sqrtf(wdpi*wdpi + hdpi*hdpi);
|
||||
return dpi;
|
||||
}
|
||||
|
||||
void MainWindow::open(const std::string& window_title, resources::ResourceManager& resourceManager){
|
||||
SDL_TRY(SDL_Init(SDL_INIT_EVERYTHING));
|
||||
SDL_version v;
|
||||
SDL_GetVersion(&v);
|
||||
std::cout<<ougge_format("SDL version: %u.%u.%u\n", v.major, v.minor, v.patch);
|
||||
|
||||
// From 2.0.18: Enable native IME.
|
||||
#ifdef SDL_HINT_IME_SHOW_UI
|
||||
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
|
||||
#endif
|
||||
|
||||
SDL_WindowFlags window_flags = (SDL_WindowFlags)(
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI
|
||||
);
|
||||
sdl_window = SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
1280, 720, window_flags);
|
||||
if(sdl_window == nullptr)
|
||||
throw SDLException();
|
||||
|
||||
SDL_RendererFlags renderer_flags = (SDL_RendererFlags)(
|
||||
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
|
||||
);
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, renderer_flags);
|
||||
if(sdl_renderer == nullptr)
|
||||
throw SDLException();
|
||||
|
||||
SDL_RendererInfo info;
|
||||
SDL_GetRendererInfo(sdl_renderer, &info);
|
||||
std::cout<<"Current SDL_Renderer driver: "<<info.name<<std::endl;
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigDockingTransparentPayload = true;
|
||||
io.ConfigInputTextCursorBlink = false;
|
||||
// io.ConfigViewportsNoTaskBarIcon = true;
|
||||
io.ConfigWindowsMoveFromTitleBarOnly = true;
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
if(!ImGui_ImplSDL2_InitForSDLRenderer(sdl_window, sdl_renderer))
|
||||
throw SDLException();
|
||||
if(!ImGui_ImplSDLRenderer2_Init(sdl_renderer))
|
||||
throw SDLException();
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
resources::ResourceFactory* font_res = resourceManager.tryGetResource(default_font_path);
|
||||
if(font_res == nullptr)
|
||||
throw UsefulException("can't find default font resource");
|
||||
f32 dpi = getDPI();
|
||||
io.FontDefault = resources::ImFont_LoadFromResource(font_res, default_font_size, dpi);
|
||||
}
|
||||
|
||||
void MainWindow::close(){
|
||||
ImGui_ImplSDLRenderer2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
SDL_DestroyRenderer(sdl_renderer);
|
||||
SDL_DestroyWindow(sdl_window);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void MainWindow::pollEvents(bool* loopRunning){
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
switch(event.type){
|
||||
case SDL_QUIT: {
|
||||
*loopRunning = false;
|
||||
break;
|
||||
}
|
||||
case SDL_WINDOWEVENT: {
|
||||
if(event.window.event == SDL_WINDOWEVENT_CLOSE
|
||||
&& event.window.windowID == SDL_GetWindowID(sdl_window))
|
||||
{
|
||||
*loopRunning = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MainWindow::beginFrame(){
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplSDLRenderer2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
SDL_RenderSetScale(sdl_renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
|
||||
SDL_SetRenderDrawColor(sdl_renderer,
|
||||
(u8)(clear_color.x * 255),
|
||||
(u8)(clear_color.y * 255),
|
||||
(u8)(clear_color.z * 255),
|
||||
(u8)(clear_color.w * 255));
|
||||
SDL_RenderClear(sdl_renderer);
|
||||
|
||||
draw_bg_window();
|
||||
draw_debug_window();
|
||||
}
|
||||
|
||||
void MainWindow::endFrame(){
