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No commits in common. "660fb5247c68abc3bbb9316fc11427f4a141af08" and "2e1fcb9536bbfbb379ad401b6060037e6388fa9a" have entirely different histories.
660fb5247c
...
2e1fcb9536
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -2,6 +2,9 @@
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|||||||
path = dependencies/imgui
|
path = dependencies/imgui
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||||||
url = https://github.com/ocornut/imgui.git
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url = https://github.com/ocornut/imgui.git
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branch = docking
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branch = docking
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||||||
|
[submodule "dependencies/imnodes"]
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||||||
|
path = dependencies/imnodes
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url = https://github.com/Nelarius/imnodes.git
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||||||
[submodule "dependencies/resource_embedder"]
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[submodule "dependencies/resource_embedder"]
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||||||
path = dependencies/resource_embedder
|
path = dependencies/resource_embedder
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||||||
url = https://timerix.ddns.net:3322/Timerix/resource_embedder.git
|
url = https://timerix.ddns.net:3322/Timerix/resource_embedder.git
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||||||
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|||||||
1
dependencies/imnodes
vendored
Submodule
1
dependencies/imnodes
vendored
Submodule
@ -0,0 +1 @@
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|||||||
|
Subproject commit 8563e1655bd9bb1f249e6552cc6274d506ee788b
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||||||
12
dependencies/imnodes.config
vendored
Normal file
12
dependencies/imnodes.config
vendored
Normal file
@ -0,0 +1,12 @@
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|
#!/usr/bin/env bash
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|
DEP_WORKING_DIR='dependencies/imnodes'
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DEP_PRE_BUILD_COMMAND=''
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if [[ "$TASK" = *_dbg ]]; then
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|
DEP_BUILD_COMMAND='cbuild -c ../imnodes.project.config build_static_lib_dbg'
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|
else
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|
DEP_BUILD_COMMAND='cbuild -c ../imnodes.project.config build_static_lib'
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|
fi
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DEP_POST_BUILD_COMMAND=''
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DEP_CLEAN_COMMAND='cbuild clean -c ../imnodes.project.config'
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DEP_STATIC_OUT_FILES='../bin/libimnodes.a'
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|
DEP_DYNAMIC_OUT_FILES=''
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95
dependencies/imnodes.project.config
vendored
Normal file
95
dependencies/imnodes.project.config
vendored
Normal file
@ -0,0 +1,95 @@
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|
#!/usr/bin/env bash
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|
CBUILD_VERSION=2.1.2
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CONFIG_VERSION=1
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|
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PROJECT="imnodes"
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|
CMP_C="gcc"
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|
CMP_CPP="g++"
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|
STD_C="c11"
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|
STD_CPP="c++11"
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|
WARN_C="-Wall -Wno-discarded-qualifiers -Wno-unused-parameter"
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|
WARN_CPP="-Wall -Wno-unused-parameter"
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|
SRC_C=""
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|
SRC_CPP="imnodes.cpp"
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|
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|
# Directory with dependency configs.
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|
# See cbuild/example_dependency_configs
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|
DEPENDENCY_CONFIGS_DIR='dependencies'
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|
# List of dependency config files in DEPENDENCY_CONFIGS_DIR separated by space.
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ENABLED_DEPENDENCIES=''