|
||||
ImGui::Render();
|
||||
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), sdl_renderer);
|
||||
// Swap buffers
|
||||
SDL_RenderPresent(sdl_renderer);
|
||||
}
|
||||
|
||||
void MainWindow::draw_bg_window(){
|
||||
const ImGuiDockNodeFlags dockspace_flags =
|
||||
ImGuiDockNodeFlags_PassthruCentralNode;
|
||||
const ImGuiWindowFlags window_flags =
|
||||
ImGuiWindowFlags_MenuBar |
|
||||
ImGuiWindowFlags_NoDocking |
|
||||
ImGuiWindowFlags_NoScrollbar |
|
||||
ImGuiWindowFlags_NoScrollWithMouse |
|
||||
ImGuiWindowFlags_NoBringToFrontOnFocus |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing |
|
||||
ImGuiWindowFlags_NoMove |
|
||||
ImGuiWindowFlags_NoResize |
|
||||
ImGuiWindowFlags_NoCollapse |
|
||||
ImGuiWindowFlags_NoTitleBar |
|
||||
ImGuiWindowFlags_NoBackground;
|
||||
// not dockable window that always bound to viewport
|
||||
ImGuiViewport* viewport = ImGui::GetWindowViewport();
|
||||
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::Begin("bg_window", nullptr, window_flags);
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
// DockSpace
|
||||
ImGuiID dockspace_id = ImGui::GetID("bg_dockspace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
|
||||
|
||||
// MenuBar
|
||||
if(ImGui::BeginMainMenuBar()){
|
||||
if(ImGui::BeginMenu("test")){
|
||||
if(ImGui::MenuItem("throw exception")){
|
||||
ImGui::EndMenu();
|
||||
ImGui::EndMainMenuBar();
|
||||
ImGui::End();
|
||||
throw UsefulException("example exception");
|
||||
}
|
||||
if(ImGui::MenuItem("throw const char*")){
|
||||
ImGui::EndMenu();
|
||||
ImGui::EndMainMenuBar();
|
||||
ImGui::End();
|
||||
throw "cptr";
|
||||
}
|
||||
if(ImGui::MenuItem("throw std::string")){
|
||||
ImGui::EndMenu();
|
||||
ImGui::EndMainMenuBar();
|
||||
ImGui::End();
|
||||
throw std::string("str");
|
||||
}
|
||||
if(ImGui::MenuItem("throw unknown")){
|
||||
ImGui::EndMenu();
|
||||
ImGui::EndMainMenuBar();
|
||||
ImGui::End();
|
||||
throw 111;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainWindow::draw_debug_window(){
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if(ImGui::Begin("Debug Options", &show_debug_window)){
|
||||
ImGui::ColorEdit3("clear_color", (float*)&clear_color);
|
||||
ImGui::InputInt("fps_max", &fps_max);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.2f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window);
|
||||
ImGui::Checkbox("Metrics/Debug Window", &show_metrics_window);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
if (show_metrics_window)
|
||||
ImGui::ShowMetricsWindow(&show_metrics_window);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include <imgui.h>
|
||||
#include "../common/std.hpp"
|
||||
#include "../common/time.hpp"
|
||||
#include "../resources/resources.hpp"
|
||||
#include "../resources/fonts.hpp"
|
||||
|
||||
/// converts hex color to float vector
|
||||
#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
|
||||
/// converts float vector to hex color
|
||||
#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
|
||||
|
||||
namespace ougge::gui {
|
||||
|
||||
#define default_font_path "fonts/DroidSans.ttf"
|
||||
|
||||
class MainWindow {
|
||||
public:
|
||||
i32 fps_max = 60;
|
||||
f32 default_font_size = 14.0f;
|
||||
ImVec4 clear_color = RGBAHexToF(35,35,50,255);
|
||||
SDL_Window* sdl_window = nullptr;
|
||||
SDL_Renderer* sdl_renderer = nullptr;
|
||||
|
||||
private:
|
||||
bool show_debug_window = true;
|
||||
bool show_demo_window = false;
|
||||
bool show_metrics_window = false;
|
||||
|
||||
public:
|
||||
void open(const std::string& window_title, resources::ResourceManager& resourceManager);
|
||||
void close();
|
||||
|
||||
/// process io events happened since previous frame
|
||||
void pollEvents(bool* loopRunning);
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
|
||||
f32 getDPI();
|
||||
private:
|
||||
void draw_debug_window();
|
||||
void draw_bg_window();
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
#include <imgui.h>
|
||||
#include "gui_exceptions.hpp"
|
||||
|
||||
namespace ougge::gui {
|
||||
|
||||
void drawErrorWindow(const std::string& msg, bool* draw_error_window);
|
||||
|
||||
}
|
||||
64
src/main.cpp
64
src/main.cpp
@@ -1,49 +1,67 @@
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include "common/UsefulException.hpp"
|
||||
#include "common/ougge_format.hpp"
|
||||
#include "Engine.hpp"
|
||||
#include "gui/gui.hpp"
|
||||
#include "modules/MainWindowSDL2.hpp"
|
||||
#include "modules/MonoGameObjectSystem.hpp"
|
||||
#include "resources/textures.hpp"
|
||||
|
||||
using namespace ougge;
|
||||
|
||||
void drawTutel(Engine& engine){
|
||||
resources::Texture* tutel = engine.textures.tryGetOrCreate("tutel.png", engine.mainWindow.sdl_renderer);
|
||||
class TutelModule : public IEngineModule {
|
||||
resources::CacheStorage<resources::Texture> textures;
|
||||
public:
|
||||
TutelModule(Engine& engine, resources::ResourceManager& resourceManager) :
|
||||
IEngineModule(engine),
|
||||
textures(&resourceManager)
|
||||
{
|
||||
//TODO: add something like `assert(requireModule(MainWindow))`
|
||||
}
|
||||
|
||||
const std::string& getName() override {
|
||||
return ougge_type_name<TutelModule>();
|
||||
}
|
||||
|
||||
void beginFrame() override {
|
||||
auto& mainWindow = engine.getModule<modules::MainWindowSDL2>();
|
||||
resources::Texture* tutel = textures.tryGetOrCreate("tutel.png", mainWindow.sdl_renderer);
|
||||
if(tutel == nullptr){
|
||||
throw new UsefulException("couldn't find resource 'tutel.png'");
|
||||
}
|
||||
resources::SDL_RenderCopyExF_Params params;
|
||||
params.target_section = SDL_FRectConstruct(100, 100, 400, 400);
|
||||
static i32 si = 1;
|
||||
params.rotation_angle = M_PI_4 * (si++ / engine.mainWindow.fps_max);
|
||||
params.rotation_angle = M_PI_4 * (si++ / engine.fps_max);
|
||||
tutel->render(params);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void createExampleObject(Engine& engine){
|
||||
std::cout<<"creating ExampleObject"<<std::endl;
|
||||
auto& monoSystem = engine.getModule<modules::MonoGameObjectSystem>();
|
||||
game::GameObject& exampleObj = monoSystem.createAndConstructGameObject();
|
||||
std::string componentClassName = "Ougge.ExampleComponent";
|
||||
if(!monoSystem.tryCreateComponent(exampleObj, componentClassName))
|
||||
throw UsefulException(ougge_format("couldn't create component '%s'", componentClassName.c_str()));
|
||||
}
|
||||
|
||||
int main(int argc, const char** argv){
|
||||
try {
|
||||
std::cout<<"initialized resource loader"<<std::endl;
|
||||
|
||||
std::cout<<"Initializing Engine"<<std::endl;