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|
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|
# OBJDIR structure:
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|
# ├── objects/ - Compiled object files. Cleans on each call of build task
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|
# ├── static_libs/ - Symbolic links to static libraries used by linker. Cleans on each call of build task.
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|
# ├── static_libs/ - Symbolic links to dynamic libraries used by linker. Cleans on each call of build task.
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|
# └── profile/ - gcc *.gcda profiling info files
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|
OBJDIR="../obj"
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|
OUTDIR="../bin"
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STATIC_LIB_FILE="lib$PROJECT.a"
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|
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||||||
|
# header include directories
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INCLUDE="-I. -I../imgui -I../imgui/backends"
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|
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|
# OS-specific options
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|
case "$OS" in
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|
WINDOWS)
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|
EXEC_FILE="$PROJECT.exe"
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|
SHARED_LIB_FILE="lib$PROJECT.dll"
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|
;;
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|
LINUX)
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|
EXEC_FILE="$PROJECT"
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|
SHARED_LIB_FILE="lib$PROJECT.so"
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|
;;
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|
*)
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|
error "operating system $OS has no configuration variants"
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|
;;
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|
esac
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|
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||||||
|
# TASKS
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|
case "$TASK" in
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||||||
|
# creates shared library
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||||||
|
build_shared_lib)
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|
C_ARGS="-O2 -fpic -flto -shared"
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|
CPP_ARGS="$C_ARGS"
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|
LINKER_ARGS="$CPP_ARGS -Wl,-soname,$SHARED_LIB_FILE"
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|
PRE_TASK_SCRIPT=
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|
TASK_SCRIPT=cbuild/default_tasks/build_shared_lib.sh
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||||||
|
POST_TASK_SCRIPT=
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||||||
|
;;
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||||||
|
# creates shared library with debug symbols and no optimizations
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||||||
|
build_shared_lib_dbg)
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|
C_ARGS="-O0 -g3 -fpic -shared"
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||||||
|
CPP_ARGS="$C_ARGS"
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||||||
|
LINKER_ARGS="$CPP_ARGS -Wl,-soname,$SHARED_LIB_FILE"
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||||||
|
PRE_TASK_SCRIPT=
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||||||
|
TASK_SCRIPT=cbuild/default_tasks/build_shared_lib.sh
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||||||
|
POST_TASK_SCRIPT=
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||||||
|
;;
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||||||
|
# creates static library
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||||||
|
build_static_lib)
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||||||
|
C_ARGS="-O2"
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||||||
|
CPP_ARGS="$C_ARGS"
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||||||
|
PRE_TASK_SCRIPT=
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||||||
|
TASK_SCRIPT=cbuild/default_tasks/build_static_lib.sh
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||||||
|
POST_TASK_SCRIPT=
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||||||
|
;;
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||||||
|
# creates static library with debug symbols and no optimizations
|
||||||
|
build_static_lib_dbg)
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||||||
|
C_ARGS="-O0 -g3"
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||||||
|
CPP_ARGS="$C_ARGS"
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||||||
|
PRE_TASK_SCRIPT=
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||||||
|
TASK_SCRIPT=cbuild/default_tasks/build_static_lib.sh
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||||||
|
POST_TASK_SCRIPT=
|
||||||
|
;;
|
||||||
|
# deletes generated files
|
||||||
|
clean)
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||||||
|
TASK_SCRIPT=cbuild/default_tasks/clean.sh
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||||||
|
;;
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||||||
|
# nothing to do
|
||||||
|
"" | no_task)
|
||||||
|
;;
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||||||
|
# unknown task
|
||||||
|
*)
|
||||||
|
error "task <$TASK> not found"
|
||||||
|
;;
|
||||||
|
esac
|
||||||
@ -16,7 +16,7 @@ SRC_CPP="$(find src -name '*.cpp')"
|
|||||||
# See cbuild/example_dependency_configs
|
# See cbuild/example_dependency_configs
|
||||||
DEPENDENCY_CONFIGS_DIR='dependencies'
|
DEPENDENCY_CONFIGS_DIR='dependencies'
|
||||||
# List of dependency config files in DEPENDENCY_CONFIGS_DIR separated by space.
|
# List of dependency config files in DEPENDENCY_CONFIGS_DIR separated by space.
|
||||||
ENABLED_DEPENDENCIES='imgui precompiled'
|
ENABLED_DEPENDENCIES='imnodes imgui precompiled'
|
||||||
|
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||||||
# OBJDIR structure:
|
# OBJDIR structure:
|
||||||
# ├── objects/ - Compiled object files. Cleans on each call of build task
|
# ├── objects/ - Compiled object files. Cleans on each call of build task
|
||||||
|
|||||||
@ -1,315 +0,0 @@
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|||||||
#include "MainWindow.hpp"
|
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||||||
#include "backends/imgui_impl_sdl2.h"
|
|
||||||
#include "backends/imgui_impl_opengl3.h"
|
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||||||
|
|
||||||
namespace ougge::GUI {
|
|
||||||
|
|
||||||
f32 MainWindow::getDPI(){
|
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||||||
int w=0, h=0;
|
|
||||||
SDL_GL_GetDrawableSize(sdl_window, &w, &h);
|
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||||||
int sim_w=0, sim_h=0;
|
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||||||
SDL_GetWindowSize(sdl_window, &sim_w, &sim_h);
|
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||||||
f32 wdpi=(f32)w / sim_w;
|
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||||||
f32 hdpi=(f32)h / sim_h;
|
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||||||
f32 dpi=SDL_sqrtf(wdpi*wdpi + hdpi*hdpi);
|
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||||||
return dpi;
|
|
||||||
}
|
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||||||
|
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||||||
void MainWindow::init(const char* window_title){
|
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||||||
SDL_TRY(SDL_Init(SDL_INIT_VIDEO));
|
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||||||
SDL_version v;
|
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||||||
SDL_GetVersion(&v);
|
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||||||
std::cout<<format("SDL version: %u.%u.%u\n", v.major, v.minor, v.patch);
|
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||||||
// GL 3.0 + GLSL 130
|
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||||||
const char* glsl_version = "#version 130";
|
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||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0));
|
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||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE));
|
|
||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3));
|
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||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0));
|
|
||||||
|
|
||||||
// From 2.0.18: Enable native IME.