|
||||
Engine engine;
|
||||
std::cout<<"initialized mono jit runtime"<<std::endl;
|
||||
engine.init();
|
||||
std::cout<<"initialized game engine"<<std::endl;
|
||||
|
||||
game::GameObject& exampleObj = engine.createGameObject();
|
||||
std::string componentClassName = "Ougge.ExampleComponent";
|
||||
if(!engine.tryCreateComponent(exampleObj, componentClassName))
|
||||
throw UsefulException(ougge_format("couldn't create component '%s'", componentClassName.c_str()));
|
||||
std::cout<<"Initializing ResourceManager"<<std::endl;
|
||||
resources::ResourceManager resourceManager;
|
||||
|
||||
std::cout<<"created ExampleObject"<<std::endl;
|
||||
engine.createModule<modules::MainWindowSDL2>("ougge", resourceManager);
|
||||
engine.createModule<modules::MonoGameObjectSystem>(64*1024);
|
||||
createExampleObject(engine);
|
||||
engine.createModule<TutelModule>(resourceManager);
|
||||
|
||||
engine.updateCallback = [&engine](f64 deltaTime) -> void {
|
||||
drawTutel(engine);
|
||||
};
|
||||
|
||||
engine.openMainWindow("ougge");
|
||||
std::cout<<"created sdl window"<<std::endl;
|
||||
std::cout<<"main loop start"<<std::endl;
|
||||
engine.startLoop();
|
||||
std::cout<<"sdl window has been cosed"<<std::endl;
|
||||
std::cout<<"main loop stop"<<std::endl;
|
||||
}
|
||||
catch(const std::exception& e){
|
||||
std::cerr<<"Catched exception: "<<e.what()<<std::endl;
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
#include <backends/imgui_impl_sdl2.h>
|
||||
#include <backends/imgui_impl_sdlrenderer2.h>
|
||||
#include <iostream>
|
||||
#include "MainWindow.hpp"
|
||||
#include "gui_exceptions.hpp"
|
||||
#include "MainWindowSDL2.hpp"
|
||||
#include "../gui/gui_exceptions.hpp"
|
||||
#include "../common/ougge_format.hpp"
|
||||
#include "../common/math.hpp"
|
||||
|
||||
namespace ougge::gui {
|
||||
using namespace ougge::gui;
|
||||
|
||||
f32 MainWindow::getDPI(){
|
||||
namespace ougge::modules {
|
||||
|
||||
const std::string& MainWindowSDL2::getName() {
|
||||
return ougge_type_name<MainWindowSDL2>();
|
||||
}
|
||||
|
||||
f32 MainWindowSDL2::getDPI(){
|
||||
i32 w=0, h=0;
|
||||
SDL_GetRendererOutputSize(sdl_renderer, &w, &h);
|
||||
i32 sim_w=0, sim_h=0;
|
||||
@@ -19,7 +25,11 @@ f32 MainWindow::getDPI(){
|
||||
return dpi;
|
||||
}
|
||||
|
||||
void MainWindow::open(const std::string& window_title, resources::ResourceManager& resourceManager){
|
||||
MainWindowSDL2::MainWindowSDL2(Engine& engine,
|
||||
const std::string& window_title,
|
||||
resources::ResourceManager& resourceManager)
|
||||
: IEngineModule(engine)
|
||||
{
|
||||
SDL_TRY(SDL_Init(SDL_INIT_EVERYTHING));
|
||||
SDL_version v;
|
||||
SDL_GetVersion(&v);
|
||||
@@ -78,7 +88,7 @@ void MainWindow::open(const std::string& window_title, resources::ResourceManage
|
||||
io.FontDefault = resources::ImFont_LoadFromResource(font_res, default_font_size, dpi);
|
||||
}
|
||||
|
||||
void MainWindow::close(){
|
||||
MainWindowSDL2::~MainWindowSDL2(){
|
||||
ImGui_ImplSDLRenderer2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
@@ -87,20 +97,22 @@ void MainWindow::close(){
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void MainWindow::pollEvents(bool* loopRunning){
|
||||
void MainWindowSDL2::pollEvents(){
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