|
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||||||
#ifdef SDL_HINT_IME_SHOW_UI
|
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||||||
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
|
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||||||
#endif
|
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||||||
|
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||||||
// Create window with graphics context
|
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||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1));
|
|
||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
|
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||||||
SDL_TRY( SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8));
|
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||||||
SDL_WindowFlags window_flags = (SDL_WindowFlags)(
|
|
||||||
SDL_WINDOW_OPENGL |
|
|
||||||
SDL_WINDOW_RESIZABLE |
|
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||||||
SDL_WINDOW_ALLOW_HIGHDPI);
|
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||||||
sdl_window = SDL_CreateWindow(window_title,
|
|
||||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
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||||||
1280, 720, window_flags);
|
|
||||||
if(sdl_window == nullptr)
|
|
||||||
throw SDLException();
|
|
||||||
gl_context = SDL_GL_CreateContext(sdl_window);
|
|
||||||
if(gl_context == nullptr)
|
|
||||||
throw SDLException();
|
|
||||||
SDL_TRY( SDL_GL_MakeCurrent(sdl_window, gl_context));
|
|
||||||
SDL_TRY( SDL_GL_SetSwapInterval(1)); // Enable vsync
|
|
||||||
|
|
||||||
// Setup Dear ImGui context
|
|
||||||
IMGUI_CHECKVERSION();
|
|
||||||
ImGui::CreateContext();
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
|
||||||
io.ConfigDockingTransparentPayload = true;
|
|
||||||
io.ConfigInputTextCursorBlink = false;
|
|
||||||
// io.ConfigViewportsNoTaskBarIcon = true;
|
|
||||||
io.ConfigWindowsMoveFromTitleBarOnly = true;
|
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
|
||||||
if(ImGui_ImplSDL2_InitForOpenGL(sdl_window, gl_context) != true)
|
|
||||||
throw SDLException();
|
|
||||||
if(ImGui_ImplOpenGL3_Init(glsl_version) != true)
|
|
||||||
throw SDLException();
|
|
||||||
|
|
||||||
// Setup Dear ImGui style
|
|
||||||
ImGui::StyleColorsDark();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wait, poll and handle events (inputs, window resize, etc.)