switch(event.type){
|
||||
case SDL_QUIT: {
|
||||
*loopRunning = false;
|
||||
//TODO: log SDL_QUIT event
|
||||
engine.stopLoop();
|
||||
break;
|
||||
}
|
||||
case SDL_WINDOWEVENT: {
|
||||
if(event.window.event == SDL_WINDOWEVENT_CLOSE
|
||||
&& event.window.windowID == SDL_GetWindowID(sdl_window))
|
||||
{
|
||||
*loopRunning = false;
|
||||
//TODO: log SDL_WINDOWEVENT event
|
||||
engine.stopLoop();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -108,8 +120,10 @@ void MainWindow::pollEvents(bool* loopRunning){
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindowSDL2::beginFrame(){
|
||||
// process events happend since previous frame
|
||||
pollEvents();
|
||||
|
||||
void MainWindow::beginFrame(){
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplSDLRenderer2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
@@ -126,16 +140,17 @@ void MainWindow::beginFrame(){
|
||||
|
||||
draw_bg_window();
|
||||
draw_debug_window();
|
||||
drawErrorWindow();
|
||||
}
|
||||
|
||||
void MainWindow::endFrame(){
|
||||
void MainWindowSDL2::endFrame(){
|
||||
ImGui::Render();
|
||||
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), sdl_renderer);
|
||||
// Swap buffers
|
||||
SDL_RenderPresent(sdl_renderer);
|
||||
}
|
||||
|
||||
void MainWindow::draw_bg_window(){
|
||||
void MainWindowSDL2::draw_bg_window(){
|
||||
const ImGuiDockNodeFlags dockspace_flags =
|
||||
ImGuiDockNodeFlags_PassthruCentralNode;
|
||||
const ImGuiWindowFlags window_flags =
|
||||
@@ -199,11 +214,11 @@ void MainWindow::draw_bg_window(){
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainWindow::draw_debug_window(){
|
||||
void MainWindowSDL2::draw_debug_window(){
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if(ImGui::Begin("Debug Options", &show_debug_window)){
|
||||
ImGui::ColorEdit3("clear_color", (float*)&clear_color);
|
||||
ImGui::InputInt("fps_max", &fps_max);
|
||||
ImGui::InputInt("fps_max", (int*)&engine.fps_max);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.2f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window);
|
||||
ImGui::Checkbox("Metrics/Debug Window", &show_metrics_window);
|
||||
@@ -217,4 +232,16 @@ void MainWindow::draw_debug_window(){
|
||||
ImGui::ShowMetricsWindow(&show_metrics_window);
|
||||
}
|
||||
|
||||
void MainWindowSDL2::drawErrorWindow(){
|
||||
if(engine.error_messages.size() < 1)
|
||||
return;
|
||||
ImGui::Begin("ERRORS");
|
||||
if(ImGui::Button("Clear"))
|
||||
engine.error_messages.clear();
|
||||
for(auto& msg : engine.error_messages){
|
||||
ImGui::TextWrapped("%s", msg.c_str());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,23 +2,23 @@
|
||||
|
||||
#include <SDL.h>
|
||||
#include <imgui.h>
|
||||
#include <vector>
|
||||
#include "../common/std.hpp"
|
||||
#include "../common/time.hpp"
|
||||
#include "../resources/resources.hpp"
|
||||
#include "../resources/fonts.hpp"
|
||||
#include "../Engine.hpp"
|
||||
|
||||
namespace ougge::modules {
|
||||
|
||||
/// converts hex color to float vector
|
||||
#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
|
||||
/// converts float vector to hex color
|
||||
#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
|
||||
|
||||
namespace ougge::gui {
|
||||
|
||||
#define default_font_path "fonts/DroidSans.ttf"
|
||||
|
||||
class MainWindow {
|
||||
class MainWindowSDL2 : public IEngineModule {
|
||||
public:
|
||||
i32 fps_max = 60;
|
||||
f32 default_font_size = 14.0f;
|
||||
ImVec4 clear_color = RGBAHexToF(35,35,50,255);
|
||||
SDL_Window* sdl_window = nullptr;
|
||||
@@ -30,18 +30,20 @@ private:
|
||||
bool show_metrics_window = false;
|
||||
|
||||
public:
|
||||
void open(const std::string& window_title, resources::ResourceManager& resourceManager);
|
||||
void close();
|
||||
MainWindowSDL2(Engine& engine, const std::string& window_title,
|
||||
resources::ResourceManager& resourceManager);
|
||||
~MainWindowSDL2();
|
||||
|
||||
/// process io events happened since previous frame
|
||||
void pollEvents(bool* loopRunning);
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
const std::string& getName() override;
|
||||
void beginFrame() override;
|
||||
void endFrame() override;
|
||||
|
||||
f32 getDPI();
|
||||
private:
|
||||
void pollEvents();
|
||||
void draw_debug_window();
|
||||
void draw_bg_window();
|
||||
void drawErrorWindow();
|
||||
};
|
||||
|
||||
}
|
||||
76
src/modules/MonoGameObjectSystem.cpp
Normal file
76
src/modules/MonoGameObjectSystem.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
#include "MonoGameObjectSystem.hpp"
|
||||
|
||||
namespace ougge::modules {
|
||||
|
||||
const std::string& MonoGameObjectSystem::getName() {
|
||||
return ougge_type_name<MonoGameObjectSystem>();
|
||||
}
|
||||
|
||||
MonoGameObjectSystem::MonoGameObjectSystem(Engine& engine, u32 max_game_objects) :
|
||||
IEngineModule(engine),
|
||||
gameObjectPool(max_game_objects)
|
||||
{
|
||||
engineManagedAssembly = mono.loadAssembly("Ougge.dll");
|
||||
gameObjectClass = engineManagedAssembly->getClass("Ougge", "GameObject");
|
||||
gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
|
||||
gameObjectInvokeUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
|
||||
gameObjectTryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
|
||||
registerNativeCallbacks();
|
||||
}
|
||||
|
||||
// sets implementations for extern functions from src-csharp/NativeFunctions.cs
|
||||
void MonoGameObjectSystem::registerNativeCallbacks(){
|
||||
static MonoGameObjectSystem* this_static = this;
|
||||
if(this_static != this)
|
||||
throw new UsefulException("creation of more than one instance of MonoGameObjectSystem is not allowed");
|
||||
|
||||
auto createGameObject_callback = static_cast<void(*)(u64*, u32*)> (
|
||||
[](u64* id_out, u32* index_out) -> void {
|
||||
std::cout<<"createGameObject_callback"<<std::endl;
|
||||
this_static->createGameObjectInPool(id_out, index_out);
|
||||
}
|
||||
);
|
||||
mono_add_internal_call("Ougge.NativeFunctions::createGameObject", (void*)createGameObject_callback);
|
||||
|
||||
auto freeGameObject_callback = static_cast<bool(*)(u32)>(
|
||||
[](u32 index) -> bool {
|
||||
std::cout<<"freeGameObject_callback"<<std::endl;
|
||||
return this_static->gameObjectPool.erase(index);
|
||||
}
|
||||
);
|
||||
mono_add_internal_call("Ougge.NativeFunctions::freeGameObject", (void*)freeGameObject_callback);
|
||||
}
|
||||
|
||||
void MonoGameObjectSystem::beginFrame(){
|
||||
for(auto pair : gameObjectPool){
|
||||
|
||||
auto obj = pair.second.getObjectHandle().getObject();
|
||||
std::cout<<"updating obj: "<<obj<<std::endl;
|
||||