|
|
||||||
void MainWindow::poll_events(u16& frame_updates_requested, bool wait){
|
|
||||||
SDL_Event event;
|
|
||||||
if(wait){
|
|
||||||
// waits for first event in cpu-efficient way
|
|
||||||
SDL_TRY(SDL_WaitEvent(&event) != 1);
|
|
||||||
}
|
|
||||||
// dont wait for event
|
|
||||||
else if(!SDL_PollEvent(&event))
|
|
||||||
return;
|
|
||||||
|
|
||||||
do {
|
|
||||||
if(ImGui_ImplSDL2_ProcessEvent(&event))
|
|
||||||
frame_updates_requested=2;
|
|
||||||
switch(event.type){
|
|
||||||
case SDL_QUIT: {
|
|
||||||
close();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case SDL_WINDOWEVENT: {
|
|
||||||
if(event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(sdl_window)){
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} while (SDL_PollEvent(&event)); // if there are more events, handles them
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui_drawErrorWindow(bool* draw_error_window, std::string& msg){
|
|
||||||
ImGui::Begin("ERROR", draw_error_window);
|
|
||||||
ImGui::Text("%s", msg.c_str());
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::draw_ui(){
|
|
||||||
static std::string error_message;
|
|
||||||
static bool draw_error_window = false;
|
|
||||||
try {
|
|
||||||
// Draw UI
|
|
||||||
if(draw_error_window)
|
|
||||||
ImGui_drawErrorWindow(&draw_error_window, error_message);
|
|
||||||
else {
|
|
||||||
draw_bg_window();
|
|
||||||
draw_debug_window();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch(const std::exception& e){
|
|
||||||
error_message = "Catched exception: " + std::string(e.what());
|
|
||||||
draw_error_window = true;
|
|
||||||
std::cerr<<error_message<<std::endl;
|
|
||||||
}
|
|
||||||
catch(const char* cstr){
|
|
||||||
error_message = "Catched error message (const char*): " + std::string(cstr);
|
|
||||||
draw_error_window = true;
|
|
||||||
std::cerr<<error_message<<std::endl;
|
|
||||||
}
|
|
||||||
catch(const std::string& str){
|
|
||||||
error_message = "Catched error message (std::string): " + str;
|
|
||||||
draw_error_window = true;
|
|
||||||
std::cerr<<error_message<<std::endl;
|
|
||||||
}
|
|
||||||
catch(...){
|
|
||||||
error_message = "Catched unknown error";
|
|
||||||
draw_error_window = true;
|
|
||||||
std::cerr<<error_message<<std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::draw_frame(){
|
|
||||||
// Start the Dear ImGui frame
|
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
|
||||||
ImGui_ImplSDL2_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
draw_ui();
|
|
||||||
|
|
||||||
// Rendering
|
|
||||||
ImGui::Render();
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
|
||||||
glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
|
|
||||||
// Update and Render additional Platform Windows
|
|
||||||
// (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
|
|
||||||
// For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly)
|
|
||||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
||||||
{
|
|
||||||
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
|
|
||||||
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
|
|
||||||
ImGui::UpdatePlatformWindows();
|
|
||||||
ImGui::RenderPlatformWindowsDefault();
|
|
||||||
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_GL_SwapWindow(sdl_window);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::startAndWait(){
|
|
||||||
if(loop_running)
|
|
||||||
throw UsefulException("loop is already running");
|
|
||||||
|
|
||||||
// draw first frame
|
|
||||||
draw_frame();
|
|
||||||
|
|
||||||
u16 frame_updates_requested=1;
|
|
||||||
u64 prev_update_time_ms=SDL_GetTicks64();
|
|
||||||
loop_running=true;
|
|
||||||
// main loop
|
|
||||||
while(loop_running){
|
|
||||||
// waits for events
|
|
||||||
poll_events(frame_updates_requested, main_loop_wait_for_input);
|
|
||||||
|
|
||||||
if(frame_updates_requested==0)
|
|
||||||
{
|
|
||||||
u64 update_time_ms=SDL_GetTicks64();
|
|
||||||
if(update_time_ms >= prev_update_time_ms + 1000/fps_min){
|
|
||||||
// if frame rate < fps_min then requests frame draw
|
|
||||||
// works only if main_loop_wait_for_input = false
|
|
||||||
frame_updates_requested=1;
|
|
||||||
prev_update_time_ms=update_time_ms;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// skips frame rendering and waits to limit fps
|
|
||||||
u32 frame_delay_ms=1000/fps_max;
|
|
||||||
SDL_Delay(frame_delay_ms);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// deaws requested number of frames
|
|
||||||
while(frame_updates_requested>0) {
|
|
||||||
draw_frame();
|
|
||||||
frame_updates_requested--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
MainWindow::destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::close(){
|
|
||||||
loop_running=false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::destroy(){
|
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
|
||||||
ImGui_ImplSDL2_Shutdown();
|
|
||||||
ImGui::DestroyContext();
|
|
||||||
SDL_GL_DeleteContext(gl_context);
|
|
||||||
SDL_DestroyWindow(sdl_window);
|
|
||||||
SDL_Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::draw_bg_window(){
|
|
||||||
const ImGuiDockNodeFlags dockspace_flags =
|
|
||||||
ImGuiDockNodeFlags_PassthruCentralNode;
|
|
||||||
const ImGuiWindowFlags window_flags =
|
|
||||||
ImGuiWindowFlags_MenuBar |
|
|
||||||
ImGuiWindowFlags_NoDocking |
|
|
||||||
ImGuiWindowFlags_NoScrollbar |
|
|
||||||
ImGuiWindowFlags_NoScrollWithMouse |
|
|
||||||
ImGuiWindowFlags_NoBringToFrontOnFocus |
|
|
||||||
ImGuiWindowFlags_NoFocusOnAppearing |
|
|
||||||
ImGuiWindowFlags_NoMove |
|
|
||||||
ImGuiWindowFlags_NoResize |
|
|
||||||
ImGuiWindowFlags_NoCollapse |
|
|
||||||
ImGuiWindowFlags_NoTitleBar |
|
|
||||||
ImGuiWindowFlags_NoBackground;
|
|
||||||
// not dockable window that always bound to viewport
|
|
||||||
ImGuiViewport* viewport = ImGui::GetWindowViewport();
|
|
||||||
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
|
|
||||||
ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
|
||||||
ImGui::Begin("bg_window", nullptr, window_flags);
|
|
||||||
ImGui::PopStyleVar(3);
|
|
||||||
|
|
||||||
// DockSpace
|
|
||||||
ImGuiID dockspace_id = ImGui::GetID("bg_dockspace");
|
|
||||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
|
|
||||||
|
|
||||||
// MenuBar
|
|
||||||
if(ImGui::BeginMainMenuBar()){
|
|
||||||
if(ImGui::BeginMenu("test")){
|
|
||||||
if(ImGui::MenuItem("throw exception")){
|
|
||||||
ImGui::EndMenu();
|
|
||||||
ImGui::EndMainMenuBar();
|
|
||||||
ImGui::End();
|
|
||||||
throw UsefulException("example exception");
|
|
||||||
}
|
|
||||||
if(ImGui::MenuItem("throw const char*")){
|
|
||||||
ImGui::EndMenu();
|
|
||||||
ImGui::EndMainMenuBar();
|
|
||||||
ImGui::End();
|
|
||||||
throw "cptr";
|
|
||||||
}
|
|
||||||
if(ImGui::MenuItem("throw std::string")){
|
|
||||||
ImGui::EndMenu();
|
|
||||||
ImGui::EndMainMenuBar();
|
|
||||||
ImGui::End();
|
|
||||||
throw std::string("str");
|
|
||||||
}
|
|
||||||
if(ImGui::MenuItem("throw unknown")){
|
|
||||||
ImGui::EndMenu();
|
|
||||||
ImGui::EndMainMenuBar();
|
|
||||||
ImGui::End();
|
|
||||||
throw 111;
|
|
||||||
}
|
|
||||||
ImGui::EndMenu();
|
|
||||||
}
|
|
||||||
ImGui::EndMainMenuBar();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MainWindow::draw_debug_window(){
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
|
|
||||||
ImGui::Begin("Debug Options");
|
|
||||||
ImGui::ColorEdit3("clear_color", (float*)&clear_color);
|
|
||||||
ImGui::Checkbox("main_loop_wait_for_input", &main_loop_wait_for_input);
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.2f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
|
||||||
ImGui::Checkbox("Demo Window", &show_demo_window);
|
|
||||||
ImGui::Checkbox("Metrics/Debug Window", &show_metrics_window);
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
if (show_demo_window)
|
|
||||||
ImGui::ShowDemoWindow(&show_demo_window);
|
|
||||||
|
|
||||||
if (show_metrics_window)
|
|
||||||
ImGui::ShowMetricsWindow(&show_metrics_window);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,51 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <SDL.h>
|
|
||||||
#include <SDL_opengl.h>
|
|
||||||
#include <imgui.h>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