gameObjectInvokeUpdate(obj, engine.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
// is used in NativeFunctions.cs
|
||||
game::GameObject& MonoGameObjectSystem::createGameObjectInPool(u64* id_out, u32* index_out){
|
||||
auto pair = gameObjectPool.emplace(game::GameObject(mono.createObject(gameObjectClass)));
|
||||
*id_out = ++obj_id;
|
||||
*index_out = pair.first;
|
||||
game::GameObject& obj = pair.second;
|
||||
return obj;
|
||||
}
|
||||
|
||||
game::GameObject& MonoGameObjectSystem::createAndConstructGameObject(){
|
||||
u64 obj_id;
|
||||
u32 obj_index;
|
||||
game::GameObject& obj = createGameObjectInPool(&obj_id, &obj_index);
|
||||
gameObjectCtor(obj.getObjectHandle().getObject(), obj_id, obj_index);
|
||||
return obj;
|
||||
}
|
||||
|
||||
bool MonoGameObjectSystem::tryCreateComponent(game::GameObject& obj, const std::string& componentClassName){
|
||||
Mono::String componentClassNameManaged = mono.createString(componentClassName);
|
||||
Mono::Bool created = gameObjectTryCreateComponent(obj.getObjectHandle().getObject(), componentClassNameManaged);
|
||||
return created.wide_bool;
|
||||
}
|
||||
|
||||
}
|
||||
35
src/modules/MonoGameObjectSystem.hpp
Normal file
35
src/modules/MonoGameObjectSystem.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "../Engine.hpp"
|
||||
#include "../common/function_shared_ptr.hpp"
|
||||
#include "../mono/mono.hpp"
|
||||
#include "../game/GameObjectPool.hpp"
|
||||
|
||||
namespace ougge::modules {
|
||||
|
||||
class MonoGameObjectSystem : public IEngineModule {
|
||||
Mono::RuntimeJIT mono;
|
||||
game::GameObjectPool gameObjectPool;
|
||||
u64 obj_id = 0;
|
||||
MonoClass* gameObjectClass;
|
||||
Mono::Method<void(u64, u32)> gameObjectCtor;
|
||||
Mono::Method<void(f64)> gameObjectInvokeUpdate;
|
||||
Mono::Method<Mono::Bool(Mono::String)> gameObjectTryCreateComponent;
|
||||
|
||||
public:
|
||||
std::shared_ptr<Mono::Assembly> engineManagedAssembly;
|
||||
|
||||
MonoGameObjectSystem(Engine& engine, u32 max_game_objects);
|
||||
|
||||
const std::string& getName() override;
|
||||
void beginFrame() override;
|
||||
|
||||
game::GameObject& createAndConstructGameObject();
|
||||
bool tryCreateComponent(game::GameObject& obj, const std::string& componentClassName);
|
||||
|
||||
private:
|
||||
void registerNativeCallbacks();
|
||||
game::GameObject& createGameObjectInPool(u64* id_out, u32* index_out);
|
||||
};
|
||||
|
||||
}
|
||||
@@ -4,10 +4,10 @@ class MemoryStreamBuf : public std::streambuf {
|
||||
public:
|
||||
MemoryStreamBuf(void* p, const std::size_t n);
|
||||
|
||||
virtual std::istream::pos_type seekoff(
|
||||
std::istream::pos_type seekoff(
|
||||
std::istream::off_type off,
|
||||
std::ios_base::seekdir dir,
|
||||
std::ios_base::openmode which);
|
||||
std::ios_base::openmode which) override;
|
||||
};
|
||||
|
||||
MemoryStreamBuf::MemoryStreamBuf(void* _p, const std::size_t n){
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
|
||||
using ResourceMap = std::unordered_map<std::string, ResourceFactory>;
|
||||
|
||||
//TODO: rewrite ResourceManager as a module
|
||||
class ResourceManager {
|
||||
std::list<std::shared_ptr<ResourceMap>> _resourceMaps;
|
||||
static std::shared_ptr<ResourceMap> _embeddedResourcesMap;
|
||||
|
||||
Reference in New Issue
Block a user