#include "../std.hpp"
|
|
||||||
#include "../format.hpp"
|
|
||||||
#include "exceptions.hpp"
|
|
||||||
|
|
||||||
/// converts hex color to float vector
|
|
||||||
#define RGBAHexToF(R8,G8,B8,A8) ImVec4(((u8)35)/255.0f, ((u8)35)/255.0f, ((u8)50)/255.0f, ((u8)255)/255.0f)
|
|
||||||
/// converts float vector to hex color
|
|
||||||
#define RGBAFToHex(VEC4) {(u8)(VEC4.x*255), (u8)(VEC4.y*255), (u8)(VEC4.z*255), (u8)(VEC4.w*255)}
|
|
||||||
|
|
||||||
namespace ougge::GUI {
|
|
||||||
|
|
||||||
#define default_font "DroidSans"
|
|
||||||
|
|
||||||
class MainWindow {
|
|
||||||
public:
|
|
||||||
ImVec4 clear_color = RGBAHexToF(35,35,50,255);
|
|
||||||
f32 default_font_size = 14.0f;
|
|
||||||
u8 fps_min = 30;
|
|
||||||
u8 fps_max = 60;
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool loop_running=false;
|
|
||||||
bool main_loop_wait_for_input=true;
|
|
||||||
bool show_demo_window = false;
|
|
||||||
bool show_metrics_window = false;
|
|
||||||
SDL_Window* sdl_window = nullptr;
|
|
||||||
SDL_GLContext gl_context = nullptr;
|
|
||||||
|
|
||||||
public:
|
|
||||||
void init(const char* window_title);
|
|
||||||
void startAndWait();
|
|
||||||
void close();
|
|
||||||
f32 getDPI();
|
|
||||||
|
|
||||||
private:
|
|
||||||
void destroy();
|
|
||||||
void poll_events(u16& frame_updates_requested, bool wait);
|
|
||||||
void draw_frame();
|
|
||||||
void draw_ui();
|
|
||||||
void draw_debug_window();
|
|
||||||
void draw_bg_window();
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
#include "exceptions.hpp"
|
|
||||||
#include <SDL.h>
|
|
||||||
|
|
||||||
namespace ougge::GUI {
|
|
||||||
|
|
||||||
SDLException_::SDLException_(const std::string& _file,const std::string& _func, int _line_n)
|
|
||||||
: UsefulException_(SDL_GetError(), _file, _func, _line_n)
|
|
||||||
{
|
|
||||||
SDL_ClearError();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "../UsefulException.hpp"
|
|
||||||
|
|
||||||
namespace ougge::GUI {
|
|
||||||
|
|
||||||
#define SDLException() SDLException_(__FILE__, __func__, __LINE__)
|
|
||||||
|
|
||||||
class SDLException_ : public UsefulException_ {
|
|
||||||
public:
|
|
||||||
SDLException_(const std::string& _file, const std::string& _func, int line_n);
|
|
||||||
};
|
|
||||||
|
|
||||||
#define SDL_TRY(EXPR) if(EXPR) throw SDLException();
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "std.hpp"
|
#include "../dependencies/kerep/src/base/std.h"
|
||||||
|
|
||||||
std::string _format(const std::string& format_str, const size_t args_count, ...);
|
std::string _format(const std::string& format_str, const size_t args_count, ...);
|
||||||
#define format(FORMAT_STR, ARGS...) _format(FORMAT_STR, count_args(ARGS) ,##ARGS)
|
#define format(FORMAT_STR, ARGS...) _format(FORMAT_STR, count_args(ARGS) ,##ARGS)
|
||||||
|
|||||||
29
src/main.cpp
29
src/main.cpp
@ -1,34 +1,9 @@
|
|||||||
#define SDL_MAIN_HANDLED
|
#define SDL_MAIN_HANDLED
|
||||||
#include "GUI/MainWindow.hpp"
|
#include <SDL.h>
|
||||||
#include "std.hpp"
|
#include "std.hpp"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
using namespace ougge;
|
|
||||||
|
|
||||||
int main(int argc, const char** argv){
|
int main(int argc, const char** argv){
|
||||||
if(setlocale(LC_CTYPE, "C.UTF-8")!=0)
|
std::cout<<"UwU"<<std::endl;
|
||||||
std::cerr<<"\e[93msetlocale failed!\n";
|
|
||||||
|
|
||||||
try {
|
|
||||||
GUI::MainWindow w;
|
|
||||||
w.init("ougge");
|
|
||||||
w.startAndWait();
|
|
||||||
}
|
|
||||||
catch(const std::exception& e){
|
|
||||||
std::cerr<<"Catched exception: "<<e.what()<<std::endl;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
catch(const char* cstr){
|
|
||||||
std::cerr<<"Catched error message (const char*): "<<cstr<<std::endl;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
catch(const std::string& str){
|
|
||||||
std::cerr<<"Catched error message (std::string): "<<str<<std::endl;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
catch(...){
|
|
||||||
std::cerr<<"Catched unknown error"<<std::endl;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user